iProgramInCpp
064110f5f0
* Compile sleepMs on all platforms.
...
Previously it was mistakenly included in an #ifdef WIN32 block.
2024-05-27 17:52:34 +03:00
iProgramInCpp
420746a6ff
* Fix bad delete when C_MAX_CHUNKS sizes are modified.
2024-05-27 17:52:34 +03:00
TheBrokenRail
78ae969cc3
Add Scrolling To Text Boxes ( #126 )
...
* Add Scrolling To Text Boxes
* Small Fixes
* Re-Add Char Guessing Support
2024-05-27 09:53:43 +03:00
iProgramInCpp
5af8f9c6e8
* Include <limits> instead of <climits> in BinaryHeap.
...
Fixes a compile issue on raspberry pi
2024-05-25 09:32:27 +03:00
iProgramInCpp
e2ba9e1334
* Modify the MinGW makefile slightly to allow compilation for earlier Windows versions
2024-05-19 14:56:47 +03:00
iProgramInCpp
f0d65eaece
* Rewrite LevelRenderer::updateDirtyChunks.
2024-05-06 12:59:06 +03:00
iProgramInCpp
8938c6173a
* Empty commit to retry the GitHub Actions.
2024-05-02 20:37:55 +03:00
iProgramInCpp
0d0a713362
* Document some LevelRenderer code.
2024-05-02 13:17:37 +03:00
iProgramInCpp
c521f4fa54
* Fix screwed up pathfinding logic.
2024-05-02 11:41:46 +03:00
iProgramInCpp
7775a0f0dd
* Allow directly specifying use of Win32 threads
2024-04-29 21:24:15 +03:00
iProgramInCpp
3ff9198917
* Add MinGW makefile.
...
This allows the game to be built using MinGW.
2024-04-29 10:31:47 +03:00
iProgramInCpp
194a17cb97
* Don't use DirectSound 8 interfaces with the DS sound system.
...
No difference can be heard.
2024-04-29 10:31:20 +03:00
iProgramInCpp
f0113cdd8d
Merge branch 'pr/110'
2024-04-19 16:13:05 +03:00
iProgramInCpp
b18af84411
* Win32: Don't close app if texture missing.
2024-04-19 16:05:51 +03:00
TheBrokenRail
fefcf95b38
Generate Missing Texture Texture ( #116 )
...
* Generate Missing Texture Texture
* Only Generate Missing Texture For Required Textures
2024-04-19 15:58:49 +03:00
iProgramInCpp
38db7bb9a1
* Update readme to add remark mentioned in #84 .
2024-04-18 20:23:47 +03:00
iProgramInCpp
0da5a0322a
* Add graph that shows how many verts are created every frame.
2024-04-05 08:50:12 +03:00
iProgramInCpp
eaae1ac43d
* Gitignore the pig texture.
2024-04-05 08:49:33 +03:00
iProgramInCpp
c9b4449bac
* Define NOMINMAX.
...
This gets rid of Windows' own min/max macros.
2024-03-23 17:37:52 +02:00
iProgramInCpp
7d0d01825b
* Use the latest version of the toolchain for Windows x64 builds.
...
The v141_xp build tools introduce significant slowdown (not sure why) in Debug mode.
2024-03-23 11:39:48 +02:00
ljcool2006
56e51027b1
fix raknet not being loaded ( #117 )
2024-02-11 22:06:33 +02:00
iProgramInCpp
d7a8b6baec
* Oh! Disable title crop mode, I accidentally left it on.
2024-01-25 15:11:23 +02:00
iProgramInCpp
05dd55ba50
* Get rid of Minecraft Background and Minecraft Pocket Edition Logo
2024-01-25 15:08:53 +02:00
Brent
68dad6ad9e
Fix RakNetSocket2 for iOS 6 ( #115 )
...
Co-authored-by: Brent Da Mage <BrentDaMage@users.noreply.github.com>
2024-01-23 16:37:29 +02:00
iProgramInCpp
b24a230058
* Revert RakNetSocket2 implementation.
...
It breaks Windows XP compatibility by depending on inet_ntop. Please fix!
2024-01-22 19:02:38 +02:00
iProgramInCpp
047fd3120f
* Fix screwed up formatting.
2024-01-22 18:39:44 +02:00
iProgramInCpp
501a2a8dbd
* Fix some more references to __MyCompanyName__
2024-01-22 17:38:48 +02:00
iProgramInCpp
7bd9101d2d
* Rename __MyCompanyName__
.
...
* Remove extraneous assignment from HumanoidModel
2024-01-22 17:26:27 +02:00
Brent
afe875e4fa
iOS Support ( #113 )
...
undefined
2024-01-22 17:22:41 +02:00
iProgramInCpp
90a15340b1
Merge pull request #111 from uniformization/master
...
Add video guide to the README
2024-01-04 13:04:15 +02:00
ts
03b2bd61ac
Add video guide
2024-01-04 02:51:03 -08:00
f
3cd47a670b
Use SDL read/write operations
2023-12-31 18:08:35 +01:00
f
6bbd3de7a8
Revert "Use SDL read/write operations"
...
This reverts commit 783e2b5750
.
2023-12-31 18:06:41 +01:00
f
783e2b5750
Use SDL read/write operations
2023-12-31 18:02:52 +01:00
f
514a92407d
SDL Center grabbed mouse & implement patch data
...
SDL didn't center grabbed mouse so it would always select random stuff in the hotbar. Added patch reading for the firework :-)
2023-12-31 16:26:09 +01:00
iProgramInCpp
e95618fbc1
* Oops.
2023-12-31 15:21:24 +02:00
iProgramInCpp
bcd63f43f5
* Add proper firework rendering
2023-12-31 15:15:17 +02:00
iProgramInCpp
90bd2935d4
* Finish rocket launcher block
2023-12-31 15:15:17 +02:00
iProgramInCpp
de020470f4
* Add Rocket item, WIP rocket launcher
2023-12-31 15:15:17 +02:00
iProgramInCpp
8ec1462e41
Merge pull request #109 from JoeMama54/fix-vs-proj
...
Fix vs proj
2023-12-30 22:38:06 +02:00
Rob
3c11d99a70
Clean Up VS Changes
2023-12-30 13:31:35 -07:00
Rob
88d28f7b50
Fix VS Directories
2023-12-30 13:22:41 -07:00
iProgramInCpp
ebca0664d0
* Fixes to the snow code.
2023-12-30 19:12:12 +02:00
iProgramInCpp
3c382d13b7
* Add functional snow rendering code.
2023-12-30 18:57:46 +02:00
iProgramInCpp
e9da87bfa0
* Update dynamic hand logic.
2023-12-26 22:57:26 +02:00
iProgramInCpp
2c84d2730c
* Options: Allow old title logo to be shown.
2023-12-26 22:10:15 +02:00
iProgramInCpp
aabfeeca71
* Fix WebGL?
...
Not sure why this works.
2023-12-26 01:35:02 +02:00
iProgramInCpp
7eae466865
* Fixes to fancy pants grass detection, etc.
2023-12-26 01:18:54 +02:00
iProgramInCpp
7f219385c6
* ItemInHandRenderer: Add dynamic hand.
...
* Options: Fix saving of a few options
* PatchManager: Load patch options before regular options - this fixes a bug where the fancy grass option would be reset to false even if grass tint would be set to true.
2023-12-26 00:57:27 +02:00
iProgramInCpp
9d5b957339
* Start Menu: Fixes to 3D alpha style title logo.
2023-12-25 18:32:00 +02:00