mirror of
https://github.com/ReMinecraftPE/mcpe.git
synced 2025-01-22 09:11:56 -05:00
3ff9198917
This allows the game to be built using MinGW.
209 lines
4.1 KiB
Text
209 lines
4.1 KiB
Text
# User-specific files
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*.rsuser
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*.suo
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*.user
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*.userosscache
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*.sln.docstates
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# Build results
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[Dd]ebug/
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[Dd]ebugPublic/
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[Rr]elease/
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[Rr]eleases/
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x64/
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x86/
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[Ww][Ii][Nn]32/
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[Aa][Rr][Mm]/
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[Aa][Rr][Mm]64/
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bld/
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[Bb]in/
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[Oo]bj/
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[Oo]ut/
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[Ll]og/
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[Ll]ogs/
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# Visual Studio 2015/2017 cache/options directory
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.vs/
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# Visual Studio 2017 auto generated files
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Generated\ Files/
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# Build logs
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[Bb]uild[Ll]og.*
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# Build artifacts
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*_i.c
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*_p.c
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*_h.h
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*.ilk
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*.meta
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*.obj
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*.iobj
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*.pch
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*.pdb
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*.ipdb
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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*.tmp_proj
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*_wpftmp.csproj
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*.log
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*.vspscc
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*.vssscc
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.builds
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*.pidb
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*.svclog
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*.scc
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*.o
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# Visual C++ cache files
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ipch/
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*.aps
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*.ncb
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*.opendb
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*.opensdf
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*.sdf
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*.cachefile
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*.VC.db
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*.VC.VC.opendb
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# Visual Studio profiler
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*.psess
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*.vsp
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*.vspx
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*.sap
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# Visual Studio cache files
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# files ending in .cache can be ignored
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*.[Cc]ache
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# but keep track of directories ending in .cache
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!?*.[Cc]ache/
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# Others
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ClientBin/
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~$*
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*~
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*.dbmdl
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*.dbproj.schemaview
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*.jfm
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*.pfx
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*.publishsettings
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orleans.codegen.cs
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# Backup & report files from converting an old project file
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# to a newer Visual Studio version. Backup files are not needed,
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# because we have git ;-)
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_UpgradeReport_Files/
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Backup*/
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UpgradeLog*.XML
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UpgradeLog*.htm
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ServiceFabricBackup/
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*.rptproj.bak
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## Xcode User settings
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xcuserdata/
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## Xcode 8 and earlier
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*.xcscmblueprint
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*.xccheckout
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## Xcode 3
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*.mode1v3
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*.pbxuser
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## Kill .DS_Store
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**/.DS_Store
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# Ignore sound data extracted from the game.
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/sound_data
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# Ignore linux/mingw build artifacts.
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/build
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/minecraftcpp
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/minecraftcpp.exe
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# Ignore wasm build artifacts.
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/wasm
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#-- The 'game' directory is the default working directory for Minecraft PE if running from VS directly.
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# Ignore original Minecraft PE assets.
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/game/assets/environment/clouds.png
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/game/assets/font/default.png
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/game/assets/font/default8.png
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/game/assets/gui/feedback.png
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/game/assets/gui/feedback_fill.png
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/game/assets/gui/feedback_outer.png
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/game/assets/gui/background.png
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/game/assets/gui/buynow.png
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/game/assets/gui/default_world.png
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/game/assets/gui/gui.png
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/game/assets/gui/gui_blocks.png
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/game/assets/gui/icons.png
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/game/assets/gui/itemframe.png
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/game/assets/gui/items.png
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/game/assets/gui/menubuttons.png
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/game/assets/gui/plusknapp.png
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/game/assets/gui/raknet.png
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/game/assets/gui/title.png
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/game/assets/gui/touchgui.png
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/game/assets/gui/controls/dpad.png
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/game/assets/gui/controls/dpad_jump.png
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/game/assets/gui/controls/dpadbutton.png
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/game/assets/gui/selectworld/add.png
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/game/assets/gui/startmenu/sm_multi.png
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/game/assets/gui/startmenu/sm_options.png
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/game/assets/gui/startmenu/sm_play.png
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/game/assets/item/camera.png
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/game/assets/misc/foliagecolor.png
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/game/assets/misc/grasscolor.png
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/game/assets/mob/char.png
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/game/assets/particles.png
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/game/assets/terrain.png
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/game/assets/gui/buynow.png
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/game/assets/gui/controls/dpad.png
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/game/assets/gui/controls/dpadbutton.png
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/game/assets/gui/controls/dpad_jump.png
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/game/assets/gui/feedback.png
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/game/assets/gui/itemframe.png
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/game/assets/gui/menubuttons.png
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/game/assets/gui/plusknapp.png
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/game/assets/gui/selectworld/add.png
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/game/assets/gui/startmenu/sm_play.png
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/game/assets/gui/startmenu/sm_multi.png
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/game/assets/gui/startmenu/sm_options.png
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/game/assets/gui/touchgui.png
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# Ignore the panorama textures. Adding them yourself will make the title screen use them.
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/game/assets/gui/background/panorama_0.png
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/game/assets/gui/background/panorama_1.png
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/game/assets/gui/background/panorama_2.png
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/game/assets/gui/background/panorama_3.png
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/game/assets/gui/background/panorama_4.png
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/game/assets/gui/background/panorama_5.png
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# Avoid including Minecraft Classic assets from Mojang, for now.
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/game/assets/patches/*.png
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/game/assets/patches/classic/*.png
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!/game/assets/patches/n_rocket_launcher.png
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!/game/assets/patches/n_rocket_launched.png
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!/game/assets/patches/n_rocket.png
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# Ignore keep directory - where you can keep files for later use
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/keep
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# Ignore the games directory - where levels will be saved
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/game/games
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# Ignore options.txt - where your configuration will be saved
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/game/options.txt
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/game/assetsO
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/game/assets/gui/feedback_fill.png
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/game/assets/gui/feedback_outer.png
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/game/assets/snow.png
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/game/assets/mob/pig.png
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