The old implementation tried to move forward as long as the current
byte looks like a UTF-8 character continuation byte (has its two
most significant bits set to 10). This is correct as long as we assume
the string is actually valid UTF-8, which we do (we also have a separate
method that can check whether it is the case).
We can't, however, assume that the data after the end of our string
is also valid UTF-8 (in fact, we're not even allowed to look at data
outside out string, but it happens to a valid memory region most of
the time). If the byte after the end of our string also has its most
significant bits set to 10, we would move one byte forward, and then
fail the m_length > 0 assertion.
One way to fix this would be to add a length check inside the loop
condition. The other one, implemented in this commit, is to reimplement
the whole function in terms of decode_first_byte(), which gives us
the length as encoded in the first byte. This also brings it more
in line with the other functions around it that do UTF-8 decoding.
This approach is a bit naiive - whenever we send a packet out, we
check to see if there are any other packets we should try to send.
This works well enough for a busy connection but not very well for a
quiet one. Ideally we would check for not-acked packets on some kind
of timer, and use the length of this not-acked list as feedback to
throttle the writes coming from userspace.
This allows us to take advantage of unsolicited ARP replies, such as
those that are emitted by many systems after their network interfaces
are enabled, or after their DHCP client sets their IP.
This also makes us a bit more vulnerable to ARP flooding, but we need
some kind of eviction strategy anyway, so we can deal with that later.
An incoming socket should only be considered connected after a
program has received it from accept(). Before that point, it's only
"half" open, and it might not ever actually be served to a program.
Socket::accept is where m_connected is correctly set.
We now require that the two clicks that make up a double-click be no
more than 4px apart.
This fixes the annoying behavior where you'd often get incorrect
double-click events on GUI widgets.
This breaks GSortingProxyModel selection preservation across resorts.
I'm not yet sure how we're going to solve that, but it's going to have
to work a bit differently than before, since the model itself no longer
knows what's selected.
Selection is now managed by GModelSelection which allows us to select
any arbitrary number of items, and to have different selections in
different views onto the same model. Pretty sweet. :^)
Each GAbstractView now has a GModelSelection backed by a simple
HashTable<GModelIndex>. When the selection changes somehow, the view
gets notified via the notify_selection_changed() callback.
In the future it will probably make sense to move to using some kind of
ranges as the internal representation instead.
`GTabWidget` now allows the user/caller to get the currently active
tab widget, meaning that actions that are applied globally (such as
an 'Apply' or 'OK' button) can now react to specific tabs etc.
An interactive application to modify the current display settings, such as
the current wallpaper as well as the screen resolution. Currently we're
adding the resolutions ourselves, because there's currently no way to
detect was resolutions the current display adapter supports (or at least
I can't see one... Maybe VBE does and I'm stupid). It even comes with
a very nice template'd `ItemList` that can support a vector of any type,
which makes life much simpler.
Now that the kernel supports thread-local storage, we can declare errno
with the __thread keyword, which causes it to be per-thread.
This should fix all the stupid issues that happen when many threads use
the same errno. :^)