Since our hit testing mechanism gives you the Paintable under the mouse
cursor, we can't just give up if that paintable doesn't have a
corresponding DOM node. That meant that generated content like pseudo-
elements didn't generate mouse events at all.
Fix this by making a dom_node_for_event_dispatch() helper function that
finds a suitable DOM node when given a paintable. This first cut is very
naive, and there's probably more we should do, but we have to start
somewhere. :^)
Before if the mouse acceleration was out of range the WindowServer would
crash, this could happen if the config had an out of range or non double
vaule.
Because the result will be a float anyway get rid of the int parsing.
Also the grammar of SVG numbers matches the double parser grammar except
it can't have a sign but that should have been checked by the caller.
This could potentially be sped up by tracking the up to three different
ranges of characters known to be digits. This would save the double
parser from checking whether these are digits and because it has the
size it can use the fast parsing method.
Because we still support u64 and i64 (on top of i32 and u32) we do still
have to parse the number ourself first. Then if we determine that the
number is a floating point or is outside of the range of i64 and u64 we
fallback and parse it as a double.
Before JsonParser had ifdefs guarding the double computation, but it
just build when we error on ifdef KERNEL so JsonParser is no longer
usable in the Kernel. This can be remedied fairly easily but since
it is not needed we #error on that for now.
Because strtod need to set ERANGE and track the last character we have
to check the resulting value. We also have to check for nan and inf in
strtod itself as the new double parser doesn't accept that as floating
points.
These are guarded with #ifndef KERNEL, since doubles (and floats) are
not allowed in KERNEL mode.
In StringUtils there is convert_to_floating_point which does have a
template parameter incase you have a templated type.
Similar to decimal floating point parsing the current strtod hex float
parsing gives a lot of incorrect results. We can use a similar technique
as with decimal parsing however hex floats are much simpler as we don't
need to scale with a power of 5.
For hex floats we just provide the parse_first_hexfloat API as there is
currently no need for a parse_hexfloat_completely API.
Again the accepted input for parse_first_hexfloat is very lenient and
any validation should be done before calling this method.
This is based on the paper by Daniel Lemire called
"Number parsing at a Gigabyte per second", currently available at
https://arxiv.org/abs/2101.11408
An implementation can be found at
https://github.com/fastfloat/fast_float
To support both strtod like methods and String::to_double we have two
different APIs. The parse_first_floating_point gives back both the
result, next character to read and the error/out of range status.
Out of range here means we rounded to infinity 0.
The other API, parse_floating_point_completely, will return a floating
point only if the given character range contains just the floating point
and nothing else. This can be much faster as we can skip actually
computing the value if we notice we did not parse the whole range.
Both of these APIs support a very lenient format to be usable in as many
places as possible. Also it does not check for "named" values like
"nan", "inf", "NAN" etc. Because this can be different for every usage.
For integers and small values this new method is not faster and often
even a tiny bit slower than the current strtod implementation. However
the strtod implementation is wrong for a lot of values and has a much
less predictable running time.
For correctness this method was tested against known string -> double
datasets from https://github.com/nigeltao/parse-number-fxx-test-data
This method gives 100% accuracy.
The old strtod gave an incorrect value in over 50% of the numbers
tested.
This (and still some other methods) just say Expectation error leaving
the user completely in the dark whether the method threw at all.
And since we have nice function printing now we can just toString the
function since most are lambda's.
This commit reached that goal of "safely discarding" a filesystem by
doing the following:
1. Stop using the s_file_system_map HashMap as it was an unsafe measure
to access pointers of FileSystems. Instead, make sure to register all
FileSystems at the VFS layer, with an IntrusiveList, to avoid problems
related to OOM conditions.
2. Make sure to cleanly remove the DiskCache object from a BlockBased
filesystem, so the destructor of such object will not need to do that in
the destruction point.
3. For ext2 filesystems, don't cache the root inode at m_inode_cache
HashMap. The reason for this is that when unmounting an ext2 filesystem,
we lookup at the cache to see if there's a reference to a cached inode
and if that's the case, we fail with EBUSY. If we keep the m_root_inode
also being referenced at the m_inode_cache map, we have 2 references to
that object, which will lead to fail with EBUSY. Also, it's much simpler
to always ask for a root inode and get it immediately from m_root_inode,
instead of looking up the cache for that inode.
The idea is to enable mounting FileSystem objects across multiple mounts
in contrast to what happened until now - each mount has its own unique
FileSystem object being attached to it.
Considering a situation of mounting a block device at 2 different mount
points at in system, there were a couple of critical flaws due to how
the previous "design" worked:
1. BlockBasedFileSystem(s) that pointed to the same actual device had a
separate DiskCache object being attached to them. Because both instances
were not synchronized by any means, corruption of the filesystem is most
likely achieveable by a simple cache flush of either of the instances.
2. For superblock-oriented filesystems (such as the ext2 filesystem),
lack of synchronization between both instances can lead to severe
corruption in the superblock, which could render the entire filesystem
unusable.
3. Flags of a specific filesystem implementation (for example, with xfs
on Linux, one can instruct to mount it with the discard option) must be
honored across multiple mounts, to ensure expected behavior against a
particular filesystem.
This patch put the foundations to start fix the issues mentioned above.
However, there are still major issues to solve, so this is only a start.
We now have a seperately allocated structure for the bookkeeping
information in the QueueHead and TransferDescriptor UHCI strucutres.
This way, we can support 64-bit pointers in UHCI, fixing a problem where
32-bit pointers would truncate the upper 32-bits of the (virtual)
address of the descriptor, causing a crash.
Co-authored-by: b14ckcat <b14ckcat@protonmail.com>
In theory our peer process could die between the call to getsockopt()
and Core::system::stat() and another process could end up with the same
PID which would result in us incorrectly launching the service as
another user (e.g. root).
For SystemServer, we simply ensure that the /dev mount is now mounted
with MS_NOREGULAR flag to ensure only non-regular files are created,
thus, achieving what DevTmpFS provided in its implementation, but in a
much more sane and clean way than how DevTmpFS did that.
For other userland applications, we simply make them being aware of this
flag so they can show an indication about this flag being used to the
user.
This flag doesn't conform to any POSIX standard nor is found in any OS
out there. The idea behind this mount flag is to ensure that only
non-regular files will be placed in a filesystem, which includes device
nodes, symbolic links, directories, FIFOs and sockets. Currently, the
only valid case for using this mount flag is for TmpFS instances, where
we want to mount a TmpFS but disallow any kind of regular file and only
allow other types of files on the filesystem.
Although this code worked quite well, it is considered to be a code
duplication with the TmpFS code which is more tested and works quite
well for a variety of cases. The only valid reason to keep this
filesystem was that it enforces that no regular files will be created at
all in the filesystem. Later on, we will re-introduce this feature in a
sane manner. Therefore, this can be safely removed after SystemServer no
longer uses this filesystem type anymore.
The implementations for these methods is manually defined in the .cpp
file for `int` and `float`, meaning that other `T` values would fail -
but only once we got to the linking stage. This patch makes the error
happen much earlier, so it's more obvious.
Putting the implementations in the .cpp file meant that they only
existed for `IntRect` and `FloatRect`, since those were instantiated at
the bottom of the file. Now they work for other types. :^)
A couple of places in WindowServer had to be modified to disambiguate
between the two `Rect::intersected()` overloads.
Co-authored-by: davidot <davidot@serenityos.org>
Homebrew does not add upstream LLVM's install location to $PATH so as
not to conflict with XCode tools, so we need to run `brew --prefix llvm`
to figure out its install path.