Previously we were doing this at the painting stage, which meant that
layout potentially used the wrong glyphs when measuring text.
This would lead to incorrect layout metrics and was visible on the
HTML5Test score display, for example. :^)
This change adds functionality to open the current file in the File
Manager from the File menu or through a button on the toolbar. If
there is no saved data then the functionality is disabled.
In order to debug WebServer and responses we can't handle yet, it's
beneficial to being able to see what we request and what we get back.
As a first measure, we just log URL, response code, reason phrase and
headers.
We couldn't compile a project after creating it, because the project
builder was still holding a reference to the previous freed project.
Fixes: #15715
This change also removes the path argument from the GitWidget
constructor because otherwise, the app wouldn't work now, as it doesn't
yet know the project path.
But it'll be set right away in open_project(), so nothing's lost. :^)
The food bitmaps would sometimes be placed underneath the score text,
which was a bit hard to see. Use a statusbar like we do in other games
like Solitaire.
Note the default height change of the Snake window is to make the inner
game widget fit exactly 20x20 cells.
Unfortunately, GML widget registration requires a non-fallible construct
method to create the widget. So this does a bit of manual error checking
when loading the food bitmaps.
The former is required for GML, and the latter is to avoid the verbosity
and redundancy of Snake::SnakeGame (and matches most other games in the
system).
About half of the usages were not using `force` anyways, and the other
half presumably just got confused about what "force" really means in
this context (which is "ignore nonexistent files").
The only 'legitimate' user, which is `rm`, instead now handles this
completely internally instead.
Previously the content flickered when downsizing the window, because the
previously grabbed frame was still active, but was now too large for the
window.
This crops the source rect to a size where it now perfectly fits the
content area.
Using set_fixed_width prevents the splitter from resizing, so it has
been changed to set_preferred_width. Added a FIXME that I'm not
familiar enough with the codebase to tackle yet.
This addresses issue #16589
This shrinks sizeof(Error) from 32 bytes to 24 bytes, which in turn will
shrink sizeof(ErrorOr<T>) by the same amount (in cases where sizeof(T)
is less than sizeof(Error)).