Commit graph

106 commits

Author SHA1 Message Date
Liav A
7995e115b8 Kernel/Graphics: Round size value when mapping real framebuffer 2021-05-16 21:59:10 +01:00
Liav A
7f3080c8f2 Kernel/Graphics: Assign console to be from VGACompatibleAdapter always
If we create a VGACompatibleAdapter object with a preset framebuffer,
Always assign the console so we can use it.

This is useful for modesetting done by a Multiboot loader, like GRUB.
2021-05-16 21:59:10 +01:00
Liav A
58d7eb36ad Kernel/Graphics: Fix a method to be more accurate about its name 2021-05-16 21:59:10 +01:00
Liav A
20743e8aed Kernel/Graphics + SystemServer: Support text mode properly
As we removed the support of VBE modesetting that was done by GRUB early
on boot, we need to determine if we can modeset the resolution with our
drivers, and if not, we should enable text mode and ensure that
SystemServer knows about it too.

Also, SystemServer should first check if there's a framebuffer device
node, which is an indication that text mode was not even if it was
requested. Then, if it doesn't find it, it should check what boot_mode
argument the user specified (in case it's self-test). This way if we
try to use bochs-display device (which is not VGA compatible) and
request a text mode, it will not honor the request and will continue
with graphical mode.

Also try to print critical messages with mininum memory allocations
possible.

In LibVT, We make the implementation flexible for kernel-specific
methods that are implemented in ConsoleImpl class.
2021-05-16 19:58:33 +02:00
Liav A
cc92538d49 Kernel/Graphics: Add basic support for Intel native accelerator
We simply modeset the resolution after determining the preferred
resolution after getting the EDID from the attached display.
2021-05-16 19:58:33 +02:00
Liav A
6a728e2d76 Kernel: Introduce a new graphics subsystem
This new subsystem is replacing the old code that was used to
create device nodes of framebuffer devices in /dev.

This subsystem includes for now 3 roles:
1. GraphicsManagement singleton object that is used in the boot
process to enumerate and initialize display devices.
2. GraphicsDevice(s) that are used to control the display adapter.
3. FramebufferDevice(s) that are used to control the device node in
/dev.

For now, we support the Bochs display adapter and any other
generic VGA compatible adapter that was configured by the boot
loader to a known and fixed resolution.

Two improvements in the Bochs display adapter code are that
we can support native bochs-display device (this device doesn't
expose any VGA capabilities) and also that we use the MMIO region,
to configure the device, instead of setting IO ports for such tasks.
2021-05-16 19:58:33 +02:00