This is used during CI to verify that some manual pages are up to date
with the output of the corresponding program's --help option. UE does
not exist on x86_64 yet, so we cannot run `UE --help`. Remove it from
this list for now.
Previously any backslash and the character following it were ignored.
This commit adds a fall through to match the character following the
backslash without checking whether it is "special".
The builtin is based on the behaviour of the z-shell.
Namely it tries to resolve every argument one by one.
When resolving (in the order below) the following results can occur:
1. The argument is a shell built-in command. Then print it.
2. The argument is an alias. In this case we print the mapped value.
3. The argument was found in the `PATH` environment variable.
In this case we print the resolved absolute path
and try to find more occurences in the `PATH` environment variable.
4. None of the above. If no earlier argument got resolved,
we print the error `{argument} not found`.
If at least one argument got resolved we exit with exit code 0,
otherwise 1.
By not using Core::File to resolve the executable in the environment
but rather using a modified version of the code we print every
matching executable of the given name. This behaviour matches
up with the z-shell.
The builtin has the following flags to modify the behaviour according
to the users needs:
- `-p --path-only`: This skips the built-in and alias checks
(step 1 & 2)
- `-s --follow-symlink`: This follows the symlinks of an executable to
its symlink-free location.
- `-w --type`: This displays the type of the found object
without any additional descriptive information.
A bug was found where grid items were being drawn outside of the grid if
the item had a large span and the grid was defined as having gaps
between the rows/columns.
This was caused by an erroneous calculation of the
{row,column}_{start,span} properties.
This is necessary to allow transferring frame buffers larger than
~500x500 pixels back to user space. Until the buffer management is
improved this allows us to at least test the existing game ports.
ObjectType is now passed as an enum instead of a plain number. The
underlying type for both ObjectType and VirGLCommand have been reduced
to u8 to make sure they fit in the encoded command. Command length is
verified to not overflow u16.