with statements evaluate an expression and put the result of it at the
"front" of the scope chain. This is implemented by creating a WithScope
object and placing it in front of the VM's current call frame's scope.
Both GlobalObject and LexicalEnvironment now inherit from ScopeObject,
and the VM's call frames point to a ScopeObject chain rather than just
a LexicalEnvironment chain.
This gives us much more flexibility to implement things like "with",
and also unifies some of the code paths that previously required
special handling of the global object.
There's a bunch of more cleanup that can be done in the wake of this
change, and there might be some oversights in the handling of the
"super" keyword, but this generally seems like a good architectural
improvement. :^)
Taking non-const cell pointers is asking for trouble, since passing e.g
a "const Object*" to Value(Object*) will actually call Value(bool),
which is most likely not what you want.
It would be nice to be able to cache some shapes globally in the VM,
but then they can't be tied to a specific global object. So let's just
get rid of the requirement that shapes are tied to a global object.
This should be using the individual flag boolean properties rather than
the [[OriginalFlags]] internal slot.
Use an enumerator macro here for brevity, this will be useful for other
things as well. :^)
- Default values should depend on arguments being undefined, not being
missing
- "(?:)" for empty pattern happens in RegExp.prototype.source, not the
constructor
This makes RegExpObject compile and store a Regex<ECMA262>, adds
all flag-related properties, and implements `RegExpPrototype.test()`
(complete with 'lastIndex' support) :^)
It should be noted that this only implements `test()' using the builtin
`exec()'.
To allow storing unicode ranges compactly; this is not utilised at the
moment, but changing this later would've been significantly more
difficult.
Also fixes a few debug logs.
Grep supports only extended regular expressions, and is able to handle one pattern
handed over via -e or directly after the options. Also, multiple files can be
handed over. Recursive mode is outstanding, but no real magic :^)
This commit is a mix of several commits, squashed into one because the
commits before 'Move regex to own Library and fix all the broken stuff'
were not fixable in any elegant way.
The commits are listed below for "historical" purposes:
- AK: Add options/flags and Errors for regular expressions
Flags can be provided for any possible flavour by adding a new scoped enum.
Handling of flags is done by templated Options class and the overloaded
'|' and '&' operators.
- AK: Add Lexer for regular expressions
The lexer parses the input and extracts tokens needed to parse a regular
expression.
- AK: Add regex Parser and PosixExtendedParser
This patchset adds a abstract parser class that can be derived to implement
different parsers. A parser produces bytecode to be executed within the
regex matcher.
- AK: Add regex matcher
This patchset adds an regex matcher based on the principles of the T-REX VM.
The bytecode pruduced by the respective Parser is put into the matcher and
the VM will recursively execute the bytecode according to the available OpCodes.
Possible improvement: the recursion could be replaced by multi threading capabilities.
To match a Regular expression, e.g. for the Posix standard regular expression matcher
use the following API:
```
Pattern<PosixExtendedParser> pattern("^.*$");
auto result = pattern.match("Well, hello friends!\nHello World!"); // Match whole needle
EXPECT(result.count == 1);
EXPECT(result.matches.at(0).view.starts_with("Well"));
EXPECT(result.matches.at(0).view.end() == "!");
result = pattern.match("Well, hello friends!\nHello World!", PosixFlags::Multiline); // Match line by line
EXPECT(result.count == 2);
EXPECT(result.matches.at(0).view == "Well, hello friends!");
EXPECT(result.matches.at(1).view == "Hello World!");
EXPECT(pattern.has_match("Well,....")); // Just check if match without a result, which saves some resources.
```
- AK: Rework regex to work with opcodes objects
This patchsets reworks the matcher to work on a more structured base.
For that an abstract OpCode class and derived classes for the specific
OpCodes have been added. The respective opcode logic is contained in
each respective execute() method.
- AK: Add benchmark for regex
- AK: Some optimization in regex for runtime and memory
- LibRegex: Move regex to own Library and fix all the broken stuff
Now regex works again and grep utility is also in place for testing.
This commit also fixes the use of regex.h in C by making `regex_t`
an opaque (-ish) type, which makes its behaviour consistent between
C and C++ compilers.
Previously, <regex.h> would've blown C compilers up, and even if it
didn't, would've caused a leak in C code, and not in C++ code (due to
the existence of `OwnPtr` inside the struct).
To make this whole ordeal easier to deal with (for now), this pulls the
definitions of `reg*()` into LibRegex.
pros:
- The circular dependency between LibC and LibRegex is broken
- Eaiser to test (without accidentally pulling in the host's libc!)
cons:
- Using any of the regex.h functions will require the user to link -lregex
- The symbols will be missing from libc, which will be a big surprise
down the line (especially with shared libs).
Co-Authored-By: Ali Mohammad Pur <ali.mpfard@gmail.com>
We already have a wrap() in EventWrapperFactory.cpp. It would be nice
to generate that at some point but it will require a lot more work on
the wrapper generator.
Inline layout nodes cannot have block children (except inline-block,
of course.)
When encountering a block box child of an inline, we now hoist the
block up to the inline's containing block, and also wrap any preceding
inline siblings in an anonymous wrapper block.
This improves the ACID2 situation quite a bit (although we still need
floats to really bring it home.)
I also took this opportunity to move all tree building logic into
Layout::TreeBuilder, to continue the theme of absolving our LayoutNode
objects of responsibilities. :^)
Rather than waiting until we get the first mouse packet, enable the
absolute mode immediately. This avoids having to click first to be
able to move the mouse.