Using LengthPercentage instead of Length and Percentage separately
is going to allow GridSize to store calc() values. It also allows
to simplify some parts of layout code.
While it's possible to getComputedStyle() on an unconnected element,
the resulting object is not supposed to have any values, since we can't
resolve style without a document root anyway.
This fixes a crash on https://bandcamp.com
If there are min or max size constraints in the cross axis for a flex
item that has a desired aspect ratio, we may need to adjust the main
size *after* applying the cross size constraints.
All the steps to achieving this aren't mentioned in the spec, but it
seems that all other browsers behave this way, so we should too.
size_t should be used instead of int in loop counter and to store
rows/columns positions because they can't be negative values.
This allows to remove some static casts to int.
In practice, it looks like e.g. the animaged webp file on
https://mathiasbynens.be/demo/animated-webp has the header flag set,
because 2 of the frames have alpha, but they're composited on top of
the final bitmap, but the final bitmap isn't transparent there. So
that image still gets a useless alpha channel. Oh well.
The macOS 13 runner has Xcode 14.3. which is required to compile JS
after d6b786b3fe (though we do have to
explicitly select Xcode 14.3, as 14.2 is the default).
Instead of bailing after resolving one violated constraint, we have to
continue down the list of remaining constraints.
We now also call the constraint solver for all replaced elements with
"auto" for both width and height.
Co-authored-by: 0GreenClover0 <clovers02123@gmail.com>
This is done by adding an intermediate buffer and flush it at the end of
every row. This makes the `add_pixels` method to drop from 50% to 7% in
profiles.
As we directly write to the stream, we don't need to store a copy of the
entire image in memory. However, writing to a stream is heavier on the
CPU than to a ByteBuffer. This commit unfortunately makes `add_pixels`
two times slower.
This class, in a similar fashion to what has been done with
`InputBufferedStream`, postpones write to the stream until an internal
buffer is full.
This patch also adds the `OutputBufferedFile` alias.
In a similar fashion to what have been done with `fill_from_stream`,
this new method allows to write CircularBuffer's data to a Stream
without additional copies.
This lets elements figure out if they're visible within the viewport or
not, so they take appropriate action.
Fixes the issues with animations not starting until the viewport was
resized or scrolled.
This is done by two distinct things:
- Allowing 12 bits AC and DC coefficients
- Adjusting coefficients in the IDCT
While this patch allows to display them we still don't correctly do
the color transformation and ultimately only truncating coefficients to
8 bits.
More precisely, it allows the decoder to try `SOF1` images. There are
still some sub-kind of this kind of JPEG that we don't support. In a
nutshell `SOF1` images allow more Huffman and quantization tables, 12
bits precision and arithmetic encoding. This patch only brings support
for the "more tables" part.
Please note that `SOF2` images are also allowed to have more tables, so
we gave the decoder the ability to handle these in the same time.
1. Stop using -1 to indicate infinity value of growth limit. Just use
INFINITY for that.
2. More complete implementation of "Expand Flexible Tracks" step.
3. Return AvailableSize from get_free_space: spec says that this
function can return indefinite size and it is ok.
The file gap.html, which previously had multiple grid tests, has now
been divided into smaller files, each containing only one grid test.
It is going to make it easier to identify what inputs have been
affected by changes in layout code.
The file template-areas.html, which previously had multiple grid tests,
has now been divided into smaller files, each containing only one grid
test. It is going to make it easier to identify what inputs have been
affected by changes in layout code.
Also this change removes parts of template-areas.html that we can't
layout correctly yet.
The entirety of `.port_include.sh` depends on having a current working
directory for the respective port. If we were to remove the directory,
some actions such as `fetch` could fail since our current working
directory would now be an invalid inode.
This issue was exposed by running `./package.sh` followed by
`./package.sh dev` and answering 'y' to the question on cleaning the
build directory.
Pure code move (except of removing `static` on the two public functions
in the new header), not behavior change.
There isn't a lot of lossy decoder yet, but it'll make implementing it
more convenient.
No behavior change.
Namely:
* Store compressed data in VP8Header
* Make the functions just take ReadonlyBytes instead of a Chunk
Having a function that takes a header and does decoding of the data
after the header isn't really necessary for VP8. For VP8L, it's needed
because the ALPH chunk stores VP8L data without the VP8L header.
But it's nice to make the functions consistent, and it's kind of a
nice structure.
No behavior change.
decode_webp_chunk_VP8() itself will only ever decode RGB data from a
lossy webp stream, but a separate ALPH chunk could add alpha data
later on. Let the function know if that will happen, so that it can
return a bitmap with an alpha channel if appropriate.
Since lossy decoding isn't implemented yet, no behavior change. But it
makes it a bit easier to implement lossy decoding in the future.
The one caller checked the chunk type, so the VERIFY() for that did
nothing.
The VERIFY() for vp8l data only being in files that start with
VP8L or VP8X chunks wasn't completely useless, but also not very
useful.
Remove the now-unused context parameter of decode_webp_image_data().
Most places used to call `context.error()` to report an error,
which would set the context's state to `Error` and then return an
`Error::from_string_literal()`.
This is somewhat elegant, but it doesn't work: Some functions this
code calls returns ErrorOr<>s that aren't created by `context.error()`,
and for these we wouldn't enter the error state.
Instead, manually check error-ness at the leaf entry functions of the
class:
1. Add a set_error() helper for functions returning bool
2. In the two functions returning ErrorOr<>, awkwardly check the error
manually. If this becomes a very common pattern, maybe we can add
a `TRY_WITH_HANDLER(expr, error_lambda)` which would invoke a
lambda on error. We could use that here to set the error code.
No real behavior change (except we enter the error state more often
when something goes wrong).
Instead of ImageData having an Optional<Chunk> for the image data,
have it have a Chunk, and give the context an Optional<ImageData>.
This allows sharing a single code path for checking that either the
main image or an animation frame has a main image data chunk, and
that an alpha chunk is only present with a lossy main image data
chunk.
No behavior change.