There are three possible selection modes for a GUI::AbstractView.
- NoSelection
- SingleSelection
- MultiSelection
We don't enforce these modes fully yet, this patch mostly adds them in
place of the old "multi select" flag.
This exploits the comment lines in the text/uri-list specification:
https://tools.ietf.org/rfc/rfc2483.txt (page 11), which might be a bit
hackish, but the specification suggests doing the same for other uses,
so it should be fine.
This is just the syscalls and error handling that was done for each
file in delete_paths.
This will be used to prevent the unneeded construction of vectors
when performing cut operations
Now that fonts know their own weight, we no longer need highlighters to
tell us which font to use. Instead, they can just say "this should be
bold" and we'll find the right font ourselves.
The first character was already selected (with the selection greyed-out),
and a selection span of 1 was shown, so it's natural than the selection
from/to numbers should be 0/0, not -1/-1.
Clicking at the cell after the last one, where there's no character,
used to update the selection from/to numbers. Since there's no character
there, that shouldn't happen.
I missed this when updating everything to use GUI::FileIconProvider
rather than loading icons from .af files, it broke as a result as none
of them have icon info anymore. :^)
This commit gets rid of ELF::Loader entirely since its very ambiguous
purpose was actually to load executables for the kernel, and that is
now handled by the kernel itself.
This patch includes some drive-by cleanup in LibDebug and CrashDaemon
enabled by the fact that we no longer need to keep the ref-counted
ELF::Loader around.
Calling the file MainWindow.gml (and subsequently using MainWindowGML.h
for the generated file's name) suggests that's possible for every
application, but having a second one anywhere results in the following
CMake error:
add_custom_target cannot create target "generate_MainWindowGML.h"
because another target with the same name already exists. The
existing target is a custom target created in source directory [...]
It's now also more consistent with the other applications already using
GML, namely "BrowserWindow.gml" and "FileManagerWindow.gml".
There's no need to leave the cell dirty when not updating it, and
there's definitely no need to update the cells as we're selecting them.
This makes navigating a sheet and selecting cells significantly faster
as we no longer update unrelated cells just because they appear to have
a cyclic update dependency :^)
...and don't let them leak out of their evaluation contexts.
Also keep the exceptions separate from the actual values.
This greatly reduces the number of assertions hit while entering random
data into a sheet.
Hide private members, and make the odd update() -> sheet->update(cell)
-> update(Badge<Sheet>) -> update_data() less odd by removing the
update(Badge<Sheet>) step.
This implements a number of changes related to time:
* If a HPET is present, it is now used only as a system timer, unless
the Local APIC timer is used (in which case the HPET timer will not
trigger any interrupts at all).
* If a HPET is present, the current time can now be as accurate as the
chip can be, independently from the system timer. We now query the
HPET main counter for the current time in CPU #0's system timer
interrupt, and use that as a base line. If a high precision time is
queried, that base line is used in combination with quering the HPET
timer directly, which should give a much more accurate time stamp at
the expense of more overhead. For faster time stamps, the more coarse
value based on the last interrupt will be returned. This also means
that any missed interrupts should not cause the time to drift.
* The default system interrupt rate is reduced to about 250 per second.
* Fix calculation of Thread CPU usage by using the amount of ticks they
used rather than the number of times a context switch happened.
* Implement CLOCK_REALTIME_COARSE and CLOCK_MONOTONIC_COARSE and use it
for most cases where precise timestamps are not needed.
New serenity_app() targets can be defined which allows application
icons to be emedded directly into the executable. The embedded
icons will then be used when creating an icon for that file in
LibGUI.
Problem:
- `(void)` simply casts the expression to void. This is understood to
indicate that it is ignored, but this is really a compiler trick to
get the compiler to not generate a warning.
Solution:
- Use the `[[maybe_unused]]` attribute to indicate the value is unused.
Note:
- Functions taking a `(void)` argument list have also been changed to
`()` because this is not needed and shows up in the same grep
command.
This patch replaces the UI-from-JSON mechanism with a more
human-friendly DSL.
The current implementation simply converts the GML into a JSON object
that can be consumed by GUI::Widget::load_from_json(). The parser is
not very helpful if you make a mistake.
The language offers a very simple way to instantiate any registered
Core::Object class by simply saying @ClassName
@GUI::Label {
text: "Hello friends!"
tooltip: ":^)"
}
Layouts are Core::Objects and can be assigned to the "layout" property:
@GUI::Widget {
layout: @GUI::VerticalBoxLayout {
spacing: 2
margins: [8, 8, 8, 8]
}
}
And finally, child objects are simply nested within their parent:
@GUI::Widget {
layout: @GUI::HorizontalBoxLayout {
}
@GUI::Button {
text: "OK"
}
@GUI::Button {
text: "Cancel"
}
}
This feels a *lot* more pleasant to write than the JSON we had. The fact
that no new code was being written with the JSON mechanism was pretty
telling, so let's approach this with developer convenience in mind. :^)
Let's make SelectionBehavior a view concept where views can either
select individual items (row, index) or whole rows. Maybe some day
we'll do whole columns, but I don't think we need that now.