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This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
Based on pull #3236 by tomuta, this adds helper methods for generic
device initialization, and partily-broken virtqueue helper methods
Co-authored-by: Tom <tomut@yahoo.com>
Co-authored-by: Sahan <sahan.h.fernando@gmail.com>
The end goal of this commit is to allow to boot on bare metal with no
PS/2 device connected to the system. It turned out that the original
code relied on the existence of the PS/2 keyboard, so VirtualConsole
called it even though ACPI indicated the there's no i8042 controller on
my real machine because I didn't plug any PS/2 device.
The code is much more flexible, so adding HID support for other type of
hardware (e.g. USB HID) could be much simpler.
Briefly describing the change, we have a new singleton called
HIDManagement, which is responsible to initialize the i8042 controller
if exists, and to enumerate its devices. I also abstracted a bit
things, so now every Human interface device is represented with the
HIDDevice class. Then, there are 2 types of it - the MouseDevice and
KeyboardDevice classes; both are responsible to handle the interface in
the DevFS.
PS2KeyboardDevice, PS2MouseDevice and VMWareMouseDevice classes are
responsible for handling the hardware-specific interface they are
assigned to. Therefore, they are inheriting from the IRQHandler class.
We can't use deferred functions for anything that may require preemption,
such as copying from/to user or accessing the disk. For those purposes
we should use a work queue, which is essentially a kernel thread that
may be preempted or blocked.
Alot of code is shared between i386/i686/x86 and x86_64
and a lot probably will be used for compatability modes.
So we start by moving the headers into one Directory.
We will probalby be able to move some cpp files aswell.
The full system profiling functionality is useful for profiling the
boot performance of the system. Add a new kernel boot option to start
the system with profiling enabled. This lets you disable and view a
profile once the system is booted.
You can use it by running:
```
$ run.sh qcmd boot_prof
```
Previously all of the CommandLine parsing was spread out around the
Kernel. Instead move it all into the Kernel CommandLine class, and
expose a strongly typed API for querying the state of options.
Add a special boot mode for running tests, rather than using the system
as a general purpose OS. We'll use this in SystemServer to specify
only services needed to run tests and exit.
Let's help our future selves find this problem sooner next time it
happens. Hopefully we'll come up with a nicer loader before then,
but who knows. :^)
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
When building the kernel with -O2, we somehow ended up with the kernel
command line outside of the lower 8MB of physical memory. Since we don't
map that area in our initial page table setup, we would triple fault
when trying to parse the command line.
This patch sidesteps the issue by copying the (first 4KB of) the kernel
command line to a buffer in a known safe location at boot.
There's no real system here, I just added it to various functions
that I don't believe we ever want to call after initialization
has finished.
With these changes, we're able to unmap 60 KiB of kernel text
after init. :^)
You can now declare functions with UNMAP_AFTER_INIT and they'll get
segregated into a separate kernel section that gets completely
unmapped at the end of initialization.
This can be used for anything we don't need to call once we've booted
into userspace.
There are two nice things about this mechanism:
- It allows us to free up entire pages of memory for other use.
(Note that this patch does not actually make use of the freed
pages yet, but in the future we totally could!)
- It allows us to get rid of obviously dangerous gadgets like
write-to-CR0 and write-to-CR4 which are very useful for an attacker
trying to disable SMAP/SMEP/etc.
I've also made sure to include a helpful panic message in case you
hit a kernel crash because of this protection. :^)
You can now use the READONLY_AFTER_INIT macro when declaring a variable
and we will put it in a special ".ro_after_init" section in the kernel.
Data in that section remains writable during the boot and init process,
and is then marked read-only just before launching the SystemServer.
This is based on an idea from the Linux kernel. :^)
This allows us to get rid of the thread lists in SchedulerData.
Also, instead of iterating over all threads to find a thread by id,
just use a lookup table. In the rare case of having to iterate over
all threads, just iterate the lookup table.
We can now test a _very_ basic transaction via `do_debug_transfer()`.
This function merely attaches some TDs to the LSCTRL queue head
and points some input and output buffers. We then sense an interrupt
with USBSTS value of 1, meaning Interrupt On Completion
(of the transaction). At this point, the input buffer is filled with
some data.
We can now read/write to the two root ports exposed to the
UHCI controller, and detect when a device is plugged in or
out via a kernel process that constantly scans the port
for any changes. This is very basic, but is a bit of fun to see
the kernel detecting hardware on the fly :^)
The partitioning code was very outdated, and required a full refactor.
The new subsystem removes duplicated code and uses more AK containers.
The most important change is that all implementations of the
PartitionTable class conform to one interface, which made it possible
to remove unnecessary code in the EBRPartitionTable class.
Finding partitions is now done in the StorageManagement singleton,
instead of doing so in init.cpp.
Also, now we don't try to find partitions on demand - the kernel will
try to detect if a StorageDevice is partitioned, and if so, will check
what is the partition table, which could be MBR, GUID or EBR.
Then, it will create DiskPartitionMetadata object for each partition
that is available in the partition table. This object will be used
by the partition enumeration code to create a DiskPartition with the
correct minor number.
The StorageManagement class has 2 roles:
1. During boot, it should find all storage controllers in the machine,
and then determine what is the boot device.
2. Later on boot, it is a registrar of all storage controllers and
storage devices. Thus, it could be used to show information about these
devices when implemented.
This change allows the user to specify a boot driver other than /dev/hda
and if it's connected in the machine - it will boot.
This new subsystem is somewhat replacing the IDE disk code we had with a
new flexible design.
StorageDevice is a generic class that represent a generic storage
device. It is meant that specific storage hardware will override the
interface. StorageController is a generic class that represent
a storage controller that can be found in a machine.
The IDEController class governs two IDEChannels. An IDEChannel is
responsible to manage the master & slave devices of the channel,
therefore an IDEChannel is an IRQHandler.
This adds the ability to pass a pointer to kernel thread/process.
Also add the ability to use a closure as thread function, which
allows passing information to a kernel thread more easily.
Rather than waiting until we get the first mouse packet, enable the
absolute mode immediately. This avoids having to click first to be
able to move the mouse.
Rework the PS/2 keyboard and mouse drivers to use a common 8042
controller driver. Also, reset and reconfigure the 8042 controller
as they are not guaranteed to be in the state that we expect.
This enables the APIC timer on all CPUs, which means Scheduler::timer_tick
is now called on all CPUs independently. We still don't do anything on
the APs as it instantly crashes due to a number of other problems.
This makes it possible to start _everything_ under UserspaceEmulator, by
setting `init_args` to `--report-to-debug,/bin/SystemServer` and `init`
to `/bin/UserspaceEmulator`.
With the UE patches before this, we get to spawn WindowServer, and crash
because of FLD_RM32 (nothing tested past that) in graphical mode.
But we get a working shell in text mode :^) (and DHCPClient fails when
setting whatever settings it has received)
Similar to Process, we need to make Thread refcounted. This will solve
problems that will appear once we schedule threads on more than one
processor. This allows us to hold onto threads without necessarily
holding the scheduler lock for the entire duration.
MemoryManager cannot use the Singleton class because
MemoryManager::initialize is called before the global constructors
are run. That caused the Singleton to be re-initialized, causing
it to create another MemoryManager instance.
Fixes#3226