Previously, we were assuming all declared variables were bound to a
block scope, now, with the addition of declaration types, we can bind
a variable to a block scope using `let`, or a function scope (the scope
of the inner-most enclosing function of a `var` declaration) using
`var`.
The above snippet is a MemberExpression that necessitates the implicit
construction of a StringObject wrapper around a PrimitiveString.
We then do a property lookup (a "get") on the StringObject, where we
find the "length" property. This is pretty neat! :^)
There is a possibility that the same card gets added twice to
m_focused_cards when first mousedown_event fires and then
doubleclick_event, without the cards redrawing first. This would cause
mouseup_event to try to pop too many cards from the stack, causing an
assertion to fail.
When the system is laggy there is also a high possibility that
mousedown_event would fire twice without redrawing the cards first,
causing another assertion to fail. Addditional mousedown_events will
just be ignored now.
It makes a little more sense for the menubar to control what the font of
the menu title is, as opposed to the menu manager. Menumanager now
simply uses the font that the menu wants it to use.
Don't visit cells that are already marked. This prevents the marking
phase from looping forever when two cells refer to each other.
Also do the marking directly from the CellVisitor, removing another
unnecessary phase of the collector. :^)
It's now possible to assign expressions to variables. The variables are
put into the current scope of the interpreter.
Variable lookup follows the scope chain, ending in the global object.
Added a solitaire game. Currently there are graphics missing on some
of the cards, but the game is fully functional.
Press F12 to show the game-over animation manually.
`cdh` with no arguments dumps the last 8 cd calls in history, and
`cdh [index]` can be used to cd to re-run a specific index from that
history. `cdh` itself it a thin wrapper of the `cd` builtin.
There's definitely some improvements that can be made for this command,
but this seems like a good starting point for getting a feel for it and
ideas for changing it in the future.
It's not entirely clear whether we should be storing the resolved path -
or simply just the last argument passed to cd. For now we just use the
last path passed into cd as this seemed like the better option for now.
This means:
* invalid paths will still be stored in history (potentially useful)
* cdh's can be repeated for duplicate directory names
* the history looks a little nicer on the eyes
It might make sense to use resolved paths.
Closes#397
Do note that when it comes to evaluating binary expressions, we are
asserting in multiple contexts that the values we're operating on are
numbers, we should probably handle other value types to be more tolerant
in the future, since for example, adding a number and a string, in
which case the number is converted to a string implicitly which is then
concatenated, although ugly, is valid javascript.
Objects can now be allocated via the interpreter's heap. Objects that
are allocated in this way will need to be provably reachable from at
least one of the known object graph roots.
The roots are currently determined by Heap::collect_roots().
Anything that wants be collectable garbage should inherit from Cell,
the fundamental atom of the GC heap.
This is pretty neat! :^)