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c434a91c91
I noticed that nothing actually applies the wallpaper on startup. I wasn't sure where to put the responsibility, so I gave it to the desktop mode file manager. Also adds a save_config option to set_wallpaper so it doesn't needlessly save the config.
87 lines
3 KiB
C++
87 lines
3 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <AK/Badge.h>
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#include <LibCore/ConfigFile.h>
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#include <LibGUI/Desktop.h>
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#include <LibGUI/WindowServerConnection.h>
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#include <string.h>
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#include <unistd.h>
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namespace GUI {
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Desktop& Desktop::the()
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{
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static Desktop* the;
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if (!the)
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the = new Desktop;
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return *the;
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}
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Desktop::Desktop()
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{
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}
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void Desktop::did_receive_screen_rect(Badge<WindowServerConnection>, const Gfx::IntRect& rect)
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{
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if (m_rect == rect)
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return;
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m_rect = rect;
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if (on_rect_change)
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on_rect_change(rect);
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}
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void Desktop::set_background_color(const StringView& background_color)
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{
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WindowServerConnection::the().post_message(Messages::WindowServer::SetBackgroundColor(background_color));
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}
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void Desktop::set_wallpaper_mode(const StringView& mode)
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{
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WindowServerConnection::the().post_message(Messages::WindowServer::SetWallpaperMode(mode));
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}
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bool Desktop::set_wallpaper(const StringView& path, bool save_config)
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{
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WindowServerConnection::the().post_message(Messages::WindowServer::AsyncSetWallpaper(path));
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auto ret_val = WindowServerConnection::the().wait_for_specific_message<Messages::WindowClient::AsyncSetWallpaperFinished>()->success();
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if (ret_val && save_config) {
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RefPtr<Core::ConfigFile> config = Core::ConfigFile::get_for_app("WindowManager");
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dbg() << "Saving wallpaper path '" << path << "' to config file at " << config->file_name();
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config->write_entry("Background", "Wallpaper", path);
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config->sync();
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}
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return ret_val;
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}
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String Desktop::wallpaper() const
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{
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return WindowServerConnection::the().send_sync<Messages::WindowServer::GetWallpaper>()->path();
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}
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}
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