serenity/Servers/WindowServer/WSMenuItem.h
Andreas Kling 8f81a3f9dd LibGUI+WindowServer: Make it possible to have checkable GActions.
They show up as checkable GButtons in GToolBar, and with (or without) check
marks in menus.

There are a bunch of places to make use of this. This patch only takes
advantage of it in the FileManager for the view type actions.
2019-04-26 21:09:56 +02:00

54 lines
1.4 KiB
C++

#pragma once
#include <AK/AKString.h>
#include <AK/Function.h>
#include <SharedGraphics/Rect.h>
class WSMenu;
class WSMenuItem {
public:
enum Type {
None,
Text,
Separator,
};
WSMenuItem(WSMenu&, unsigned identifier, const String& text, const String& shortcut_text = { }, bool enabled = true, bool checkable = false, bool checked = false);
WSMenuItem(WSMenu&, Type);
~WSMenuItem();
Type type() const { return m_type; }
bool is_enabled() const { return m_enabled; }
void set_enabled(bool);
bool is_checkable() const { return m_checkable; }
void set_checkable(bool checkable) { m_checkable = checkable; }
bool is_checked() const { return m_checked; }
void set_checked(bool);
String text() const { return m_text; }
void set_text(const String& text) { m_text = text; }
String shortcut_text() const { return m_shortcut_text; }
void set_shortcut_text(const String& text) { m_shortcut_text = text; }
void set_rect(const Rect& rect) { m_rect = rect; }
Rect rect() const { return m_rect; }
unsigned identifier() const { return m_identifier; }
private:
WSMenu& m_menu;
Type m_type { None };
bool m_enabled { true };
bool m_checkable { false };
bool m_checked { false };
unsigned m_identifier { 0 };
String m_text;
String m_shortcut_text;
Rect m_rect;
};