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| author | Alee14 <Alee14498@gmail.com> | 2017-07-28 16:20:27 -0400 |
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| committer | Alee14 <Alee14498@gmail.com> | 2017-07-28 16:20:27 -0400 |
| commit | d35e0862e6b60fe3c4f823371627359f3ce3e68b (patch) | |
| tree | d98b788eb1abf0a8814207b993b4e22efe711deb /node_modules/discord.js/docs/general | |
| parent | 20993df62e7e38ed43428aafa5981afc3543bdea (diff) | |
| download | AleeBot-d35e0862e6b60fe3c4f823371627359f3ce3e68b.tar.gz AleeBot-d35e0862e6b60fe3c4f823371627359f3ce3e68b.tar.bz2 AleeBot-d35e0862e6b60fe3c4f823371627359f3ce3e68b.zip | |
Removing node modules (go get them yourself :P)
Diffstat (limited to 'node_modules/discord.js/docs/general')
| -rw-r--r-- | node_modules/discord.js/docs/general/faq.md | 23 | ||||
| -rw-r--r-- | node_modules/discord.js/docs/general/updating.md | 128 | ||||
| -rw-r--r-- | node_modules/discord.js/docs/general/welcome.md | 72 |
3 files changed, 0 insertions, 223 deletions
diff --git a/node_modules/discord.js/docs/general/faq.md b/node_modules/discord.js/docs/general/faq.md deleted file mode 100644 index d7e4188..0000000 --- a/node_modules/discord.js/docs/general/faq.md +++ /dev/null @@ -1,23 +0,0 @@ -# Frequently Asked Questions -These are just questions that get asked frequently, that usually have a common resolution. -If you have issues not listed here, please ask in the [official Discord server](https://discord.gg/bRCvFy9). -Always make sure to read the documentation. - -## No matter what, I get `SyntaxError: Block-scoped declarations (let, const, function, class) not yet supported outside strict mode`‽ -Update to Node.js 6.0.0 or newer. - -## How do I get voice working? -- Install FFMPEG. -- Install either the `node-opus` package or the `opusscript` package. - node-opus is greatly preferred, due to it having significantly better performance. - -## How do I install FFMPEG? -- **npm:** `npm install --save ffmpeg-binaries` -- **Ubuntu 16.04:** `sudo apt install ffmpeg` -- **Ubuntu 14.04:** `sudo apt-get install libav-tools` -- **Windows:** See the [FFMPEG section of AoDude's guide](https://github.com/bdistin/OhGodMusicBot/blob/master/README.md#download-ffmpeg). - -## How do I set up node-opus? -- **Ubuntu:** Simply run `npm install node-opus`, and it's done. Congrats! -- **Windows:** Run `npm install --global --production windows-build-tools` in an admin command prompt or PowerShell. - Then, running `npm install node-opus` in your bot's directory should successfully build it. Woo! diff --git a/node_modules/discord.js/docs/general/updating.md b/node_modules/discord.js/docs/general/updating.md deleted file mode 100644 index 2926691..0000000 --- a/node_modules/discord.js/docs/general/updating.md +++ /dev/null @@ -1,128 +0,0 @@ -# Version 10 -Version 10's non-BC changes focus on cleaning up some inconsistencies that exist in previous versions. -Upgrading from v9 should be quick and painless. - -## Client options -All client options have been converted to camelCase rather than snake_case, and `max_message_cache` was renamed to `messageCacheMaxSize`. - -v9 code example: -```js -const client = new Discord.Client({ - disable_everyone: true, - max_message_cache: 500, - message_cache_lifetime: 120, - message_sweep_interval: 60 -}); -``` - -v10 code example: -```js -const client = new Discord.Client({ - disableEveryone: true, - messageCacheMaxSize: 500, - messageCacheLifetime: 120, - messageSweepInterval: 60 -}); -``` - -## Presences -Presences have been completely restructured. -Previous versions of discord.js assumed that users had the same presence amongst all guilds - with the introduction of sharding, however, this is no longer the case. - -v9 discord.js code may look something like this: -```js -User.status; // the status of the user -User.game; // the game that the user is playing -ClientUser.setStatus(status, game, url); // set the new status for the user -``` - -v10 moves presences to GuildMember instances. For the sake of simplicity, though, User classes also expose presences. -When accessing a presence on a User object, it simply finds the first GuildMember for the user, and uses its presence. -Additionally, the introduction of the Presence class keeps all of the presence data organised. - -**It is strongly recommended that you use a GuildMember's presence where available, rather than a User. -A user may have an entirely different presence between two different guilds.** - -v10 code: -```js -MemberOrUser.presence.status; // the status of the member or user -MemberOrUser.presence.game; // the game that the member or user is playing -ClientUser.setStatus(status); // online, idle, dnd, offline -ClientUser.setGame(game, streamingURL); // a game -ClientUser.setPresence(fullPresence); // status and game combined -``` - -## Voice -Voice has been rewritten internally, but in a backwards-compatible manner. -There is only one breaking change here; the `disconnected` event was renamed to `disconnect`. -Several more events have been made available to a VoiceConnection, so see the documentation. - -## Events -Many events have been renamed or had their arguments change. - -### Client events -| Version 9 | Version 10 | -|------------------------------------------------------|-----------------------------------------------| -| guildMemberAdd(guild, member) | guildMemberAdd(member) | -| guildMemberAvailable(guild, member) | guildMemberAvailable(member) | -| guildMemberRemove(guild, member) | guildMemberRemove(member) | -| guildMembersChunk(guild, members) | guildMembersChunk(members) | -| guildMemberUpdate(guild, oldMember, newMember) | guildMemberUpdate(oldMember, newMember) | -| guildRoleCreate(guild, role) | roleCreate(role) | -| guildRoleDelete(guild, role) | roleDelete(role) | -| guildRoleUpdate(guild, oldRole, newRole) | roleUpdate(oldRole, newRole) | - -The guild parameter that has been dropped from the guild-related events can still be derived using `member.guild` or `role.guild`. - -### VoiceConnection events -| Version 9 | Version 10 | -|--------------|------------| -| disconnected | disconnect | - -## Dates and timestamps -All dates/timestamps on the structures have been refactored to have a consistent naming scheme and availability. -All of them are named similarly to this: -**Date:** `Message.createdAt` -**Timestamp:** `Message.createdTimestamp` -See the docs for each structure to see which date/timestamps are available on them. - - -# Version 9 -The version 9 (v9) rewrite takes a much more object-oriented approach than previous versions, -which allows your code to be much more readable and manageable. -It's been rebuilt from the ground up and should be much more stable, fixing caching issues that affected -older versions. It also has support for newer Discord Features, such as emojis. - -Version 9, while containing a sizable number of breaking changes, does not require much change in your code's logic - -most of the concepts are still the same, but loads of functions have been moved around. -The vast majority of methods you're used to using have been moved out of the Client class, -into other more relevant classes where they belong. -Because of this, you will need to convert most of your calls over to the new methods. - -Here are a few examples of methods that have changed: -* `Client.sendMessage(channel, message)` ==> `TextChannel.sendMessage(message)` - * `Client.sendMessage(user, message)` ==> `User.sendMessage(message)` -* `Client.updateMessage(message, "New content")` ==> `Message.edit("New Content")` -* `Client.getChannelLogs(channel, limit)` ==> `TextChannel.fetchMessages({options})` -* `Server.detailsOfUser(User)` ==> `Server.members.get(User).properties` (retrieving a member gives a GuildMember object) -* `Client.joinVoiceChannel(voicechannel)` => `VoiceChannel.join()` - -A couple more important details: -* `Client.loginWithToken("token")` ==> `client.login("token")` -* `Client.servers.length` ==> `client.guilds.size` (all instances of `server` are now `guild`) - -## No more callbacks! -Version 9 eschews callbacks in favour of Promises. This means all code relying on callbacks must be changed. -For example, the following code: - -```js -client.getChannelLogs(channel, 100, function(messages) { - console.log(`${messages.length} messages found`); -}); -``` - -```js -channel.fetchMessages({limit: 100}).then(messages => { - console.log(`${messages.size} messages found`); -}); -``` diff --git a/node_modules/discord.js/docs/general/welcome.md b/node_modules/discord.js/docs/general/welcome.md deleted file mode 100644 index cb72c85..0000000 --- a/node_modules/discord.js/docs/general/welcome.md +++ /dev/null @@ -1,72 +0,0 @@ -<div align="center"> - <br /> - <p> - <a href="https://discord.js.org"><img src="https://discord.js.org/static/logo.svg" width="546" alt="discord.js" /></a> - </p> - <br /> - <p> - <a href="https://discord.gg/bRCvFy9"><img src="https://discordapp.com/api/guilds/222078108977594368/embed.png" alt="Discord server" /></a> - <a href="https://www.npmjs.com/package/discord.js"><img src="https://img.shields.io/npm/v/discord.js.svg?maxAge=3600" alt="NPM version" /></a> - <a href="https://www.npmjs.com/package/discord.js"><img src="https://img.shields.io/npm/dt/discord.js.svg?maxAge=3600" alt="NPM downloads" /></a> - <a href="https://travis-ci.org/hydrabolt/discord.js"><img src="https://travis-ci.org/hydrabolt/discord.js.svg" alt="Build status" /></a> - <a href="https://david-dm.org/hydrabolt/discord.js"><img src="https://img.shields.io/david/hydrabolt/discord.js.svg?maxAge=3600" alt="Dependencies" /></a> - </p> - <p> - <a href="https://nodei.co/npm/discord.js/"><img src="https://nodei.co/npm/discord.js.png?downloads=true&stars=true" alt="NPM info" /></a> - </p> -</div> - -# Welcome! -Welcome to the discord.js v10 documentation. -v10 is just a more consistent and stable iteration over v9, and contains loads of new and improved features, optimisations, and bug fixes. - -## About -discord.js is a powerful node.js module that allows you to interact with the -[Discord API](https://discordapp.com/developers/docs/intro) very easily. - -- Object-oriented -- Predictable abstractions -- Performant -- Nearly 100% coverage of the Discord API - -## Installation -**Node.js 6.0.0 or newer is required.** -Ignore any warnings about unmet peer dependencies - all of them are optional. - -Without voice support: `npm install discord.js --save` -With voice support ([node-opus](https://www.npmjs.com/package/node-opus)): `npm install discord.js node-opus --save` -With voice support ([opusscript](https://www.npmjs.com/package/opusscript)): `npm install discord.js opusscript --save` - -### Audio engines -The preferred audio engine is node-opus, as it performs significantly better than opusscript. When both are available, discord.js will automatically choose node-opus. -Using opusscript is only recommended for development environments where node-opus is tough to get working. -For production bots, using node-opus should be considered a necessity, especially if they're going to be running on multiple servers. - -### Optional packages -- [uws](https://www.npmjs.com/package/uws) for much a much faster WebSocket connection (`npm install uws --save`) -- [erlpack](https://github.com/hammerandchisel/erlpack) for significantly faster WebSocket data (de)serialisation (`npm install hammerandchisel/erlpack --save`) - -## Web distributions -Web builds of discord.js that are fully capable of running in browsers are available [here](https://github.com/hydrabolt/discord.js/tree/webpack). -These are built by [Webpack 2](https://webpack.js.org/). The API is identical, but rather than using `require('discord.js')`, -the entire `Discord` object is available as a global (on the `window` object). -The ShardingManager and any voice-related functionality is unavailable in these builds. - -## Guides -* [LuckyEvie's general guide](https://eslachance.gitbooks.io/discord-js-bot-guide/content/) -* [York's v9 upgrade guide](https://yorkaargh.wordpress.com/2016/09/03/updating-discord-js-bots/) - -## Links -* [Website](https://discord.js.org/) -* [Discord.js server](https://discord.gg/bRCvFy9) -* [Discord API server](https://discord.gg/rV4BwdK) -* [Documentation](https://discord.js.org/#/docs) -* [Legacy (v8) documentation](http://discordjs.readthedocs.io/en/8.2.0/docs_client.html) -* [Examples](https://github.com/hydrabolt/discord.js/tree/master/docs/examples) -* [GitHub](https://github.com/hydrabolt/discord.js) -* [NPM](https://www.npmjs.com/package/discord.js) -* [Related libraries](https://discordapi.com/unofficial/libs.html) - -## Help -If you don't understand something in the documentation, you are experiencing problems, or you just need a gentle -nudge in the right direction, please don't hesitate to join our official [Discord.js Server](https://discord.gg/bRCvFy9). |
