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authorAlee14 <alee14498@gmail.com>2017-03-26 15:18:10 -0400
committerAlee14 <alee14498@gmail.com>2017-03-26 15:18:10 -0400
commit29433e2f7dbd0e4a73d3c78ffe1005b922fb5982 (patch)
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Don't mind me i'm adding the discord.js files
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+const User = require('./User');
+const Role = require('./Role');
+const Emoji = require('./Emoji');
+const Presence = require('./Presence').Presence;
+const GuildMember = require('./GuildMember');
+const Constants = require('../util/Constants');
+const Collection = require('../util/Collection');
+const cloneObject = require('../util/CloneObject');
+const arraysEqual = require('../util/ArraysEqual');
+
+/**
+ * Represents a guild (or a server) on Discord.
+ * <info>It's recommended to see if a guild is available before performing operations or reading data from it. You can
+ * check this with `guild.available`.</info>
+ */
+class Guild {
+ constructor(client, data) {
+ /**
+ * The Client that created the instance of the the Guild.
+ * @name Guild#client
+ * @type {Client}
+ * @readonly
+ */
+ Object.defineProperty(this, 'client', { value: client });
+
+ /**
+ * A collection of members that are in this guild. The key is the member's ID, the value is the member.
+ * @type {Collection<string, GuildMember>}
+ */
+ this.members = new Collection();
+
+ /**
+ * A collection of channels that are in this guild. The key is the channel's ID, the value is the channel.
+ * @type {Collection<string, GuildChannel>}
+ */
+ this.channels = new Collection();
+
+ /**
+ * A collection of roles that are in this guild. The key is the role's ID, the value is the role.
+ * @type {Collection<string, Role>}
+ */
+ this.roles = new Collection();
+
+ /**
+ * A collection of presences in this guild
+ * @type {Collection<string, Presence>}
+ */
+ this.presences = new Collection();
+
+ if (!data) return;
+ if (data.unavailable) {
+ /**
+ * Whether the guild is available to access. If it is not available, it indicates a server outage.
+ * @type {boolean}
+ */
+ this.available = false;
+
+ /**
+ * The Unique ID of the Guild, useful for comparisons.
+ * @type {string}
+ */
+ this.id = data.id;
+ } else {
+ this.available = true;
+ this.setup(data);
+ }
+ }
+
+ /**
+ * Sets up the Guild
+ * @param {*} data The raw data of the guild
+ * @private
+ */
+ setup(data) {
+ /**
+ * The name of the guild
+ * @type {string}
+ */
+ this.name = data.name;
+
+ /**
+ * The hash of the guild icon, or null if there is no icon.
+ * @type {?string}
+ */
+ this.icon = data.icon;
+
+ /**
+ * The hash of the guild splash image, or null if no splash (VIP only)
+ * @type {?string}
+ */
+ this.splash = data.splash;
+
+ /**
+ * The region the guild is located in
+ * @type {string}
+ */
+ this.region = data.region;
+
+ /**
+ * The full amount of members in this guild as of `READY`
+ * @type {number}
+ */
+ this.memberCount = data.member_count || this.memberCount;
+
+ /**
+ * Whether the guild is "large" (has more than 250 members)
+ * @type {boolean}
+ */
+ this.large = data.large || this.large;
+
+ /**
+ * An array of guild features.
+ * @type {Object[]}
+ */
+ this.features = data.features;
+
+ /**
+ * The ID of the application that created this guild (if applicable)
+ * @type {?string}
+ */
+ this.applicationID = data.application_id;
+
+ /**
+ * A collection of emojis that are in this guild. The key is the emoji's ID, the value is the emoji.
+ * @type {Collection<string, Emoji>}
+ */
+ this.emojis = new Collection();
+ for (const emoji of data.emojis) this.emojis.set(emoji.id, new Emoji(this, emoji));
+
+ /**
+ * The time in seconds before a user is counted as "away from keyboard".
+ * @type {?number}
+ */
+ this.afkTimeout = data.afk_timeout;
+
+ /**
+ * The ID of the voice channel where AFK members are moved.
+ * @type {?string}
+ */
+ this.afkChannelID = data.afk_channel_id;
+
+ /**
+ * Whether embedded images are enabled on this guild.
+ * @type {boolean}
+ */
+ this.embedEnabled = data.embed_enabled;
+
+ /**
+ * The verification level of the guild.
+ * @type {number}
+ */
+ this.verificationLevel = data.verification_level;
+
+ /**
+ * The timestamp the client user joined the guild at
+ * @type {number}
+ */
+ this.joinedTimestamp = data.joined_at ? new Date(data.joined_at).getTime() : this.joinedTimestamp;
+
+ this.id = data.id;
+ this.available = !data.unavailable;
+ this.features = data.features || this.features || [];
+
+ if (data.members) {
+ this.members.clear();
+ for (const guildUser of data.members) this._addMember(guildUser, false);
+ }
+
+ if (data.owner_id) {
+ /**
+ * The user ID of this guild's owner.
+ * @type {string}
+ */
+ this.ownerID = data.owner_id;
+ }
+
+ if (data.channels) {
+ this.channels.clear();
+ for (const channel of data.channels) this.client.dataManager.newChannel(channel, this);
+ }
+
+ if (data.roles) {
+ this.roles.clear();
+ for (const role of data.roles) {
+ const newRole = new Role(this, role);
+ this.roles.set(newRole.id, newRole);
+ }
+ }
+
+ if (data.presences) {
+ for (const presence of data.presences) {
+ this._setPresence(presence.user.id, presence);
+ }
+ }
+
+ this._rawVoiceStates = new Collection();
+ if (data.voice_states) {
+ for (const voiceState of data.voice_states) {
+ this._rawVoiceStates.set(voiceState.user_id, voiceState);
+ const member = this.members.get(voiceState.user_id);
+ if (member) {
+ member.serverMute = voiceState.mute;
+ member.serverDeaf = voiceState.deaf;
+ member.selfMute = voiceState.self_mute;
+ member.selfDeaf = voiceState.self_deaf;
+ member.voiceSessionID = voiceState.session_id;
+ member.voiceChannelID = voiceState.channel_id;
+ this.channels.get(voiceState.channel_id).members.set(member.user.id, member);
+ }
+ }
+ }
+ }
+
+ /**
+ * The timestamp the guild was created at
+ * @type {number}
+ * @readonly
+ */
+ get createdTimestamp() {
+ return (this.id / 4194304) + 1420070400000;
+ }
+
+ /**
+ * The time the guild was created
+ * @type {Date}
+ * @readonly
+ */
+ get createdAt() {
+ return new Date(this.createdTimestamp);
+ }
+
+ /**
+ * The time the client user joined the guild
+ * @type {Date}
+ * @readonly
+ */
+ get joinedAt() {
+ return new Date(this.joinedTimestamp);
+ }
+
+ /**
+ * Gets the URL to this guild's icon (if it has one, otherwise it returns null)
+ * @type {?string}
+ * @readonly
+ */
+ get iconURL() {
+ if (!this.icon) return null;
+ return Constants.Endpoints.guildIcon(this.id, this.icon);
+ }
+
+ /**
+ * Gets the URL to this guild's splash (if it has one, otherwise it returns null)
+ * @type {?string}
+ * @readonly
+ */
+ get splashURL() {
+ if (!this.splash) return null;
+ return Constants.Endpoints.guildSplash(this.id, this.splash);
+ }
+
+ /**
+ * The owner of the guild
+ * @type {GuildMember}
+ * @readonly
+ */
+ get owner() {
+ return this.members.get(this.ownerID);
+ }
+
+ /**
+ * If the client is connected to any voice channel in this guild, this will be the relevant VoiceConnection.
+ * @type {?VoiceConnection}
+ * @readonly
+ */
+ get voiceConnection() {
+ if (this.client.browser) return null;
+ return this.client.voice.connections.get(this.id) || null;
+ }
+
+ /**
+ * The `#general` GuildChannel of the server.
+ * @type {GuildChannel}
+ * @readonly
+ */
+ get defaultChannel() {
+ return this.channels.get(this.id);
+ }
+
+ /**
+ * Returns the GuildMember form of a User object, if the user is present in the guild.
+ * @param {UserResolvable} user The user that you want to obtain the GuildMember of
+ * @returns {?GuildMember}
+ * @example
+ * // get the guild member of a user
+ * const member = guild.member(message.author);
+ */
+ member(user) {
+ return this.client.resolver.resolveGuildMember(this, user);
+ }
+
+ /**
+ * Fetch a collection of banned users in this guild.
+ * @returns {Promise<Collection<string, User>>}
+ */
+ fetchBans() {
+ return this.client.rest.methods.getGuildBans(this);
+ }
+
+ /**
+ * Fetch a collection of invites to this guild. Resolves with a collection mapping invites by their codes.
+ * @returns {Promise<Collection<string, Invite>>}
+ */
+ fetchInvites() {
+ return this.client.rest.methods.getGuildInvites(this);
+ }
+
+ /**
+ * Fetch all webhooks for the guild.
+ * @returns {Collection<Webhook>}
+ */
+ fetchWebhooks() {
+ return this.client.rest.methods.getGuildWebhooks(this);
+ }
+
+ /**
+ * Fetch a single guild member from a user.
+ * @param {UserResolvable} user The user to fetch the member for
+ * @returns {Promise<GuildMember>}
+ */
+ fetchMember(user) {
+ if (this._fetchWaiter) return Promise.reject(new Error('Already fetching guild members.'));
+ user = this.client.resolver.resolveUser(user);
+ if (!user) return Promise.reject(new Error('User is not cached. Use Client.fetchUser first.'));
+ if (this.members.has(user.id)) return Promise.resolve(this.members.get(user.id));
+ return this.client.rest.methods.getGuildMember(this, user);
+ }
+
+ /**
+ * Fetches all the members in the guild, even if they are offline. If the guild has less than 250 members,
+ * this should not be necessary.
+ * @param {string} [query=''] An optional query to provide when fetching members
+ * @returns {Promise<Guild>}
+ */
+ fetchMembers(query = '') {
+ return new Promise((resolve, reject) => {
+ if (this._fetchWaiter) throw new Error('Already fetching guild members in ${this.id}.');
+ if (this.memberCount === this.members.size) {
+ resolve(this);
+ return;
+ }
+ this._fetchWaiter = resolve;
+ this.client.ws.send({
+ op: Constants.OPCodes.REQUEST_GUILD_MEMBERS,
+ d: {
+ guild_id: this.id,
+ query,
+ limit: 0,
+ },
+ });
+ this._checkChunks();
+ this.client.setTimeout(() => reject(new Error('Members didn\'t arrive in time.')), 120 * 1000);
+ });
+ }
+
+ /**
+ * The data for editing a guild
+ * @typedef {Object} GuildEditData
+ * @property {string} [name] The name of the guild
+ * @property {string} [region] The region of the guild
+ * @property {number} [verificationLevel] The verification level of the guild
+ * @property {ChannelResolvable} [afkChannel] The AFK channel of the guild
+ * @property {number} [afkTimeout] The AFK timeout of the guild
+ * @property {Base64Resolvable} [icon] The icon of the guild
+ * @property {GuildMemberResolvable} [owner] The owner of the guild
+ * @property {Base64Resolvable} [splash] The splash screen of the guild
+ */
+
+ /**
+ * Updates the Guild with new information - e.g. a new name.
+ * @param {GuildEditData} data The data to update the guild with
+ * @returns {Promise<Guild>}
+ * @example
+ * // set the guild name and region
+ * guild.edit({
+ * name: 'Discord Guild',
+ * region: 'london',
+ * })
+ * .then(updated => console.log(`New guild name ${updated.name} in region ${updated.region}`))
+ * .catch(console.error);
+ */
+ edit(data) {
+ return this.client.rest.methods.updateGuild(this, data);
+ }
+
+ /**
+ * Edit the name of the guild.
+ * @param {string} name The new name of the guild
+ * @returns {Promise<Guild>}
+ * @example
+ * // edit the guild name
+ * guild.setName('Discord Guild')
+ * .then(updated => console.log(`Updated guild name to ${guild.name}`))
+ * .catch(console.error);
+ */
+ setName(name) {
+ return this.edit({ name });
+ }
+
+ /**
+ * Edit the region of the guild.
+ * @param {string} region The new region of the guild.
+ * @returns {Promise<Guild>}
+ * @example
+ * // edit the guild region
+ * guild.setRegion('london')
+ * .then(updated => console.log(`Updated guild region to ${guild.region}`))
+ * .catch(console.error);
+ */
+ setRegion(region) {
+ return this.edit({ region });
+ }
+
+ /**
+ * Edit the verification level of the guild.
+ * @param {number} verificationLevel The new verification level of the guild
+ * @returns {Promise<Guild>}
+ * @example
+ * // edit the guild verification level
+ * guild.setVerificationLevel(1)
+ * .then(updated => console.log(`Updated guild verification level to ${guild.verificationLevel}`))
+ * .catch(console.error);
+ */
+ setVerificationLevel(verificationLevel) {
+ return this.edit({ verificationLevel });
+ }
+
+ /**
+ * Edit the AFK channel of the guild.
+ * @param {ChannelResolvable} afkChannel The new AFK channel
+ * @returns {Promise<Guild>}
+ * @example
+ * // edit the guild AFK channel
+ * guild.setAFKChannel(channel)
+ * .then(updated => console.log(`Updated guild AFK channel to ${guild.afkChannel}`))
+ * .catch(console.error);
+ */
+ setAFKChannel(afkChannel) {
+ return this.edit({ afkChannel });
+ }
+
+ /**
+ * Edit the AFK timeout of the guild.
+ * @param {number} afkTimeout The time in seconds that a user must be idle to be considered AFK
+ * @returns {Promise<Guild>}
+ * @example
+ * // edit the guild AFK channel
+ * guild.setAFKTimeout(60)
+ * .then(updated => console.log(`Updated guild AFK timeout to ${guild.afkTimeout}`))
+ * .catch(console.error);
+ */
+ setAFKTimeout(afkTimeout) {
+ return this.edit({ afkTimeout });
+ }
+
+ /**
+ * Set a new guild icon.
+ * @param {Base64Resolvable} icon The new icon of the guild
+ * @returns {Promise<Guild>}
+ * @example
+ * // edit the guild icon
+ * guild.setIcon(fs.readFileSync('./icon.png'))
+ * .then(updated => console.log('Updated the guild icon'))
+ * .catch(console.error);
+ */
+ setIcon(icon) {
+ return this.edit({ icon });
+ }
+
+ /**
+ * Sets a new owner of the guild.
+ * @param {GuildMemberResolvable} owner The new owner of the guild
+ * @returns {Promise<Guild>}
+ * @example
+ * // edit the guild owner
+ * guild.setOwner(guilds.members[0])
+ * .then(updated => console.log(`Updated the guild owner to ${updated.owner.username}`))
+ * .catch(console.error);
+ */
+ setOwner(owner) {
+ return this.edit({ owner });
+ }
+
+ /**
+ * Set a new guild splash screen.
+ * @param {Base64Resolvable} splash The new splash screen of the guild
+ * @returns {Promise<Guild>}
+ * @example
+ * // edit the guild splash
+ * guild.setIcon(fs.readFileSync('./splash.png'))
+ * .then(updated => console.log('Updated the guild splash'))
+ * .catch(console.error);
+ */
+ setSplash(splash) {
+ return this.edit({ splash });
+ }
+
+ /**
+ * Bans a user from the guild.
+ * @param {UserResolvable} user The user to ban
+ * @param {number} [deleteDays=0] The amount of days worth of messages from this user that should
+ * also be deleted. Between `0` and `7`.
+ * @returns {Promise<GuildMember|User|string>} Result object will be resolved as specifically as possible.
+ * If the GuildMember cannot be resolved, the User will instead be attempted to be resolved. If that also cannot
+ * be resolved, the user ID will be the result.
+ * @example
+ * // ban a user
+ * guild.ban('123123123123');
+ */
+ ban(user, deleteDays = 0) {
+ return this.client.rest.methods.banGuildMember(this, user, deleteDays);
+ }
+
+ /**
+ * Unbans a user from the guild.
+ * @param {UserResolvable} user The user to unban
+ * @returns {Promise<User>}
+ * @example
+ * // unban a user
+ * guild.unban('123123123123')
+ * .then(user => console.log(`Unbanned ${user.username} from ${guild.name}`))
+ * .catch(reject);
+ */
+ unban(user) {
+ return this.client.rest.methods.unbanGuildMember(this, user);
+ }
+
+ /**
+ * Prunes members from the guild based on how long they have been inactive.
+ * @param {number} days Number of days of inactivity required to kick
+ * @param {boolean} [dry=false] If true, will return number of users that will be kicked, without actually doing it
+ * @returns {Promise<number>} The number of members that were/will be kicked
+ * @example
+ * // see how many members will be pruned
+ * guild.pruneMembers(12, true)
+ * .then(pruned => console.log(`This will prune ${pruned} people!`);
+ * .catch(console.error);
+ * @example
+ * // actually prune the members
+ * guild.pruneMembers(12)
+ * .then(pruned => console.log(`I just pruned ${pruned} people!`);
+ * .catch(console.error);
+ */
+ pruneMembers(days, dry = false) {
+ if (typeof days !== 'number') throw new TypeError('Days must be a number.');
+ return this.client.rest.methods.pruneGuildMembers(this, days, dry);
+ }
+
+ /**
+ * Syncs this guild (already done automatically every 30 seconds).
+ * <warn>This is only available when using a user account.</warn>
+ */
+ sync() {
+ if (!this.client.user.bot) this.client.syncGuilds([this]);
+ }
+
+ /**
+ * Creates a new channel in the guild.
+ * @param {string} name The name of the new channel
+ * @param {string} type The type of the new channel, either `text` or `voice`
+ * @param {Array<PermissionOverwrites|Object>} overwrites Permission overwrites to apply to the new channel
+ * @returns {Promise<TextChannel|VoiceChannel>}
+ * @example
+ * // create a new text channel
+ * guild.createChannel('new-general', 'text')
+ * .then(channel => console.log(`Created new channel ${channel}`))
+ * .catch(console.error);
+ */
+ createChannel(name, type, overwrites) {
+ return this.client.rest.methods.createChannel(this, name, type, overwrites);
+ }
+
+ /**
+ * Creates a new role in the guild, and optionally updates it with the given information.
+ * @param {RoleData} [data] The data to update the role with
+ * @returns {Promise<Role>}
+ * @example
+ * // create a new role
+ * guild.createRole()
+ * .then(role => console.log(`Created role ${role}`))
+ * .catch(console.error);
+ * @example
+ * // create a new role with data
+ * guild.createRole({ name: 'Super Cool People' })
+ * .then(role => console.log(`Created role ${role}`))
+ * .catch(console.error)
+ */
+ createRole(data) {
+ const create = this.client.rest.methods.createGuildRole(this);
+ if (!data) return create;
+ return create.then(role => role.edit(data));
+ }
+
+ /**
+ * Creates a new custom emoji in the guild.
+ * @param {BufferResolvable} attachment The image for the emoji.
+ * @param {string} name The name for the emoji.
+ * @returns {Promise<Emoji>} The created emoji.
+ * @example
+ * // create a new emoji from a url
+ * guild.createEmoji('https://i.imgur.com/w3duR07.png', 'rip')
+ * .then(emoji => console.log(`Created new emoji with name ${emoji.name}!`))
+ * .catch(console.error);
+ * @example
+ * // create a new emoji from a file on your computer
+ * guild.createEmoji('./memes/banana.png', 'banana')
+ * .then(emoji => console.log(`Created new emoji with name ${emoji.name}!`))
+ * .catch(console.error);
+ */
+ createEmoji(attachment, name) {
+ return new Promise(resolve => {
+ if (attachment.startsWith('data:')) {
+ resolve(this.client.rest.methods.createEmoji(this, attachment, name));
+ } else {
+ this.client.resolver.resolveBuffer(attachment).then(data =>
+ resolve(this.client.rest.methods.createEmoji(this, data, name))
+ );
+ }
+ });
+ }
+
+ /**
+ * Delete an emoji.
+ * @param {Emoji|string} emoji The emoji to delete.
+ * @returns {Promise}
+ */
+ deleteEmoji(emoji) {
+ if (!(emoji instanceof Emoji)) emoji = this.emojis.get(emoji);
+ return this.client.rest.methods.deleteEmoji(emoji);
+ }
+
+ /**
+ * Causes the Client to leave the guild.
+ * @returns {Promise<Guild>}
+ * @example
+ * // leave a guild
+ * guild.leave()
+ * .then(g => console.log(`Left the guild ${g}`))
+ * .catch(console.error);
+ */
+ leave() {
+ return this.client.rest.methods.leaveGuild(this);
+ }
+
+ /**
+ * Causes the Client to delete the guild.
+ * @returns {Promise<Guild>}
+ * @example
+ * // delete a guild
+ * guild.delete()
+ * .then(g => console.log(`Deleted the guild ${g}`))
+ * .catch(console.error);
+ */
+ delete() {
+ return this.client.rest.methods.deleteGuild(this);
+ }
+
+ /**
+ * Set the position of a role in this guild
+ * @param {string|Role} role the role to edit, can be a role object or a role ID.
+ * @param {number} position the new position of the role
+ * @returns {Promise<Guild>}
+ */
+ setRolePosition(role, position) {
+ if (typeof role === 'string') {
+ role = this.roles.get(role);
+ if (!role) return Promise.reject(new Error('Supplied role is not a role or string.'));
+ }
+
+ position = Number(position);
+ if (isNaN(position)) return Promise.reject(new Error('Supplied position is not a number.'));
+
+ const lowestAffected = Math.min(role.position, position);
+ const highestAffected = Math.max(role.position, position);
+
+ const rolesToUpdate = this.roles.filter(r => r.position >= lowestAffected && r.position <= highestAffected);
+
+ // stop role positions getting stupidly inflated
+ if (position > role.position) {
+ position = rolesToUpdate.first().position;
+ } else {
+ position = rolesToUpdate.last().position;
+ }
+
+ const updatedRoles = [];
+
+ for (const uRole of rolesToUpdate.values()) {
+ updatedRoles.push({
+ id: uRole.id,
+ position: uRole.id === role.id ? position : uRole.position + (position < role.position ? 1 : -1),
+ });
+ }
+
+ return this.client.rest.methods.setRolePositions(this.id, updatedRoles);
+ }
+
+ /**
+ * Whether this Guild equals another Guild. It compares all properties, so for most operations
+ * it is advisable to just compare `guild.id === guild2.id` as it is much faster and is often
+ * what most users need.
+ * @param {Guild} guild Guild to compare with
+ * @returns {boolean}
+ */
+ equals(guild) {
+ let equal =
+ guild &&
+ this.id === guild.id &&
+ this.available === !guild.unavailable &&
+ this.splash === guild.splash &&
+ this.region === guild.region &&
+ this.name === guild.name &&
+ this.memberCount === guild.member_count &&
+ this.large === guild.large &&
+ this.icon === guild.icon &&
+ arraysEqual(this.features, guild.features) &&
+ this.ownerID === guild.owner_id &&
+ this.verificationLevel === guild.verification_level &&
+ this.embedEnabled === guild.embed_enabled;
+
+ if (equal) {
+ if (this.embedChannel) {
+ if (this.embedChannel.id !== guild.embed_channel_id) equal = false;
+ } else if (guild.embed_channel_id) {
+ equal = false;
+ }
+ }
+
+ return equal;
+ }
+
+ /**
+ * When concatenated with a string, this automatically concatenates the guild's name instead of the Guild object.
+ * @returns {string}
+ * @example
+ * // logs: Hello from My Guild!
+ * console.log(`Hello from ${guild}!`);
+ * @example
+ * // logs: Hello from My Guild!
+ * console.log(`Hello from ' + guild + '!');
+ */
+ toString() {
+ return this.name;
+ }
+
+ _addMember(guildUser, emitEvent = true) {
+ const existing = this.members.has(guildUser.user.id);
+ if (!(guildUser.user instanceof User)) guildUser.user = this.client.dataManager.newUser(guildUser.user);
+
+ guildUser.joined_at = guildUser.joined_at || 0;
+ const member = new GuildMember(this, guildUser);
+ this.members.set(member.id, member);
+
+ if (this._rawVoiceStates && this._rawVoiceStates.has(member.user.id)) {
+ const voiceState = this._rawVoiceStates.get(member.user.id);
+ member.serverMute = voiceState.mute;
+ member.serverDeaf = voiceState.deaf;
+ member.selfMute = voiceState.self_mute;
+ member.selfDeaf = voiceState.self_deaf;
+ member.voiceSessionID = voiceState.session_id;
+ member.voiceChannelID = voiceState.channel_id;
+ if (this.client.channels.has(voiceState.channel_id)) {
+ this.client.channels.get(voiceState.channel_id).members.set(member.user.id, member);
+ } else {
+ this.client.emit('warn', `Member ${member.id} added in guild ${this.id} with an uncached voice channel`);
+ }
+ }
+
+ /**
+ * Emitted whenever a user joins a guild.
+ * @event Client#guildMemberAdd
+ * @param {GuildMember} member The member that has joined a guild
+ */
+ if (this.client.ws.status === Constants.Status.READY && emitEvent && !existing) {
+ this.client.emit(Constants.Events.GUILD_MEMBER_ADD, member);
+ }
+
+ this._checkChunks();
+ return member;
+ }
+
+ _updateMember(member, data) {
+ const oldMember = cloneObject(member);
+
+ if (data.roles) member._roles = data.roles;
+ if (typeof data.nick !== 'undefined') member.nickname = data.nick;
+
+ const notSame = member.nickname !== oldMember.nickname || !arraysEqual(member._roles, oldMember._roles);
+
+ if (this.client.ws.status === Constants.Status.READY && notSame) {
+ /**
+ * Emitted whenever a guild member changes - i.e. new role, removed role, nickname
+ * @event Client#guildMemberUpdate
+ * @param {GuildMember} oldMember The member before the update
+ * @param {GuildMember} newMember The member after the update
+ */
+ this.client.emit(Constants.Events.GUILD_MEMBER_UPDATE, oldMember, member);
+ }
+
+ return {
+ old: oldMember,
+ mem: member,
+ };
+ }
+
+ _removeMember(guildMember) {
+ this.members.delete(guildMember.id);
+ this._checkChunks();
+ }
+
+ _memberSpeakUpdate(user, speaking) {
+ const member = this.members.get(user);
+ if (member && member.speaking !== speaking) {
+ member.speaking = speaking;
+ /**
+ * Emitted once a guild member starts/stops speaking
+ * @event Client#guildMemberSpeaking
+ * @param {GuildMember} member The member that started/stopped speaking
+ * @param {boolean} speaking Whether or not the member is speaking
+ */
+ this.client.emit(Constants.Events.GUILD_MEMBER_SPEAKING, member, speaking);
+ }
+ }
+
+ _setPresence(id, presence) {
+ if (this.presences.get(id)) {
+ this.presences.get(id).update(presence);
+ return;
+ }
+ this.presences.set(id, new Presence(presence));
+ }
+
+ _checkChunks() {
+ if (this._fetchWaiter) {
+ if (this.members.size === this.memberCount) {
+ this._fetchWaiter(this);
+ this._fetchWaiter = null;
+ }
+ }
+ }
+}
+
+module.exports = Guild;