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authorAlee14 <Alee14498@gmail.com>2017-07-28 16:20:27 -0400
committerAlee14 <Alee14498@gmail.com>2017-07-28 16:20:27 -0400
commitd35e0862e6b60fe3c4f823371627359f3ce3e68b (patch)
treed98b788eb1abf0a8814207b993b4e22efe711deb /node_modules/discord.js/src/structures/Guild.js
parent20993df62e7e38ed43428aafa5981afc3543bdea (diff)
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Removing node modules (go get them yourself :P)
Diffstat (limited to 'node_modules/discord.js/src/structures/Guild.js')
-rw-r--r--node_modules/discord.js/src/structures/Guild.js851
1 files changed, 0 insertions, 851 deletions
diff --git a/node_modules/discord.js/src/structures/Guild.js b/node_modules/discord.js/src/structures/Guild.js
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-const User = require('./User');
-const Role = require('./Role');
-const Emoji = require('./Emoji');
-const Presence = require('./Presence').Presence;
-const GuildMember = require('./GuildMember');
-const Constants = require('../util/Constants');
-const Collection = require('../util/Collection');
-const cloneObject = require('../util/CloneObject');
-const arraysEqual = require('../util/ArraysEqual');
-
-/**
- * Represents a guild (or a server) on Discord.
- * <info>It's recommended to see if a guild is available before performing operations or reading data from it. You can
- * check this with `guild.available`.</info>
- */
-class Guild {
- constructor(client, data) {
- /**
- * The Client that created the instance of the the Guild.
- * @name Guild#client
- * @type {Client}
- * @readonly
- */
- Object.defineProperty(this, 'client', { value: client });
-
- /**
- * A collection of members that are in this guild. The key is the member's ID, the value is the member.
- * @type {Collection<string, GuildMember>}
- */
- this.members = new Collection();
-
- /**
- * A collection of channels that are in this guild. The key is the channel's ID, the value is the channel.
- * @type {Collection<string, GuildChannel>}
- */
- this.channels = new Collection();
-
- /**
- * A collection of roles that are in this guild. The key is the role's ID, the value is the role.
- * @type {Collection<string, Role>}
- */
- this.roles = new Collection();
-
- /**
- * A collection of presences in this guild
- * @type {Collection<string, Presence>}
- */
- this.presences = new Collection();
-
- if (!data) return;
- if (data.unavailable) {
- /**
- * Whether the guild is available to access. If it is not available, it indicates a server outage.
- * @type {boolean}
- */
- this.available = false;
-
- /**
- * The Unique ID of the Guild, useful for comparisons.
- * @type {string}
- */
- this.id = data.id;
- } else {
- this.available = true;
- this.setup(data);
- }
- }
-
- /**
- * Sets up the Guild
- * @param {*} data The raw data of the guild
- * @private
- */
- setup(data) {
- /**
- * The name of the guild
- * @type {string}
- */
- this.name = data.name;
-
- /**
- * The hash of the guild icon, or null if there is no icon.
- * @type {?string}
- */
- this.icon = data.icon;
-
- /**
- * The hash of the guild splash image, or null if no splash (VIP only)
- * @type {?string}
- */
- this.splash = data.splash;
-
- /**
- * The region the guild is located in
- * @type {string}
- */
- this.region = data.region;
-
- /**
- * The full amount of members in this guild as of `READY`
- * @type {number}
- */
- this.memberCount = data.member_count || this.memberCount;
-
- /**
- * Whether the guild is "large" (has more than 250 members)
- * @type {boolean}
- */
- this.large = data.large || this.large;
-
- /**
- * An array of guild features.
- * @type {Object[]}
- */
- this.features = data.features;
-
- /**
- * The ID of the application that created this guild (if applicable)
- * @type {?string}
- */
- this.applicationID = data.application_id;
-
- /**
- * A collection of emojis that are in this guild. The key is the emoji's ID, the value is the emoji.
- * @type {Collection<string, Emoji>}
- */
- this.emojis = new Collection();
- for (const emoji of data.emojis) this.emojis.set(emoji.id, new Emoji(this, emoji));
-
- /**
- * The time in seconds before a user is counted as "away from keyboard".
- * @type {?number}
- */
- this.afkTimeout = data.afk_timeout;
-
- /**
- * The ID of the voice channel where AFK members are moved.
- * @type {?string}
- */
- this.afkChannelID = data.afk_channel_id;
-
- /**
- * Whether embedded images are enabled on this guild.
- * @type {boolean}
- */
- this.embedEnabled = data.embed_enabled;
-
- /**
- * The verification level of the guild.
- * @type {number}
- */
- this.verificationLevel = data.verification_level;
-
- /**
- * The timestamp the client user joined the guild at
- * @type {number}
- */
- this.joinedTimestamp = data.joined_at ? new Date(data.joined_at).getTime() : this.joinedTimestamp;
-
- this.id = data.id;
- this.available = !data.unavailable;
- this.features = data.features || this.features || [];
-
- if (data.members) {
- this.members.clear();
- for (const guildUser of data.members) this._addMember(guildUser, false);
- }
-
- if (data.owner_id) {
- /**
- * The user ID of this guild's owner.
- * @type {string}
- */
- this.ownerID = data.owner_id;
- }
-
- if (data.channels) {
- this.channels.clear();
- for (const channel of data.channels) this.client.dataManager.newChannel(channel, this);
- }
-
- if (data.roles) {
- this.roles.clear();
- for (const role of data.roles) {
- const newRole = new Role(this, role);
- this.roles.set(newRole.id, newRole);
- }
- }
-
- if (data.presences) {
- for (const presence of data.presences) {
- this._setPresence(presence.user.id, presence);
- }
- }
-
- this._rawVoiceStates = new Collection();
- if (data.voice_states) {
- for (const voiceState of data.voice_states) {
- this._rawVoiceStates.set(voiceState.user_id, voiceState);
- const member = this.members.get(voiceState.user_id);
- if (member) {
- member.serverMute = voiceState.mute;
- member.serverDeaf = voiceState.deaf;
- member.selfMute = voiceState.self_mute;
- member.selfDeaf = voiceState.self_deaf;
- member.voiceSessionID = voiceState.session_id;
- member.voiceChannelID = voiceState.channel_id;
- this.channels.get(voiceState.channel_id).members.set(member.user.id, member);
- }
- }
- }
- }
-
- /**
- * The timestamp the guild was created at
- * @type {number}
- * @readonly
- */
- get createdTimestamp() {
- return (this.id / 4194304) + 1420070400000;
- }
-
- /**
- * The time the guild was created
- * @type {Date}
- * @readonly
- */
- get createdAt() {
- return new Date(this.createdTimestamp);
- }
-
- /**
- * The time the client user joined the guild
- * @type {Date}
- * @readonly
- */
- get joinedAt() {
- return new Date(this.joinedTimestamp);
- }
-
- /**
- * Gets the URL to this guild's icon (if it has one, otherwise it returns null)
- * @type {?string}
- * @readonly
- */
- get iconURL() {
- if (!this.icon) return null;
- return Constants.Endpoints.guildIcon(this.id, this.icon);
- }
-
- /**
- * Gets the URL to this guild's splash (if it has one, otherwise it returns null)
- * @type {?string}
- * @readonly
- */
- get splashURL() {
- if (!this.splash) return null;
- return Constants.Endpoints.guildSplash(this.id, this.splash);
- }
-
- /**
- * The owner of the guild
- * @type {GuildMember}
- * @readonly
- */
- get owner() {
- return this.members.get(this.ownerID);
- }
-
- /**
- * If the client is connected to any voice channel in this guild, this will be the relevant VoiceConnection.
- * @type {?VoiceConnection}
- * @readonly
- */
- get voiceConnection() {
- if (this.client.browser) return null;
- return this.client.voice.connections.get(this.id) || null;
- }
-
- /**
- * The `#general` GuildChannel of the server.
- * @type {GuildChannel}
- * @readonly
- */
- get defaultChannel() {
- return this.channels.get(this.id);
- }
-
- /**
- * Returns the GuildMember form of a User object, if the user is present in the guild.
- * @param {UserResolvable} user The user that you want to obtain the GuildMember of
- * @returns {?GuildMember}
- * @example
- * // get the guild member of a user
- * const member = guild.member(message.author);
- */
- member(user) {
- return this.client.resolver.resolveGuildMember(this, user);
- }
-
- /**
- * Fetch a collection of banned users in this guild.
- * @returns {Promise<Collection<string, User>>}
- */
- fetchBans() {
- return this.client.rest.methods.getGuildBans(this);
- }
-
- /**
- * Fetch a collection of invites to this guild. Resolves with a collection mapping invites by their codes.
- * @returns {Promise<Collection<string, Invite>>}
- */
- fetchInvites() {
- return this.client.rest.methods.getGuildInvites(this);
- }
-
- /**
- * Fetch all webhooks for the guild.
- * @returns {Collection<Webhook>}
- */
- fetchWebhooks() {
- return this.client.rest.methods.getGuildWebhooks(this);
- }
-
- /**
- * Fetch a single guild member from a user.
- * @param {UserResolvable} user The user to fetch the member for
- * @returns {Promise<GuildMember>}
- */
- fetchMember(user) {
- if (this._fetchWaiter) return Promise.reject(new Error('Already fetching guild members.'));
- user = this.client.resolver.resolveUser(user);
- if (!user) return Promise.reject(new Error('User is not cached. Use Client.fetchUser first.'));
- if (this.members.has(user.id)) return Promise.resolve(this.members.get(user.id));
- return this.client.rest.methods.getGuildMember(this, user);
- }
-
- /**
- * Fetches all the members in the guild, even if they are offline. If the guild has less than 250 members,
- * this should not be necessary.
- * @param {string} [query=''] An optional query to provide when fetching members
- * @returns {Promise<Guild>}
- */
- fetchMembers(query = '') {
- return new Promise((resolve, reject) => {
- if (this._fetchWaiter) throw new Error('Already fetching guild members in ${this.id}.');
- if (this.memberCount === this.members.size) {
- resolve(this);
- return;
- }
- this._fetchWaiter = resolve;
- this.client.ws.send({
- op: Constants.OPCodes.REQUEST_GUILD_MEMBERS,
- d: {
- guild_id: this.id,
- query,
- limit: 0,
- },
- });
- this._checkChunks();
- this.client.setTimeout(() => reject(new Error('Members didn\'t arrive in time.')), 120 * 1000);
- });
- }
-
- /**
- * The data for editing a guild
- * @typedef {Object} GuildEditData
- * @property {string} [name] The name of the guild
- * @property {string} [region] The region of the guild
- * @property {number} [verificationLevel] The verification level of the guild
- * @property {ChannelResolvable} [afkChannel] The AFK channel of the guild
- * @property {number} [afkTimeout] The AFK timeout of the guild
- * @property {Base64Resolvable} [icon] The icon of the guild
- * @property {GuildMemberResolvable} [owner] The owner of the guild
- * @property {Base64Resolvable} [splash] The splash screen of the guild
- */
-
- /**
- * Updates the Guild with new information - e.g. a new name.
- * @param {GuildEditData} data The data to update the guild with
- * @returns {Promise<Guild>}
- * @example
- * // set the guild name and region
- * guild.edit({
- * name: 'Discord Guild',
- * region: 'london',
- * })
- * .then(updated => console.log(`New guild name ${updated.name} in region ${updated.region}`))
- * .catch(console.error);
- */
- edit(data) {
- return this.client.rest.methods.updateGuild(this, data);
- }
-
- /**
- * Edit the name of the guild.
- * @param {string} name The new name of the guild
- * @returns {Promise<Guild>}
- * @example
- * // edit the guild name
- * guild.setName('Discord Guild')
- * .then(updated => console.log(`Updated guild name to ${guild.name}`))
- * .catch(console.error);
- */
- setName(name) {
- return this.edit({ name });
- }
-
- /**
- * Edit the region of the guild.
- * @param {string} region The new region of the guild.
- * @returns {Promise<Guild>}
- * @example
- * // edit the guild region
- * guild.setRegion('london')
- * .then(updated => console.log(`Updated guild region to ${guild.region}`))
- * .catch(console.error);
- */
- setRegion(region) {
- return this.edit({ region });
- }
-
- /**
- * Edit the verification level of the guild.
- * @param {number} verificationLevel The new verification level of the guild
- * @returns {Promise<Guild>}
- * @example
- * // edit the guild verification level
- * guild.setVerificationLevel(1)
- * .then(updated => console.log(`Updated guild verification level to ${guild.verificationLevel}`))
- * .catch(console.error);
- */
- setVerificationLevel(verificationLevel) {
- return this.edit({ verificationLevel });
- }
-
- /**
- * Edit the AFK channel of the guild.
- * @param {ChannelResolvable} afkChannel The new AFK channel
- * @returns {Promise<Guild>}
- * @example
- * // edit the guild AFK channel
- * guild.setAFKChannel(channel)
- * .then(updated => console.log(`Updated guild AFK channel to ${guild.afkChannel}`))
- * .catch(console.error);
- */
- setAFKChannel(afkChannel) {
- return this.edit({ afkChannel });
- }
-
- /**
- * Edit the AFK timeout of the guild.
- * @param {number} afkTimeout The time in seconds that a user must be idle to be considered AFK
- * @returns {Promise<Guild>}
- * @example
- * // edit the guild AFK channel
- * guild.setAFKTimeout(60)
- * .then(updated => console.log(`Updated guild AFK timeout to ${guild.afkTimeout}`))
- * .catch(console.error);
- */
- setAFKTimeout(afkTimeout) {
- return this.edit({ afkTimeout });
- }
-
- /**
- * Set a new guild icon.
- * @param {Base64Resolvable} icon The new icon of the guild
- * @returns {Promise<Guild>}
- * @example
- * // edit the guild icon
- * guild.setIcon(fs.readFileSync('./icon.png'))
- * .then(updated => console.log('Updated the guild icon'))
- * .catch(console.error);
- */
- setIcon(icon) {
- return this.edit({ icon });
- }
-
- /**
- * Sets a new owner of the guild.
- * @param {GuildMemberResolvable} owner The new owner of the guild
- * @returns {Promise<Guild>}
- * @example
- * // edit the guild owner
- * guild.setOwner(guilds.members[0])
- * .then(updated => console.log(`Updated the guild owner to ${updated.owner.username}`))
- * .catch(console.error);
- */
- setOwner(owner) {
- return this.edit({ owner });
- }
-
- /**
- * Set a new guild splash screen.
- * @param {Base64Resolvable} splash The new splash screen of the guild
- * @returns {Promise<Guild>}
- * @example
- * // edit the guild splash
- * guild.setIcon(fs.readFileSync('./splash.png'))
- * .then(updated => console.log('Updated the guild splash'))
- * .catch(console.error);
- */
- setSplash(splash) {
- return this.edit({ splash });
- }
-
- /**
- * Bans a user from the guild.
- * @param {UserResolvable} user The user to ban
- * @param {number} [deleteDays=0] The amount of days worth of messages from this user that should
- * also be deleted. Between `0` and `7`.
- * @returns {Promise<GuildMember|User|string>} Result object will be resolved as specifically as possible.
- * If the GuildMember cannot be resolved, the User will instead be attempted to be resolved. If that also cannot
- * be resolved, the user ID will be the result.
- * @example
- * // ban a user
- * guild.ban('123123123123');
- */
- ban(user, deleteDays = 0) {
- return this.client.rest.methods.banGuildMember(this, user, deleteDays);
- }
-
- /**
- * Unbans a user from the guild.
- * @param {UserResolvable} user The user to unban
- * @returns {Promise<User>}
- * @example
- * // unban a user
- * guild.unban('123123123123')
- * .then(user => console.log(`Unbanned ${user.username} from ${guild.name}`))
- * .catch(reject);
- */
- unban(user) {
- return this.client.rest.methods.unbanGuildMember(this, user);
- }
-
- /**
- * Prunes members from the guild based on how long they have been inactive.
- * @param {number} days Number of days of inactivity required to kick
- * @param {boolean} [dry=false] If true, will return number of users that will be kicked, without actually doing it
- * @returns {Promise<number>} The number of members that were/will be kicked
- * @example
- * // see how many members will be pruned
- * guild.pruneMembers(12, true)
- * .then(pruned => console.log(`This will prune ${pruned} people!`);
- * .catch(console.error);
- * @example
- * // actually prune the members
- * guild.pruneMembers(12)
- * .then(pruned => console.log(`I just pruned ${pruned} people!`);
- * .catch(console.error);
- */
- pruneMembers(days, dry = false) {
- if (typeof days !== 'number') throw new TypeError('Days must be a number.');
- return this.client.rest.methods.pruneGuildMembers(this, days, dry);
- }
-
- /**
- * Syncs this guild (already done automatically every 30 seconds).
- * <warn>This is only available when using a user account.</warn>
- */
- sync() {
- if (!this.client.user.bot) this.client.syncGuilds([this]);
- }
-
- /**
- * Creates a new channel in the guild.
- * @param {string} name The name of the new channel
- * @param {string} type The type of the new channel, either `text` or `voice`
- * @param {Array<PermissionOverwrites|Object>} overwrites Permission overwrites to apply to the new channel
- * @returns {Promise<TextChannel|VoiceChannel>}
- * @example
- * // create a new text channel
- * guild.createChannel('new-general', 'text')
- * .then(channel => console.log(`Created new channel ${channel}`))
- * .catch(console.error);
- */
- createChannel(name, type, overwrites) {
- return this.client.rest.methods.createChannel(this, name, type, overwrites);
- }
-
- /**
- * Creates a new role in the guild, and optionally updates it with the given information.
- * @param {RoleData} [data] The data to update the role with
- * @returns {Promise<Role>}
- * @example
- * // create a new role
- * guild.createRole()
- * .then(role => console.log(`Created role ${role}`))
- * .catch(console.error);
- * @example
- * // create a new role with data
- * guild.createRole({ name: 'Super Cool People' })
- * .then(role => console.log(`Created role ${role}`))
- * .catch(console.error)
- */
- createRole(data) {
- const create = this.client.rest.methods.createGuildRole(this);
- if (!data) return create;
- return create.then(role => role.edit(data));
- }
-
- /**
- * Creates a new custom emoji in the guild.
- * @param {BufferResolvable} attachment The image for the emoji.
- * @param {string} name The name for the emoji.
- * @returns {Promise<Emoji>} The created emoji.
- * @example
- * // create a new emoji from a url
- * guild.createEmoji('https://i.imgur.com/w3duR07.png', 'rip')
- * .then(emoji => console.log(`Created new emoji with name ${emoji.name}!`))
- * .catch(console.error);
- * @example
- * // create a new emoji from a file on your computer
- * guild.createEmoji('./memes/banana.png', 'banana')
- * .then(emoji => console.log(`Created new emoji with name ${emoji.name}!`))
- * .catch(console.error);
- */
- createEmoji(attachment, name) {
- return new Promise(resolve => {
- if (attachment.startsWith('data:')) {
- resolve(this.client.rest.methods.createEmoji(this, attachment, name));
- } else {
- this.client.resolver.resolveBuffer(attachment).then(data =>
- resolve(this.client.rest.methods.createEmoji(this, data, name))
- );
- }
- });
- }
-
- /**
- * Delete an emoji.
- * @param {Emoji|string} emoji The emoji to delete.
- * @returns {Promise}
- */
- deleteEmoji(emoji) {
- if (!(emoji instanceof Emoji)) emoji = this.emojis.get(emoji);
- return this.client.rest.methods.deleteEmoji(emoji);
- }
-
- /**
- * Causes the Client to leave the guild.
- * @returns {Promise<Guild>}
- * @example
- * // leave a guild
- * guild.leave()
- * .then(g => console.log(`Left the guild ${g}`))
- * .catch(console.error);
- */
- leave() {
- return this.client.rest.methods.leaveGuild(this);
- }
-
- /**
- * Causes the Client to delete the guild.
- * @returns {Promise<Guild>}
- * @example
- * // delete a guild
- * guild.delete()
- * .then(g => console.log(`Deleted the guild ${g}`))
- * .catch(console.error);
- */
- delete() {
- return this.client.rest.methods.deleteGuild(this);
- }
-
- /**
- * Set the position of a role in this guild
- * @param {string|Role} role the role to edit, can be a role object or a role ID.
- * @param {number} position the new position of the role
- * @returns {Promise<Guild>}
- */
- setRolePosition(role, position) {
- if (typeof role === 'string') {
- role = this.roles.get(role);
- if (!role) return Promise.reject(new Error('Supplied role is not a role or string.'));
- }
-
- position = Number(position);
- if (isNaN(position)) return Promise.reject(new Error('Supplied position is not a number.'));
-
- const lowestAffected = Math.min(role.position, position);
- const highestAffected = Math.max(role.position, position);
-
- const rolesToUpdate = this.roles.filter(r => r.position >= lowestAffected && r.position <= highestAffected);
-
- // stop role positions getting stupidly inflated
- if (position > role.position) {
- position = rolesToUpdate.first().position;
- } else {
- position = rolesToUpdate.last().position;
- }
-
- const updatedRoles = [];
-
- for (const uRole of rolesToUpdate.values()) {
- updatedRoles.push({
- id: uRole.id,
- position: uRole.id === role.id ? position : uRole.position + (position < role.position ? 1 : -1),
- });
- }
-
- return this.client.rest.methods.setRolePositions(this.id, updatedRoles);
- }
-
- /**
- * Whether this Guild equals another Guild. It compares all properties, so for most operations
- * it is advisable to just compare `guild.id === guild2.id` as it is much faster and is often
- * what most users need.
- * @param {Guild} guild Guild to compare with
- * @returns {boolean}
- */
- equals(guild) {
- let equal =
- guild &&
- this.id === guild.id &&
- this.available === !guild.unavailable &&
- this.splash === guild.splash &&
- this.region === guild.region &&
- this.name === guild.name &&
- this.memberCount === guild.member_count &&
- this.large === guild.large &&
- this.icon === guild.icon &&
- arraysEqual(this.features, guild.features) &&
- this.ownerID === guild.owner_id &&
- this.verificationLevel === guild.verification_level &&
- this.embedEnabled === guild.embed_enabled;
-
- if (equal) {
- if (this.embedChannel) {
- if (this.embedChannel.id !== guild.embed_channel_id) equal = false;
- } else if (guild.embed_channel_id) {
- equal = false;
- }
- }
-
- return equal;
- }
-
- /**
- * When concatenated with a string, this automatically concatenates the guild's name instead of the Guild object.
- * @returns {string}
- * @example
- * // logs: Hello from My Guild!
- * console.log(`Hello from ${guild}!`);
- * @example
- * // logs: Hello from My Guild!
- * console.log(`Hello from ' + guild + '!');
- */
- toString() {
- return this.name;
- }
-
- _addMember(guildUser, emitEvent = true) {
- const existing = this.members.has(guildUser.user.id);
- if (!(guildUser.user instanceof User)) guildUser.user = this.client.dataManager.newUser(guildUser.user);
-
- guildUser.joined_at = guildUser.joined_at || 0;
- const member = new GuildMember(this, guildUser);
- this.members.set(member.id, member);
-
- if (this._rawVoiceStates && this._rawVoiceStates.has(member.user.id)) {
- const voiceState = this._rawVoiceStates.get(member.user.id);
- member.serverMute = voiceState.mute;
- member.serverDeaf = voiceState.deaf;
- member.selfMute = voiceState.self_mute;
- member.selfDeaf = voiceState.self_deaf;
- member.voiceSessionID = voiceState.session_id;
- member.voiceChannelID = voiceState.channel_id;
- if (this.client.channels.has(voiceState.channel_id)) {
- this.client.channels.get(voiceState.channel_id).members.set(member.user.id, member);
- } else {
- this.client.emit('warn', `Member ${member.id} added in guild ${this.id} with an uncached voice channel`);
- }
- }
-
- /**
- * Emitted whenever a user joins a guild.
- * @event Client#guildMemberAdd
- * @param {GuildMember} member The member that has joined a guild
- */
- if (this.client.ws.status === Constants.Status.READY && emitEvent && !existing) {
- this.client.emit(Constants.Events.GUILD_MEMBER_ADD, member);
- }
-
- this._checkChunks();
- return member;
- }
-
- _updateMember(member, data) {
- const oldMember = cloneObject(member);
-
- if (data.roles) member._roles = data.roles;
- if (typeof data.nick !== 'undefined') member.nickname = data.nick;
-
- const notSame = member.nickname !== oldMember.nickname || !arraysEqual(member._roles, oldMember._roles);
-
- if (this.client.ws.status === Constants.Status.READY && notSame) {
- /**
- * Emitted whenever a guild member changes - i.e. new role, removed role, nickname
- * @event Client#guildMemberUpdate
- * @param {GuildMember} oldMember The member before the update
- * @param {GuildMember} newMember The member after the update
- */
- this.client.emit(Constants.Events.GUILD_MEMBER_UPDATE, oldMember, member);
- }
-
- return {
- old: oldMember,
- mem: member,
- };
- }
-
- _removeMember(guildMember) {
- this.members.delete(guildMember.id);
- this._checkChunks();
- }
-
- _memberSpeakUpdate(user, speaking) {
- const member = this.members.get(user);
- if (member && member.speaking !== speaking) {
- member.speaking = speaking;
- /**
- * Emitted once a guild member starts/stops speaking
- * @event Client#guildMemberSpeaking
- * @param {GuildMember} member The member that started/stopped speaking
- * @param {boolean} speaking Whether or not the member is speaking
- */
- this.client.emit(Constants.Events.GUILD_MEMBER_SPEAKING, member, speaking);
- }
- }
-
- _setPresence(id, presence) {
- if (this.presences.get(id)) {
- this.presences.get(id).update(presence);
- return;
- }
- this.presences.set(id, new Presence(presence));
- }
-
- _checkChunks() {
- if (this._fetchWaiter) {
- if (this.members.size === this.memberCount) {
- this._fetchWaiter(this);
- this._fetchWaiter = null;
- }
- }
- }
-}
-
-module.exports = Guild;