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Diffstat (limited to 'node_modules/discord.js/docs')
| -rw-r--r-- | node_modules/discord.js/docs/README.md | 1 | ||||
| -rw-r--r-- | node_modules/discord.js/docs/examples/avatars.js | 30 | ||||
| -rw-r--r-- | node_modules/discord.js/docs/examples/ping.js | 30 | ||||
| -rw-r--r-- | node_modules/discord.js/docs/examples/webhook.js | 12 | ||||
| -rw-r--r-- | node_modules/discord.js/docs/general/faq.md | 23 | ||||
| -rw-r--r-- | node_modules/discord.js/docs/general/updating.md | 128 | ||||
| -rw-r--r-- | node_modules/discord.js/docs/general/welcome.md | 72 | ||||
| -rw-r--r-- | node_modules/discord.js/docs/index.yml | 16 | ||||
| -rw-r--r-- | node_modules/discord.js/docs/logo.svg | 19 |
9 files changed, 0 insertions, 331 deletions
diff --git a/node_modules/discord.js/docs/README.md b/node_modules/discord.js/docs/README.md deleted file mode 100644 index b5ac797..0000000 --- a/node_modules/discord.js/docs/README.md +++ /dev/null @@ -1 +0,0 @@ -## [View the documentation here.](https://discord.js.org/#/docs) diff --git a/node_modules/discord.js/docs/examples/avatars.js b/node_modules/discord.js/docs/examples/avatars.js deleted file mode 100644 index 796d942..0000000 --- a/node_modules/discord.js/docs/examples/avatars.js +++ /dev/null @@ -1,30 +0,0 @@ -/* - Send a user a link to their avatar -*/ - -// import the discord.js module -const Discord = require('discord.js'); - -// create an instance of a Discord Client, and call it bot -const bot = new Discord.Client(); - -// the token of your bot - https://discordapp.com/developers/applications/me -const token = 'your bot token here'; - -// the ready event is vital, it means that your bot will only start reacting to information -// from Discord _after_ ready is emitted. -bot.on('ready', () => { - console.log('I am ready!'); -}); - -// create an event listener for messages -bot.on('message', message => { - // if the message is "what is my avatar", - if (message.content === 'what is my avatar') { - // send the user's avatar URL - message.reply(message.author.avatarURL); - } -}); - -// log our bot in -bot.login(token); diff --git a/node_modules/discord.js/docs/examples/ping.js b/node_modules/discord.js/docs/examples/ping.js deleted file mode 100644 index 4cede6a..0000000 --- a/node_modules/discord.js/docs/examples/ping.js +++ /dev/null @@ -1,30 +0,0 @@ -/* - A ping pong bot, whenever you send "ping", it replies "pong". -*/ - -// import the discord.js module -const Discord = require('discord.js'); - -// create an instance of a Discord Client, and call it bot -const bot = new Discord.Client(); - -// the token of your bot - https://discordapp.com/developers/applications/me -const token = 'your bot token here'; - -// the ready event is vital, it means that your bot will only start reacting to information -// from Discord _after_ ready is emitted. -bot.on('ready', () => { - console.log('I am ready!'); -}); - -// create an event listener for messages -bot.on('message', message => { - // if the message is "ping", - if (message.content === 'ping') { - // send "pong" to the same channel. - message.channel.sendMessage('pong'); - } -}); - -// log our bot in -bot.login(token); diff --git a/node_modules/discord.js/docs/examples/webhook.js b/node_modules/discord.js/docs/examples/webhook.js deleted file mode 100644 index 13cf7c8..0000000 --- a/node_modules/discord.js/docs/examples/webhook.js +++ /dev/null @@ -1,12 +0,0 @@ -/* - Send a message using a webhook -*/ - -// import the discord.js module -const Discord = require('discord.js'); - -// create a new webhook -const hook = new Discord.WebhookClient('webhook id', 'webhook token'); - -// send a message using the webhook -hook.sendMessage('I am now alive!'); diff --git a/node_modules/discord.js/docs/general/faq.md b/node_modules/discord.js/docs/general/faq.md deleted file mode 100644 index d7e4188..0000000 --- a/node_modules/discord.js/docs/general/faq.md +++ /dev/null @@ -1,23 +0,0 @@ -# Frequently Asked Questions -These are just questions that get asked frequently, that usually have a common resolution. -If you have issues not listed here, please ask in the [official Discord server](https://discord.gg/bRCvFy9). -Always make sure to read the documentation. - -## No matter what, I get `SyntaxError: Block-scoped declarations (let, const, function, class) not yet supported outside strict mode`‽ -Update to Node.js 6.0.0 or newer. - -## How do I get voice working? -- Install FFMPEG. -- Install either the `node-opus` package or the `opusscript` package. - node-opus is greatly preferred, due to it having significantly better performance. - -## How do I install FFMPEG? -- **npm:** `npm install --save ffmpeg-binaries` -- **Ubuntu 16.04:** `sudo apt install ffmpeg` -- **Ubuntu 14.04:** `sudo apt-get install libav-tools` -- **Windows:** See the [FFMPEG section of AoDude's guide](https://github.com/bdistin/OhGodMusicBot/blob/master/README.md#download-ffmpeg). - -## How do I set up node-opus? -- **Ubuntu:** Simply run `npm install node-opus`, and it's done. Congrats! -- **Windows:** Run `npm install --global --production windows-build-tools` in an admin command prompt or PowerShell. - Then, running `npm install node-opus` in your bot's directory should successfully build it. Woo! diff --git a/node_modules/discord.js/docs/general/updating.md b/node_modules/discord.js/docs/general/updating.md deleted file mode 100644 index 2926691..0000000 --- a/node_modules/discord.js/docs/general/updating.md +++ /dev/null @@ -1,128 +0,0 @@ -# Version 10 -Version 10's non-BC changes focus on cleaning up some inconsistencies that exist in previous versions. -Upgrading from v9 should be quick and painless. - -## Client options -All client options have been converted to camelCase rather than snake_case, and `max_message_cache` was renamed to `messageCacheMaxSize`. - -v9 code example: -```js -const client = new Discord.Client({ - disable_everyone: true, - max_message_cache: 500, - message_cache_lifetime: 120, - message_sweep_interval: 60 -}); -``` - -v10 code example: -```js -const client = new Discord.Client({ - disableEveryone: true, - messageCacheMaxSize: 500, - messageCacheLifetime: 120, - messageSweepInterval: 60 -}); -``` - -## Presences -Presences have been completely restructured. -Previous versions of discord.js assumed that users had the same presence amongst all guilds - with the introduction of sharding, however, this is no longer the case. - -v9 discord.js code may look something like this: -```js -User.status; // the status of the user -User.game; // the game that the user is playing -ClientUser.setStatus(status, game, url); // set the new status for the user -``` - -v10 moves presences to GuildMember instances. For the sake of simplicity, though, User classes also expose presences. -When accessing a presence on a User object, it simply finds the first GuildMember for the user, and uses its presence. -Additionally, the introduction of the Presence class keeps all of the presence data organised. - -**It is strongly recommended that you use a GuildMember's presence where available, rather than a User. -A user may have an entirely different presence between two different guilds.** - -v10 code: -```js -MemberOrUser.presence.status; // the status of the member or user -MemberOrUser.presence.game; // the game that the member or user is playing -ClientUser.setStatus(status); // online, idle, dnd, offline -ClientUser.setGame(game, streamingURL); // a game -ClientUser.setPresence(fullPresence); // status and game combined -``` - -## Voice -Voice has been rewritten internally, but in a backwards-compatible manner. -There is only one breaking change here; the `disconnected` event was renamed to `disconnect`. -Several more events have been made available to a VoiceConnection, so see the documentation. - -## Events -Many events have been renamed or had their arguments change. - -### Client events -| Version 9 | Version 10 | -|------------------------------------------------------|-----------------------------------------------| -| guildMemberAdd(guild, member) | guildMemberAdd(member) | -| guildMemberAvailable(guild, member) | guildMemberAvailable(member) | -| guildMemberRemove(guild, member) | guildMemberRemove(member) | -| guildMembersChunk(guild, members) | guildMembersChunk(members) | -| guildMemberUpdate(guild, oldMember, newMember) | guildMemberUpdate(oldMember, newMember) | -| guildRoleCreate(guild, role) | roleCreate(role) | -| guildRoleDelete(guild, role) | roleDelete(role) | -| guildRoleUpdate(guild, oldRole, newRole) | roleUpdate(oldRole, newRole) | - -The guild parameter that has been dropped from the guild-related events can still be derived using `member.guild` or `role.guild`. - -### VoiceConnection events -| Version 9 | Version 10 | -|--------------|------------| -| disconnected | disconnect | - -## Dates and timestamps -All dates/timestamps on the structures have been refactored to have a consistent naming scheme and availability. -All of them are named similarly to this: -**Date:** `Message.createdAt` -**Timestamp:** `Message.createdTimestamp` -See the docs for each structure to see which date/timestamps are available on them. - - -# Version 9 -The version 9 (v9) rewrite takes a much more object-oriented approach than previous versions, -which allows your code to be much more readable and manageable. -It's been rebuilt from the ground up and should be much more stable, fixing caching issues that affected -older versions. It also has support for newer Discord Features, such as emojis. - -Version 9, while containing a sizable number of breaking changes, does not require much change in your code's logic - -most of the concepts are still the same, but loads of functions have been moved around. -The vast majority of methods you're used to using have been moved out of the Client class, -into other more relevant classes where they belong. -Because of this, you will need to convert most of your calls over to the new methods. - -Here are a few examples of methods that have changed: -* `Client.sendMessage(channel, message)` ==> `TextChannel.sendMessage(message)` - * `Client.sendMessage(user, message)` ==> `User.sendMessage(message)` -* `Client.updateMessage(message, "New content")` ==> `Message.edit("New Content")` -* `Client.getChannelLogs(channel, limit)` ==> `TextChannel.fetchMessages({options})` -* `Server.detailsOfUser(User)` ==> `Server.members.get(User).properties` (retrieving a member gives a GuildMember object) -* `Client.joinVoiceChannel(voicechannel)` => `VoiceChannel.join()` - -A couple more important details: -* `Client.loginWithToken("token")` ==> `client.login("token")` -* `Client.servers.length` ==> `client.guilds.size` (all instances of `server` are now `guild`) - -## No more callbacks! -Version 9 eschews callbacks in favour of Promises. This means all code relying on callbacks must be changed. -For example, the following code: - -```js -client.getChannelLogs(channel, 100, function(messages) { - console.log(`${messages.length} messages found`); -}); -``` - -```js -channel.fetchMessages({limit: 100}).then(messages => { - console.log(`${messages.size} messages found`); -}); -``` diff --git a/node_modules/discord.js/docs/general/welcome.md b/node_modules/discord.js/docs/general/welcome.md deleted file mode 100644 index cb72c85..0000000 --- a/node_modules/discord.js/docs/general/welcome.md +++ /dev/null @@ -1,72 +0,0 @@ -<div align="center"> - <br /> - <p> - <a href="https://discord.js.org"><img src="https://discord.js.org/static/logo.svg" width="546" alt="discord.js" /></a> - </p> - <br /> - <p> - <a href="https://discord.gg/bRCvFy9"><img src="https://discordapp.com/api/guilds/222078108977594368/embed.png" alt="Discord server" /></a> - <a href="https://www.npmjs.com/package/discord.js"><img src="https://img.shields.io/npm/v/discord.js.svg?maxAge=3600" alt="NPM version" /></a> - <a href="https://www.npmjs.com/package/discord.js"><img src="https://img.shields.io/npm/dt/discord.js.svg?maxAge=3600" alt="NPM downloads" /></a> - <a href="https://travis-ci.org/hydrabolt/discord.js"><img src="https://travis-ci.org/hydrabolt/discord.js.svg" alt="Build status" /></a> - <a href="https://david-dm.org/hydrabolt/discord.js"><img src="https://img.shields.io/david/hydrabolt/discord.js.svg?maxAge=3600" alt="Dependencies" /></a> - </p> - <p> - <a href="https://nodei.co/npm/discord.js/"><img src="https://nodei.co/npm/discord.js.png?downloads=true&stars=true" alt="NPM info" /></a> - </p> -</div> - -# Welcome! -Welcome to the discord.js v10 documentation. -v10 is just a more consistent and stable iteration over v9, and contains loads of new and improved features, optimisations, and bug fixes. - -## About -discord.js is a powerful node.js module that allows you to interact with the -[Discord API](https://discordapp.com/developers/docs/intro) very easily. - -- Object-oriented -- Predictable abstractions -- Performant -- Nearly 100% coverage of the Discord API - -## Installation -**Node.js 6.0.0 or newer is required.** -Ignore any warnings about unmet peer dependencies - all of them are optional. - -Without voice support: `npm install discord.js --save` -With voice support ([node-opus](https://www.npmjs.com/package/node-opus)): `npm install discord.js node-opus --save` -With voice support ([opusscript](https://www.npmjs.com/package/opusscript)): `npm install discord.js opusscript --save` - -### Audio engines -The preferred audio engine is node-opus, as it performs significantly better than opusscript. When both are available, discord.js will automatically choose node-opus. -Using opusscript is only recommended for development environments where node-opus is tough to get working. -For production bots, using node-opus should be considered a necessity, especially if they're going to be running on multiple servers. - -### Optional packages -- [uws](https://www.npmjs.com/package/uws) for much a much faster WebSocket connection (`npm install uws --save`) -- [erlpack](https://github.com/hammerandchisel/erlpack) for significantly faster WebSocket data (de)serialisation (`npm install hammerandchisel/erlpack --save`) - -## Web distributions -Web builds of discord.js that are fully capable of running in browsers are available [here](https://github.com/hydrabolt/discord.js/tree/webpack). -These are built by [Webpack 2](https://webpack.js.org/). The API is identical, but rather than using `require('discord.js')`, -the entire `Discord` object is available as a global (on the `window` object). -The ShardingManager and any voice-related functionality is unavailable in these builds. - -## Guides -* [LuckyEvie's general guide](https://eslachance.gitbooks.io/discord-js-bot-guide/content/) -* [York's v9 upgrade guide](https://yorkaargh.wordpress.com/2016/09/03/updating-discord-js-bots/) - -## Links -* [Website](https://discord.js.org/) -* [Discord.js server](https://discord.gg/bRCvFy9) -* [Discord API server](https://discord.gg/rV4BwdK) -* [Documentation](https://discord.js.org/#/docs) -* [Legacy (v8) documentation](http://discordjs.readthedocs.io/en/8.2.0/docs_client.html) -* [Examples](https://github.com/hydrabolt/discord.js/tree/master/docs/examples) -* [GitHub](https://github.com/hydrabolt/discord.js) -* [NPM](https://www.npmjs.com/package/discord.js) -* [Related libraries](https://discordapi.com/unofficial/libs.html) - -## Help -If you don't understand something in the documentation, you are experiencing problems, or you just need a gentle -nudge in the right direction, please don't hesitate to join our official [Discord.js Server](https://discord.gg/bRCvFy9). diff --git a/node_modules/discord.js/docs/index.yml b/node_modules/discord.js/docs/index.yml deleted file mode 100644 index 4bf13c7..0000000 --- a/node_modules/discord.js/docs/index.yml +++ /dev/null @@ -1,16 +0,0 @@ -- name: General - files: - - name: Welcome - path: welcome.md - - name: Updating your code - path: updating.md - - name: FAQ - path: faq.md -- name: Examples - files: - - name: Ping - path: ping.js - - name: Avatars - path: avatars.js - - name: Webhook - path: webhook.js diff --git a/node_modules/discord.js/docs/logo.svg b/node_modules/discord.js/docs/logo.svg deleted file mode 100644 index 81feb17..0000000 --- a/node_modules/discord.js/docs/logo.svg +++ /dev/null @@ -1,19 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" standalone="no"?> -<svg xmlns="http://www.w3.org/2000/svg" version="1.1" height="100%" width="100%" viewBox="0 0 6111.4378 1102.9827"> - <g transform="translate(2539.6 -107.66)"> - <g id="logo-discord" fill="#3d3f42" transform="translate(-44.194 1175.6)"> - <path d="m-2495.4-1051.4v453.6 453.6l145.75-.37695c127.36-.3288 147.71-.58582 161.25-2.041 45.045-4.8398 76.353-11.233 111.79-22.826 44.217-14.465 83.672-35.567 118.71-63.49 13.615-10.851 40.444-37.567 50.889-50.674 37.186-46.665 61.816-98.191 78.01-163.2 23.57-94.614 23.154-219.66-1.0469-313.5-41.72-161.77-155.27-260-329.35-284.92-38.756-5.5479-34.464-5.4161-190.75-5.8086l-145.25-.3652zm161 130.09 41.75.0156c55.334.0205 78.397 1.6295 108.25 7.5566 105.75 20.995 171.57 87.554 196.39 198.59 12.878 57.6 14.716 139.6 4.5469 202.81-7.3952 45.963-21.469 87.286-40.711 119.53-12.041 20.179-33.82 45.681-51 59.719-38.627 31.563-87.98 50.255-148.73 56.326-9.5463.9541-32.361 1.7291-62.75 2.1328l-47.75.63477v-323.66-323.66z"/> - 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