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| author | Andrew Lee <alee14498@protonmail.com> | 2022-12-01 21:56:03 -0500 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2022-12-01 21:56:03 -0500 |
| commit | 894dd858c380e5ac8bcd882294f044c325ef379e (patch) | |
| tree | b275ce664f6cf48272d62835bd3010c0e71bc592 /backend/VoiceInitialization.js | |
| parent | 56573af6e6f5a839536483ea51ad1fc163f33458 (diff) | |
| download | DLAP-894dd858c380e5ac8bcd882294f044c325ef379e.tar.gz DLAP-894dd858c380e5ac8bcd882294f044c325ef379e.tar.bz2 DLAP-894dd858c380e5ac8bcd882294f044c325ef379e.zip | |
Modularized audio backend
Diffstat (limited to 'backend/VoiceInitialization.js')
| -rw-r--r-- | backend/VoiceInitialization.js | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/backend/VoiceInitialization.js b/backend/VoiceInitialization.js new file mode 100644 index 0000000..61d4734 --- /dev/null +++ b/backend/VoiceInitialization.js @@ -0,0 +1,57 @@ +/************************************************************************** + * + * DLAP Bot: A Discord bot that plays local audio tracks. + * (C) Copyright 2022 + * Programmed by Andrew Lee + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + * + ***************************************************************************/ +import { readFileSync } from 'node:fs'; +import { createAudioPlayer, joinVoiceChannel, VoiceConnectionStatus } from '@discordjs/voice'; +import { nextAudio } from './AudioControl.js'; +import { shufflePlaylist, orderPlaylist } from './QueueSystem.js'; + +const { voiceChannel, shuffle } = JSON.parse(readFileSync('./config.json', 'utf-8')); +export const player = createAudioPlayer(); +export async function voiceInit(bot) { + bot.channels.fetch(voiceChannel).then(async channel => { + const connection = joinVoiceChannel({ + channelId: channel.id, + guildId: channel.guild.id, + adapterCreator: channel.guild.voiceAdapterCreator + }); + + connection.on(VoiceConnectionStatus.Ready, async() => { + console.log('Ready to blast some beats!'); + return (shuffle === true) ? await shufflePlaylist(bot) : await orderPlaylist(bot); + }); + + connection.on(VoiceConnectionStatus.Destroyed, () => { + console.log('Destroyed the beats...'); + }); + + player.on('error', error => { + console.error(error); + nextAudio(bot); + }); + + player.on('idle', () => { + console.log('Beat has finished playing, now playing next beat...'); + nextAudio(bot); + }); + + return connection.subscribe(player); + }).catch(e => { console.error(e); }); +} |
