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+/**************************************************************************
+ *
+ * DLAP Bot: A Discord bot that plays local audio tracks.
+ * (C) Copyright 2022
+ * Programmed by Andrew Lee
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ *
+ ***************************************************************************/
+import { readFileSync } from 'node:fs';
+import { createAudioPlayer, joinVoiceChannel, VoiceConnectionStatus } from '@discordjs/voice';
+import { nextAudio } from './AudioControl.js';
+import { shufflePlaylist, orderPlaylist } from './QueueSystem.js';
+
+const { voiceChannel, shuffle } = JSON.parse(readFileSync('./config.json', 'utf-8'));
+export const player = createAudioPlayer();
+export async function voiceInit(bot) {
+ bot.channels.fetch(voiceChannel).then(async channel => {
+ const connection = joinVoiceChannel({
+ channelId: channel.id,
+ guildId: channel.guild.id,
+ adapterCreator: channel.guild.voiceAdapterCreator
+ });
+
+ connection.on(VoiceConnectionStatus.Connecting, () => {
+ console.log(`Connecting to ${channel.name}...`);
+ });
+
+ connection.on(VoiceConnectionStatus.Ready, async() => {
+ console.log('Ready to blast some beats!');
+ return (shuffle) ? await shufflePlaylist(bot) : await orderPlaylist(bot);
+ });
+
+ connection.on(VoiceConnectionStatus.Destroyed, () => {
+ console.log('Destroyed the beats...');
+ });
+
+ player.on('error', error => {
+ console.error(error);
+ nextAudio(bot);
+ });
+
+ player.on('idle', () => {
+ console.log('Beat has finished playing, now playing next beat...');
+ nextAudio(bot);
+ });
+
+ return connection.subscribe(player);
+ }).catch(e => { console.error(e); });
+}