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/**************************************************************************
*
* DLAP Bot: A Discord bot that plays local audio tracks.
* (C) Copyright 2022
* Programmed by Andrew Lee
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
***************************************************************************/
import { readFileSync } from 'node:fs';
import { createAudioPlayer, joinVoiceChannel, VoiceConnectionStatus } from '@discordjs/voice';
import { nextAudio } from './AudioControl.js';
import { shufflePlaylist, orderPlaylist } from './QueueSystem.js';
import { votes } from '../Utilities/Voting.js';
const { voiceChannel, shuffle } = JSON.parse(readFileSync('./config.json', 'utf-8'));
export const player = createAudioPlayer();
export async function voiceInit(bot) {
bot.channels.fetch(voiceChannel).then(async channel => {
const connection = joinVoiceChannel({
channelId: channel.id,
guildId: channel.guild.id,
adapterCreator: channel.guild.voiceAdapterCreator
});
connection.on(VoiceConnectionStatus.Connecting, () => {
console.log(`Connecting to ${channel.name}...`);
});
const networkStateChangeHandler = (oldNetworkState, newNetworkState) => {
const newUdp = Reflect.get(newNetworkState, 'udp');
clearInterval(newUdp?.keepAliveInterval);
};
connection.on('stateChange', (oldState, newState) => {
Reflect.get(oldState, 'networking')?.off('stateChange', networkStateChangeHandler);
Reflect.get(newState, 'networking')?.on('stateChange', networkStateChangeHandler);
});
connection.on(VoiceConnectionStatus.Ready, async() => {
console.log('Ready to blast some beats!');
return (shuffle) ? await shufflePlaylist(bot) : await orderPlaylist(bot);
});
connection.on(VoiceConnectionStatus.Destroyed, () => {
console.log('Destroyed the beats...');
});
player.on('error', error => {
console.error(error);
nextAudio(bot);
});
player.on('idle', () => {
console.log('Beat has finished playing, now playing next beat...');
votes.clear();
nextAudio(bot);
});
return connection.subscribe(player);
}).catch(e => { console.error(e); });
}
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