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/**************************************************************************
*
* DLAP Bot: A Discord bot that plays local audio tracks.
* (C) Copyright 2022
* Programmed by Andrew Lee
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
***************************************************************************/
import { EmbedBuilder, SlashCommandBuilder } from 'discord.js';
import { parseFile } from 'music-metadata';
import { audio, metadataEmpty, duration, audioTitle, currentTrack } from '../AudioBackend/PlayAudio.js';
import { files, playerState } from '../AudioBackend/AudioControl.js';
import { votes } from '../Utilities/Voting.js';
export default {
data: new SlashCommandBuilder()
.setName('status')
.setDescription('Checks what audio file is playing currently'),
async execute(interaction, bot) {
if (!interaction.member.voice.channel) return await interaction.reply({ content: 'You need to be in a voice channel to use this command.', ephemeral: true });
let audioID = currentTrack;
audioID++;
let audioName;
// Get the members of the voice channel who have not voted yet
const voiceChannel = interaction.member.voice.channel;
const members = voiceChannel.members.filter(m => !votes.has(m.id));
// Calculate the number of votes required to skip the audio track
const votesRequired = Math.ceil((members.size - votes.size) / 2);
if (audioID >= files.length) {
audioName = 'Playlist Finished';
} else {
audioName = files[audioID];
if (!metadataEmpty) {
try {
const { common } = await parseFile('music/' + audioName);
audioName = common.title;
} catch (error) {
console.error(error.message);
}
} else {
audioName = audioName.split('.').slice(0, -1).join('.');
}
}
const controlEmbed = new EmbedBuilder()
.setAuthor({ name: `${bot.user.username} Status`, iconURL: bot.user.avatarURL() })
.addFields(
{ name: 'State', value: `${playerState}` },
{ name: 'Tracks', value: `${audioID}/${files.length}` },
{ name: 'Duration', value: `${duration}` },
{ name: 'Votes Needed', value: `${votesRequired}` }
)
.setColor('#0066ff');
if (metadataEmpty) {
controlEmbed.addFields(
{ name: 'Currently Playing', value: `${audio}` },
{ name: 'Up Next', value: `${audioName}` }
);
} else {
controlEmbed.addFields(
{ name: 'Currently Playing', value: `${audioTitle}` },
{ name: 'Up Next', value: `${audioName}` }
);
}
interaction.reply({ embeds: [controlEmbed] });
}
};
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