1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
|
/**************************************************************************
*
* DLAP Bot: A Discord bot that plays local audio tracks.
* (C) Copyright 2022
* Programmed by Andrew Lee
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
***************************************************************************/
import { readdirSync, readFileSync } from 'node:fs';
import { shufflePlaylist, orderPlaylist } from './QueueSystem.js';
import { playAudio, currentTrack, updatePlaylist } from './PlayAudio.js';
import { player } from './VoiceInitialization.js';
import { destroyAudio } from './Shutdown.js';
const { shuffle, repeat } = JSON.parse(readFileSync('./config.json', 'utf-8'));
export const files = readdirSync('music');
export let playerState;
export let isAudioStatePaused;
let totalTrack = files.length;
async function repeatCheck(bot) {
if (repeat) {
console.log('All beats in the playlist has finished, repeating beats...');
totalTrack = files.length;
return (shuffle) ? await shufflePlaylist(bot) : await orderPlaylist(bot);
} else {
console.log('All beats in the playlist has finished.');
updatePlaylist('stop');
audioState(2);
}
}
export async function nextAudio(bot) {
totalTrack--;
if (currentTrack >= totalTrack) {
await repeatCheck(bot);
} else {
updatePlaylist('next');
return await playAudio(bot);
}
}
export async function previousAudio(bot, interaction) {
totalTrack++;
if (currentTrack <= 0) {
return await interaction.reply({ content: 'You are at the beginning of the playlist, cannot go further than this', ephemeral: true });
} else {
await interaction.reply({ content: 'Playing previous music', ephemeral: true });
player.stop();
updatePlaylist('back');
return await playAudio(bot);
}
}
export function toggleAudioState() {
if (isAudioStatePaused) {
audioState(0);
} else {
audioState(1);
}
}
export function audioState(state) {
switch (state) {
case 0:
playerState = 'Playing';
isAudioStatePaused = false;
player.unpause();
break;
case 1:
playerState = 'Paused';
isAudioStatePaused = true;
player.pause();
break;
case 2:
playerState = 'Stopped';
totalTrack = files.length;
isAudioStatePaused = true;
player.stop();
break;
}
}
|