1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
|
/**************************************************************************
*
* DLAP Bot: A Discord bot that plays local audio tracks.
* (C) Copyright 2022
* Programmed by Andrew Lee
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
***************************************************************************/
import { Client, GatewayIntentBits, EmbedBuilder, Collection, version, InteractionType } from 'discord.js';
import { voiceInit } from './AudioBackend.js';
import { readdirSync, readFileSync } from 'node:fs';
import { webServer } from './WebStream.js';
// import config from './config.json' assert { type: 'json' } Not supported by ESLint yet
const { token, statusChannel, voiceChannel, shuffle } = JSON.parse(readFileSync('./config.json'));
const bot = new Client({ intents: [GatewayIntentBits.Guilds, GatewayIntentBits.GuildMessages, GatewayIntentBits.GuildVoiceStates ]});
bot.login(token);
// webServer();
/**
* Project Ideas:
* Audio streaming
* Metadata support
* m3u support
* Custom string support
* Non repeat support
* Modularizing AudioBackend
*/
// Slash Command Handler
bot.commands = new Collection();
const commandFiles = readdirSync('./commands').filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const { default: command } = await import(`./commands/${file}`);
bot.commands.set(command.data.name, command);
}
bot.once('ready', async() => {
console.log('Bot is ready!');
console.log(`Logged in as ${bot.user.tag}!`);
console.log(`Running on Discord.JS ${version}`);
console.log(`Voice Channel: ${voiceChannel}`);
console.log(`Status Channel: ${statusChannel}`);
console.log(`Shuffle enabled: ${shuffle}`);
// Set bots' presence
bot.user.setPresence({
activities: [{
name: 'some beats',
type: 'LISTENING'
}],
status: 'online'
});
const activity = bot.presence.activities[0];
console.log(`Updated bot presence to "${activity.name}"`);
// Send bots' status to channel
const readyEmbed = new EmbedBuilder()
.setAuthor({ name: bot.user.username, iconURL: bot.user.avatarURL() })
.setDescription('Starting bot...')
.setColor('#0066ff');
const channel = bot.channels.cache.get(statusChannel);
if (!channel) return console.error('The status channel does not exist! Skipping.');
await channel.send({ embeds: [readyEmbed] });
return await voiceInit(bot);
});
bot.on('interactionCreate', async interaction => {
if (!interaction.type === InteractionType.ApplicationCommand) return;
const command = bot.commands.get(interaction.commandName);
if (!command) return;
try {
await command.execute(interaction, bot);
} catch (e) {
console.error(e);
if (e == null) {
await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
} else {
await interaction.reply({ content: `There was an error while executing this command!\nShare this to the bot owner!\n\nDetails:\`\`\`${e}\`\`\``, ephemeral: true });
}
}
});
|