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local type = type
local colour_lookup = {}
for i = 0, 16 do
colour_lookup[2 ^ i] = string.format("%x", i)
end
function create(original)
if not original then original = term.current() end
local text = {}
local text_colour = {}
local back_colour = {}
local palette = {}
local cursor_x, cursor_y = 1, 1
local scroll_offset = 0
local scroll_cursor_y = cursor_y
local cursor_blink = false
local cur_text_colour = "0"
local cur_back_colour = "f"
local sizeX, sizeY = original.getSize()
local color = original.isColor()
local max_scrollback = 100
local bubble, delegate = true, nil
local cursor_threshold = 0
local redirect = {}
if original.getPaletteColour then
for i = 0, 15 do
local c = 2 ^ i
palette[c] = { original.getPaletteColour(c) }
end
end
local function trim()
if max_scrollback > -1 then
while scroll_offset > max_scrollback do
table.remove(text, 1)
table.remove(text_colour, 1)
table.remove(back_colour, 1)
scroll_offset = scroll_offset - 1
end
end
scroll_cursor_y = scroll_offset + cursor_y
end
function redirect.write(writeText)
if delegate then return delegate.write(writeText) end
writeText = tostring(writeText)
if bubble then original.write(writeText) end
local pos = cursor_x
-- If we're off the screen then just emulate a write
if cursor_y > sizeY or cursor_y < 1 then
cursor_x = pos + #writeText
return
end
if pos + #writeText <= 1 or pos > sizeX then
-- If we're too far off the left then skip.
cursor_x = pos + #writeText
return
elseif pos < 1 then
-- Adjust text to fit on screen starting at one.
writeText = string.sub(writeText, -pos + 2)
pos = 1
end
local lineText = text[scroll_cursor_y]
local lineColor = text_colour[scroll_cursor_y]
local lineBack = back_colour[scroll_cursor_y]
local preStop = pos - 1
local preStart = math.min(1, preStop)
local postStart = pos + #writeText
local postStop = sizeX
local sub, rep = string.sub, string.rep
text[scroll_cursor_y] = sub(lineText, preStart, preStop) .. writeText .. sub(lineText, postStart, postStop)
text_colour[scroll_cursor_y] = sub(lineColor, preStart, preStop) .. rep(cur_text_colour, #writeText) .. sub(lineColor, postStart, postStop)
back_colour[scroll_cursor_y] = sub(lineBack, preStart, preStop) .. rep(cur_back_colour, #writeText) .. sub(lineBack, postStart, postStop)
cursor_x = pos + #writeText
end
function redirect.blit(writeText, writeFore, writeBack)
if delegate then return delegate.blit(writeText, writeFore, writeBack) end
if type(writeText) ~= "string" then error("bad argument #1 (expected string, got " .. type(writeText) .. ")", 2) end
if type(writeFore) ~= "string" then error("bad argument #2 (expected string, got " .. type(writeFore) .. ")", 2) end
if type(writeBack) ~= "string" then error("bad argument #3 (expected string, got " .. type(writeBack) .. ")", 2) end
if #writeFore ~= #writeText or #writeBack ~= #writeText then error("Arguments must be the same length", 2) end
if bubble then original.blit(writeText, writeFore, writeBack) end
local pos = cursor_x
-- If we're off the screen then just emulate a write
if cursor_y > sizeY or cursor_y < 1 then
cursor_x = pos + #writeText
return
end
if pos + #writeText <= 1 then
--skip entirely.
cursor_x = pos + #writeText
return
elseif pos < 1 then
--adjust text to fit on screen starting at one.
writeText = string.sub(writeText, math.abs(cursor_x) + 2)
writeFore = string.sub(writeFore, math.abs(cursor_x) + 2)
writeBack = string.sub(writeBack, math.abs(cursor_x) + 2)
cursor_x = 1
elseif pos > sizeX then
--if we're off the edge to the right, skip entirely.
cursor_x = pos + #writeText
return
else
writeText = writeText
end
local lineText = text[scroll_cursor_y]
local lineColor = text_colour[scroll_cursor_y]
local lineBack = back_colour[scroll_cursor_y]
local preStop = cursor_x - 1
local preStart = math.min(1, preStop)
local postStart = cursor_x + #writeText
local postStop = sizeX
local sub = string.sub
text[scroll_cursor_y] = sub(lineText, preStart, preStop) .. writeText .. sub(lineText, postStart, postStop)
text_colour[scroll_cursor_y] = sub(lineColor, preStart, preStop) .. writeFore .. sub(lineColor, postStart, postStop)
back_colour[scroll_cursor_y] = sub(lineBack, preStart, preStop) .. writeBack .. sub(lineBack, postStart, postStop)
cursor_x = pos + #writeText
end
function redirect.clear()
if delegate then return delegate.clear() end
if cursor_threshold > 0 then
return redirect.beginPrivateMode().clear()
end
local text_line = (" "):rep(sizeX)
local fore_line = cur_text_colour:rep(sizeX)
local back_line = cur_back_colour:rep(sizeX)
for i = scroll_offset + 1, sizeY + scroll_offset do
text[i] = text_line
text_colour[i] = fore_line
back_colour[i] = back_line
end
if bubble then return original.clear() end
end
function redirect.clearLine()
if delegate then return delegate.clearLine() end
-- If we're off the screen then just emulate a clearLine
if cursor_y > sizeY or cursor_y < 1 then
return
end
text[scroll_cursor_y] = string.rep(" ", sizeX)
text_colour[scroll_cursor_y] = string.rep(cur_text_colour, sizeX)
back_colour[scroll_cursor_y] = string.rep(cur_back_colour, sizeX)
if bubble then return original.clearLine() end
end
function redirect.getCursorPos()
if delegate then return delegate.getCursorPos() end
return cursor_x, cursor_y
end
function redirect.setCursorPos(x, y)
if delegate then return delegate.setCursorPos(x, y) end
if type(x) ~= "number" then error("bad argument #1 (expected number, got " .. type(x) .. ")", 2) end
if type(y) ~= "number" then error("bad argument #2 (expected number, got " .. type(y) .. ")", 2) end
local new_y = math.floor(y)
if new_y >= 1 and new_y < cursor_threshold then
-- If we're writing within a protected region then start a private buffer
return redirect.beginPrivateMode().setCursorPos(x, y)
end
cursor_x = math.floor(x)
cursor_y = new_y
scroll_cursor_y = new_y + scroll_offset
if bubble then return original.setCursorPos(x, y) end
end
function redirect.setCursorBlink(b)
if delegate then return delegate.setCursorBlink(b) end
if type(b) ~= "boolean" then error("bad argument #1 (expected boolean, got " .. type(b) .. ")", 2) end
cursor_blink = b
if bubble then return original.setCursorBlink(b) end
end
function redirect.getSize()
if delegate then return delegate.getSize() end
return sizeX, sizeY
end
function redirect.scroll(n)
if delegate then return delegate.scroll(n) end
if type(n) ~= "number" then error("bad argument #1 (expected number, got " .. type(n) .. ")", 2) end
if n > 0 then
scroll_offset = scroll_offset + n
for i = sizeY + scroll_offset - n + 1, sizeY + scroll_offset do
text[i] = string.rep(" ", sizeX)
text_colour[i] = string.rep(cur_text_colour, sizeX)
back_colour[i] = string.rep(cur_back_colour, sizeX)
end
trim()
elseif n < 0 then
for i = sizeY + scroll_cursor_y, math.abs(n) + 1 + scroll_cursor_y, -1 do
if text[i + n] then
text[i] = text[i + n]
text_colour[i] = text_colour[i + n]
back_colour[i] = back_colour[i + n]
end
end
for i = scroll_cursor_y, math.abs(n) + scroll_cursor_y do
text[i] = string.rep(" ", sizeX)
text_colour[i] = string.rep(cur_text_colour, sizeX)
back_colour[i] = string.rep(cur_back_colour, sizeX)
end
end
cursor_threshold = cursor_threshold - n
if bubble then return original.scroll(n) end
end
function redirect.setTextColour(clr)
if delegate then return delegate.setTextColour(clr) end
if type(clr) ~= "number" then error("bad argument #1 (expected number, got " .. type(clr) .. ")", 2) end
cur_text_colour = colour_lookup[clr] or error("Invalid colour (got " .. clr .. ")" , 2)
if bubble then return original.setTextColour(clr) end
end
redirect.setTextColor = redirect.setTextColour
function redirect.setBackgroundColour(clr)
if delegate then return delegate.setBackgroundColour(clr) end
if type(clr) ~= "number" then error("bad argument #1 (expected number, got " .. type(clr) .. ")", 2) end
cur_back_colour = colour_lookup[clr] or error("Invalid colour (got " .. clr .. ")" , 2)
if bubble then return original.setBackgroundColour(clr) end
end
redirect.setBackgroundColor = redirect.setBackgroundColour
function redirect.isColour()
if delegate then return delegate.isColour() end
return color == true
end
redirect.isColor = redirect.isColour
function redirect.getTextColour()
if delegate then return delegate.getTextColour() end
return 2 ^ tonumber(cur_text_colour, 16)
end
redirect.getTextColor = redirect.getTextColour
function redirect.getBackgroundColour()
if delegate then return delegate.getBackgroundColour() end
return 2 ^ tonumber(cur_back_colour, 16)
end
redirect.getBackgroundColor = redirect.getBackgroundColour
if original.getPaletteColour then
function redirect.setPaletteColour(colour, r, g, b)
if delegate then return delegate.setPaletteColour(colour, r, g, b) end
local palcol = palette[colour]
if not palcol then error("Invalid colour (got " .. tostring(colour) .. ")", 2) end
if type(r) == "number" and g == nil and b == nil then
palcol[1], palcol[2], palcol[3] = colours.rgb8(r)
else
if type(r) ~= "number" then error("bad argument #2 (expected number, got " .. type(r) .. ")", 2) end
if type(g) ~= "number" then error("bad argument #3 (expected number, got " .. type(g) .. ")", 2) end
if type(b) ~= "number" then error("bad argument #4 (expected number, got " .. type(b) .. ")", 2) end
palcol[1], palcol[2], palcol[3] = r, g, b
end
if bubble then return original.setPaletteColour(colour, r, g, b) end
end
redirect.setPaletteColor = redirect.setPaletteColour
function redirect.getPaletteColour(colour)
if delegate then return delegate.getPaletteColour(colour) end
local palcol = palette[colour]
if not palcol then error("Invalid colour (got " .. tostring(colour) .. ")", 2) end
return palcol[1], palcol[2], palcol[3]
end
redirect.getPaletteColor = redirect.getPaletteColour
end
function redirect.draw(offset, clear)
if delegate then return end
if original.getPaletteColour then
for colour, pal in pairs(palette) do
original.setPaletteColour(colour, pal[1], pal[2], pal[3])
end
end
original.setTextColour(2 ^ tonumber(cur_text_colour, 16))
original.setBackgroundColor(2 ^ tonumber(cur_back_colour, 16))
if clear then original.clear() end
local original = original
local scroll_offset = scroll_offset + (offset or 0)
for i = 1, sizeY do
original.setCursorPos(1, i)
local yOffset = scroll_offset + i
original.blit(text[yOffset], text_colour[yOffset], back_colour[yOffset])
end
original.setCursorPos(cursor_x, cursor_y - offset)
original.setCursorBlink(cursor_blink)
end
function redirect.bubble(b)
bubble = b
end
function redirect.setCursorThreshold(y)
cursor_threshold = y
end
function redirect.endPrivateMode(redraw)
if delegate then
local old_delegate = delegate
delegate = nil
redirect.draw(0)
-- If we should redraw the old buffer then blit it to the canvas
if redraw then
if cursor_threshold > 0 then
redirect.scroll(cursor_threshold)
end
old_delegate.draw(redirect)
end
end
end
function redirect.beginPrivateMode()
if not delegate then
delegate = blit_window.create(original)
for y = 1, sizeY do
delegate.setCursorPos(1, y)
delegate.blit(text[y + scroll_offset], text_colour[y + scroll_offset], back_colour[y + scroll_offset])
end
delegate.setCursorPos(cursor_x, cursor_y)
delegate.setCursorBlink(cursor_blink)
delegate.setTextColour(2 ^ tonumber(cur_text_colour, 16))
delegate.setBackgroundColor(2 ^ tonumber(cur_back_colour, 16))
if original.getPaletteColour then
for i = 0, 15 do
local palcol = palette[2 ^ i]
delegate.setPaletteColour(2 ^ i, palcol[1], palcol[2], palcol[3])
end
end
end
return delegate
end
function redirect.isPrivateMode()
return delegate ~= nil
end
function redirect.getTotalHeight() return scroll_offset end
function redirect.setMaxScrollback(n)
local old_scrollback = max_scrollback
max_scrollback = n
if old_scrollback > max_scrollback then trim() end
end
function redirect.updateSize()
-- Update the delegate window.
if delegate then delegate.updateSize() end
-- If nothing has changed then just skip.
local new_x, new_y = original.getSize()
if new_x == sizeX and new_y == sizeY then return end
-- If we have an insufficient number of lines then add some in.
local total_height = #text
-- For any existing lines, trim them
for y = 1, total_height do
if new_x < sizeX then
text[y] = text[y]:sub(1, new_x)
text_colour[y] = text_colour[y]:sub(1, new_x)
back_colour[y] = back_colour[y]:sub(1, new_x)
elseif new_x > sizeX then
text[y] = text[y] .. (" "):rep(new_x - sizeX)
text_colour[y] = text_colour[y] .. cur_text_colour:rep(new_x - sizeX)
back_colour[y] = back_colour[y] .. cur_back_colour:rep(new_x - sizeX)
end
end
if new_y > sizeY then
-- Append any new lines we might need.
local text_line = (" "):rep(new_x)
local fore_line = cur_text_colour:rep(new_x)
local back_line = cur_back_colour:rep(new_x)
for y = total_height + 1, new_y do
text[y] = text_line
text_colour[y] = fore_line
back_colour[y] = back_line
end
elseif new_y < sizeY then
-- Move the cursor "up" the screen, as we're going to scroll the rest of
-- the terminal up.
-- Note, this is a little ugly (we lose the top of the screen even if we)
-- don't need to, but it's the best we can do for now.
cursor_y = cursor_y - sizeY + new_y
end
sizeX = new_x
sizeY = new_y
-- Update the scroll offset. For now we just go back to the bottom
scroll_offset = #text - sizeY
scroll_cursor_y = scroll_offset + cursor_y
trim()
end
redirect.clear()
return redirect
end
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