diff options
| author | Andrew Lee <alee14498@protonmail.com> | 2022-08-05 20:27:02 -0400 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2022-08-05 20:27:02 -0400 |
| commit | 0fdf6eebba1723f3d05e668d78bdc7669e679486 (patch) | |
| tree | ea0c7dea2bb5eb756579745381e5abfca95f7fa3 /game/Characters/Player | |
| parent | 931d187c762011cefefe273241e209ef08a58ccf (diff) | |
| download | frivolous-run-0fdf6eebba1723f3d05e668d78bdc7669e679486.tar.gz frivolous-run-0fdf6eebba1723f3d05e668d78bdc7669e679486.tar.bz2 frivolous-run-0fdf6eebba1723f3d05e668d78bdc7669e679486.zip | |
Fixed switching scene problem
Diffstat (limited to 'game/Characters/Player')
| -rw-r--r-- | game/Characters/Player/Player.gd | 34 | ||||
| -rw-r--r-- | game/Characters/Player/Player.tscn | 38 |
2 files changed, 0 insertions, 72 deletions
diff --git a/game/Characters/Player/Player.gd b/game/Characters/Player/Player.gd deleted file mode 100644 index f764015..0000000 --- a/game/Characters/Player/Player.gd +++ /dev/null @@ -1,34 +0,0 @@ -extends KinematicBody2D - -const UP = Vector2(0,-1) -export var GRAVITY = 20 -export var MAXFALLSPEED = 200 -export var MAXSPEED = 80 -export var JUMPFORCE = 300 -export var ACCEL = 10 - -var motion = Vector2() - -# Called when the node enters the scene tree for the first time. -func _ready(): - pass # Replace with function body. - - -func _physics_process(_delta): - - motion.y += GRAVITY - - if motion.y > MAXFALLSPEED: - motion.y = MAXFALLSPEED - - if is_on_floor(): - if Input.is_action_just_released("jump"): - motion.y = -JUMPFORCE - pass - - motion.x = clamp(motion.x,-MAXSPEED,MAXSPEED) - - motion.x += ACCEL - motion = move_and_slide(motion,UP) - - pass diff --git a/game/Characters/Player/Player.tscn b/game/Characters/Player/Player.tscn deleted file mode 100644 index a7ee0e4..0000000 --- a/game/Characters/Player/Player.tscn +++ /dev/null @@ -1,38 +0,0 @@ -[gd_scene load_steps=4 format=2] - -[ext_resource path="res://assets/images/white.png" type="Texture" id=2] - -[sub_resource type="GDScript" id=2] -script/source = "extends KinematicBody2D - - -# Declare member variables here. Examples: -# var a = 2 -# var b = \"text\" - - -# Called when the node enters the scene tree for the first time. -func _ready(): - pass # Replace with function body. - - -# Called every frame. 'delta' is the elapsed time since the previous frame. -#func _process(delta): -# pass -" - -[sub_resource type="RectangleShape2D" id=1] -extents = Vector2( 160, 160 ) - -[node name="Player" type="KinematicBody2D"] -script = SubResource( 2 ) - -[node name="White" type="Sprite" parent="."] -position = Vector2( -4.76837e-07, 0 ) -scale = Vector2( 20, 20 ) -texture = ExtResource( 2 ) - -[node name="CollisionShape2D" type="CollisionShape2D" parent="."] -shape = SubResource( 1 ) - -[node name="Camera2D" type="Camera2D" parent="."] |
