aboutsummaryrefslogtreecommitdiff
path: root/game/Characters/Player
diff options
context:
space:
mode:
authorAndrew Lee <alee14498@protonmail.com>2022-08-05 20:27:02 -0400
committerAndrew Lee <alee14498@protonmail.com>2022-08-05 20:27:02 -0400
commit0fdf6eebba1723f3d05e668d78bdc7669e679486 (patch)
treeea0c7dea2bb5eb756579745381e5abfca95f7fa3 /game/Characters/Player
parent931d187c762011cefefe273241e209ef08a58ccf (diff)
downloadfrivolous-run-0fdf6eebba1723f3d05e668d78bdc7669e679486.tar.gz
frivolous-run-0fdf6eebba1723f3d05e668d78bdc7669e679486.tar.bz2
frivolous-run-0fdf6eebba1723f3d05e668d78bdc7669e679486.zip
Fixed switching scene problem
Diffstat (limited to 'game/Characters/Player')
-rw-r--r--game/Characters/Player/Player.gd34
-rw-r--r--game/Characters/Player/Player.tscn38
2 files changed, 0 insertions, 72 deletions
diff --git a/game/Characters/Player/Player.gd b/game/Characters/Player/Player.gd
deleted file mode 100644
index f764015..0000000
--- a/game/Characters/Player/Player.gd
+++ /dev/null
@@ -1,34 +0,0 @@
-extends KinematicBody2D
-
-const UP = Vector2(0,-1)
-export var GRAVITY = 20
-export var MAXFALLSPEED = 200
-export var MAXSPEED = 80
-export var JUMPFORCE = 300
-export var ACCEL = 10
-
-var motion = Vector2()
-
-# Called when the node enters the scene tree for the first time.
-func _ready():
- pass # Replace with function body.
-
-
-func _physics_process(_delta):
-
- motion.y += GRAVITY
-
- if motion.y > MAXFALLSPEED:
- motion.y = MAXFALLSPEED
-
- if is_on_floor():
- if Input.is_action_just_released("jump"):
- motion.y = -JUMPFORCE
- pass
-
- motion.x = clamp(motion.x,-MAXSPEED,MAXSPEED)
-
- motion.x += ACCEL
- motion = move_and_slide(motion,UP)
-
- pass
diff --git a/game/Characters/Player/Player.tscn b/game/Characters/Player/Player.tscn
deleted file mode 100644
index a7ee0e4..0000000
--- a/game/Characters/Player/Player.tscn
+++ /dev/null
@@ -1,38 +0,0 @@
-[gd_scene load_steps=4 format=2]
-
-[ext_resource path="res://assets/images/white.png" type="Texture" id=2]
-
-[sub_resource type="GDScript" id=2]
-script/source = "extends KinematicBody2D
-
-
-# Declare member variables here. Examples:
-# var a = 2
-# var b = \"text\"
-
-
-# Called when the node enters the scene tree for the first time.
-func _ready():
- pass # Replace with function body.
-
-
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-#func _process(delta):
-# pass
-"
-
-[sub_resource type="RectangleShape2D" id=1]
-extents = Vector2( 160, 160 )
-
-[node name="Player" type="KinematicBody2D"]
-script = SubResource( 2 )
-
-[node name="White" type="Sprite" parent="."]
-position = Vector2( -4.76837e-07, 0 )
-scale = Vector2( 20, 20 )
-texture = ExtResource( 2 )
-
-[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
-shape = SubResource( 1 )
-
-[node name="Camera2D" type="Camera2D" parent="."]