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authorAndrew Lee <alee14498@protonmail.com>2022-08-06 15:15:55 -0400
committerAndrew Lee <alee14498@protonmail.com>2022-08-06 15:15:55 -0400
commite47a732cb6b9a117faf7662170ced55e86da4add (patch)
tree37e4d0ce4ab47d5bbb0f9508b3875a78b44b4fa1 /game/FPS.gd
parentf38880a49047aeea9ff55a3f1fd13701688ca56f (diff)
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New credits, music
Diffstat (limited to 'game/FPS.gd')
-rw-r--r--game/FPS.gd9
1 files changed, 0 insertions, 9 deletions
diff --git a/game/FPS.gd b/game/FPS.gd
index 8b4c50f..688437d 100644
--- a/game/FPS.gd
+++ b/game/FPS.gd
@@ -1,16 +1,7 @@
extends Label
-
-# Declare member variables here. Examples:
-# var a = 2
-# var b = "text"
-
-
-# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
-
-# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta: float) -> void:
set_text("FPS " + String(Engine.get_frames_per_second()))