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authorAndrew Lee <alee14498@protonmail.com>2023-06-24 18:02:46 -0400
committerAndrew Lee <alee14498@protonmail.com>2023-06-24 23:46:57 -0400
commitdbb42c99e07320bc20d77cdbe404a8071c0a522e (patch)
tree9e3d4094061c800e52897bfaa117a3608c648f2a /game/Pause.gd
parent9541a472e0b38369d169ad3f7bb250a8127bc471 (diff)
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Ported game to Godot 4; Major changes
Diffstat (limited to 'game/Pause.gd')
-rw-r--r--game/Pause.gd22
1 files changed, 0 insertions, 22 deletions
diff --git a/game/Pause.gd b/game/Pause.gd
deleted file mode 100644
index e04e94d..0000000
--- a/game/Pause.gd
+++ /dev/null
@@ -1,22 +0,0 @@
-extends Control
-
-func _input(event):
- if event.is_action_pressed("pause"):
- var new_pause_state = not get_tree().paused
- get_tree().paused = new_pause_state
- visible = new_pause_state
-
-
-func _on_Resume_pressed():
- var new_pause_state = not get_tree().paused
- get_tree().paused = new_pause_state
- visible = new_pause_state
-
-func _on_Mute_pressed():
- var player = get_node("../../AudioStreamPlayer")
- var player_paused = not player.stream_paused
- player.stream_paused = player_paused
-
-func _on_Quit_pressed():
- get_tree().quit()
-