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| author | Andrew Lee <alee14498@protonmail.com> | 2023-06-24 18:02:46 -0400 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2023-06-24 23:46:57 -0400 |
| commit | dbb42c99e07320bc20d77cdbe404a8071c0a522e (patch) | |
| tree | 9e3d4094061c800e52897bfaa117a3608c648f2a /game/characters/victor | |
| parent | 9541a472e0b38369d169ad3f7bb250a8127bc471 (diff) | |
| download | frivolous-run-dbb42c99e07320bc20d77cdbe404a8071c0a522e.tar.gz frivolous-run-dbb42c99e07320bc20d77cdbe404a8071c0a522e.tar.bz2 frivolous-run-dbb42c99e07320bc20d77cdbe404a8071c0a522e.zip | |
Ported game to Godot 4; Major changes
Diffstat (limited to 'game/characters/victor')
| -rw-r--r-- | game/characters/victor/Victor.gd | 21 | ||||
| -rw-r--r-- | game/characters/victor/Victor.tscn | 29 |
2 files changed, 37 insertions, 13 deletions
diff --git a/game/characters/victor/Victor.gd b/game/characters/victor/Victor.gd index 7d8259f..725babe 100644 --- a/game/characters/victor/Victor.gd +++ b/game/characters/victor/Victor.gd @@ -1,7 +1,18 @@ -extends KinematicBody2D +extends CharacterBody2D -var speed = 100 -var velocity = Vector2(0, 0) +var SPEED = 100 +var gravity = ProjectSettings.get_setting("physics/2d/default_gravity") +var player -func _physics_process(_delta): - pass +func _physics_process(delta): + velocity.y += gravity * delta + player = get_node("../Player") + var direction = (player.position - self.position).normalized() + velocity.x = direction.x * SPEED + move_and_slide() + + +func _on_player_collision_body_entered(body): + if body.name == "Player": + print("Killed player") + Stats.playerdead == true diff --git a/game/characters/victor/Victor.tscn b/game/characters/victor/Victor.tscn index 1cd8f7a..ecfe876 100644 --- a/game/characters/victor/Victor.tscn +++ b/game/characters/victor/Victor.tscn @@ -1,14 +1,27 @@ -[gd_scene load_steps=3 format=2] +[gd_scene load_steps=5 format=3 uid="uid://dfomf55bood4b"] -[ext_resource path="res://assets/images/blue.png" type="Texture" id=1] +[ext_resource type="Texture2D" uid="uid://cb2ak3trl37at" path="res://assets/images/blue.png" id="1"] +[ext_resource type="Script" path="res://game/characters/victor/Victor.gd" id="1_gw1mn"] -[sub_resource type="RectangleShape2D" id=1] -extents = Vector2( 8, 8 ) +[sub_resource type="RectangleShape2D" id="1"] +size = Vector2(16, 16) -[node name="Victor" type="KinematicBody2D"] +[sub_resource type="RectangleShape2D" id="RectangleShape2D_sxbpr"] +size = Vector2(18, 17) -[node name="Sprite" type="Sprite" parent="."] -texture = ExtResource( 1 ) +[node name="Victor" type="CharacterBody2D"] +script = ExtResource("1_gw1mn") + +[node name="Sprite2D" type="Sprite2D" parent="."] +texture = ExtResource("1") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] -shape = SubResource( 1 ) +shape = SubResource("1") + +[node name="PlayerCollision" type="Area2D" parent="."] + +[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerCollision"] +position = Vector2(0, -0.5) +shape = SubResource("RectangleShape2D_sxbpr") + +[connection signal="body_entered" from="PlayerCollision" to="." method="_on_player_collision_body_entered"] |
