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authorAndrew Lee <alee14498@protonmail.com>2023-06-24 18:02:46 -0400
committerAndrew Lee <alee14498@protonmail.com>2023-06-24 23:46:57 -0400
commitdbb42c99e07320bc20d77cdbe404a8071c0a522e (patch)
tree9e3d4094061c800e52897bfaa117a3608c648f2a /game/characters/victor
parent9541a472e0b38369d169ad3f7bb250a8127bc471 (diff)
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Ported game to Godot 4; Major changes
Diffstat (limited to 'game/characters/victor')
-rw-r--r--game/characters/victor/Victor.gd21
-rw-r--r--game/characters/victor/Victor.tscn29
2 files changed, 37 insertions, 13 deletions
diff --git a/game/characters/victor/Victor.gd b/game/characters/victor/Victor.gd
index 7d8259f..725babe 100644
--- a/game/characters/victor/Victor.gd
+++ b/game/characters/victor/Victor.gd
@@ -1,7 +1,18 @@
-extends KinematicBody2D
+extends CharacterBody2D
-var speed = 100
-var velocity = Vector2(0, 0)
+var SPEED = 100
+var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
+var player
-func _physics_process(_delta):
- pass
+func _physics_process(delta):
+ velocity.y += gravity * delta
+ player = get_node("../Player")
+ var direction = (player.position - self.position).normalized()
+ velocity.x = direction.x * SPEED
+ move_and_slide()
+
+
+func _on_player_collision_body_entered(body):
+ if body.name == "Player":
+ print("Killed player")
+ Stats.playerdead == true
diff --git a/game/characters/victor/Victor.tscn b/game/characters/victor/Victor.tscn
index 1cd8f7a..ecfe876 100644
--- a/game/characters/victor/Victor.tscn
+++ b/game/characters/victor/Victor.tscn
@@ -1,14 +1,27 @@
-[gd_scene load_steps=3 format=2]
+[gd_scene load_steps=5 format=3 uid="uid://dfomf55bood4b"]
-[ext_resource path="res://assets/images/blue.png" type="Texture" id=1]
+[ext_resource type="Texture2D" uid="uid://cb2ak3trl37at" path="res://assets/images/blue.png" id="1"]
+[ext_resource type="Script" path="res://game/characters/victor/Victor.gd" id="1_gw1mn"]
-[sub_resource type="RectangleShape2D" id=1]
-extents = Vector2( 8, 8 )
+[sub_resource type="RectangleShape2D" id="1"]
+size = Vector2(16, 16)
-[node name="Victor" type="KinematicBody2D"]
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_sxbpr"]
+size = Vector2(18, 17)
-[node name="Sprite" type="Sprite" parent="."]
-texture = ExtResource( 1 )
+[node name="Victor" type="CharacterBody2D"]
+script = ExtResource("1_gw1mn")
+
+[node name="Sprite2D" type="Sprite2D" parent="."]
+texture = ExtResource("1")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
-shape = SubResource( 1 )
+shape = SubResource("1")
+
+[node name="PlayerCollision" type="Area2D" parent="."]
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerCollision"]
+position = Vector2(0, -0.5)
+shape = SubResource("RectangleShape2D_sxbpr")
+
+[connection signal="body_entered" from="PlayerCollision" to="." method="_on_player_collision_body_entered"]