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authorAndrew Lee <alee14498@protonmail.com>2022-08-06 15:15:55 -0400
committerAndrew Lee <alee14498@protonmail.com>2022-08-06 15:15:55 -0400
commite47a732cb6b9a117faf7662170ced55e86da4add (patch)
tree37e4d0ce4ab47d5bbb0f9508b3875a78b44b4fa1 /game/characters
parentf38880a49047aeea9ff55a3f1fd13701688ca56f (diff)
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New credits, music
Diffstat (limited to 'game/characters')
-rw-r--r--game/characters/player/Player.gd8
1 files changed, 1 insertions, 7 deletions
diff --git a/game/characters/player/Player.gd b/game/characters/player/Player.gd
index ea87926..40d4148 100644
--- a/game/characters/player/Player.gd
+++ b/game/characters/player/Player.gd
@@ -9,10 +9,6 @@ export var ACCEL = 20
var motion = Vector2()
-# Called when the node enters the scene tree for the first time.
-func _ready():
- pass # Replace with function body.
-
func _physics_process(_delta):
@@ -34,9 +30,7 @@ func _physics_process(_delta):
if is_on_floor():
if Input.is_action_just_pressed("jump"):
motion.y = -JUMPFORCE
- pass
motion = move_and_slide(motion,UP)
-
- pass
+