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authorAndrew Lee <alee14498@protonmail.com>2023-06-25 15:43:55 -0400
committerAndrew Lee <alee14498@protonmail.com>2023-06-25 15:43:55 -0400
commita4f737b2be0409a48d00c0d20bb6f7b21852d345 (patch)
tree13dc0c57b26e0fa78aace5575552dca0f116fce3 /game/objects/Shop.gd
parentdbb42c99e07320bc20d77cdbe404a8071c0a522e (diff)
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Death implemented, added money spent, pause screenHEADmaster
Diffstat (limited to 'game/objects/Shop.gd')
-rw-r--r--game/objects/Shop.gd21
1 files changed, 21 insertions, 0 deletions
diff --git a/game/objects/Shop.gd b/game/objects/Shop.gd
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--- /dev/null
+++ b/game/objects/Shop.gd
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+extends Node2D
+
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ pass # Replace with function body.
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+func _process(delta):
+ pass
+
+
+func _on_area_2d_body_entered(body):
+ if body.name == "Player":
+ Stats.money += 5
+ var popuptween = create_tween()
+ popuptween.tween_property($"../MoneySpent", "position", position - Vector2(888,0), 0.2)
+ print("Oh no! Victor spent some money!")
+ Stats.victorannoyed += 1
+ self.queue_free()