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-rw-r--r--Game.tscn3
-rw-r--r--README.md2
-rw-r--r--android/.build_version1
-rw-r--r--android/build/.gdignore1
-rw-r--r--android/build/AndroidManifest.xml97
-rw-r--r--android/build/assetPacks/installTime/build.gradle8
-rw-r--r--android/build/build.gradle243
-rw-r--r--android/build/config.gradle303
-rw-r--r--android/build/gradle.properties25
-rw-r--r--android/build/gradle/wrapper/gradle-wrapper.jarbin0 -> 59203 bytes
-rw-r--r--android/build/gradle/wrapper/gradle-wrapper.properties5
-rwxr-xr-xandroid/build/gradlew185
-rw-r--r--android/build/gradlew.bat89
-rw-r--r--android/build/libs/debug/godot-lib.debug.aarbin0 -> 45464250 bytes
-rw-r--r--android/build/libs/release/godot-lib.release.aarbin0 -> 41009628 bytes
-rw-r--r--android/build/res/drawable-nodpi/splash.pngbin0 -> 14766 bytes
-rw-r--r--android/build/res/drawable-nodpi/splash_bg_color.pngbin0 -> 1360 bytes
-rw-r--r--android/build/res/drawable/splash_drawable.xml12
-rw-r--r--android/build/res/values-ar/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-bg/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-ca/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-cs/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-da/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-de/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-el/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-en/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-es-rES/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-es/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-fa/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-fi/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-fr/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-hi/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-hr/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-hu/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-in/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-it/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-iw/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-ja/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-ko/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-lt/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-lv/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-nb/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-nl/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-pl/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-pt/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-ro/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-ru/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-sk/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-sl/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-sr/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-sv/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-th/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-tl/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-tr/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-uk/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-vi/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-zh-rHK/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-zh-rTW/godot_project_name_string.xml5
-rw-r--r--android/build/res/values-zh/godot_project_name_string.xml5
-rw-r--r--android/build/res/values/godot_project_name_string.xml5
-rw-r--r--android/build/res/values/themes.xml10
-rw-r--r--android/build/settings.gradle2
-rw-r--r--android/build/src/com/godot/game/GodotApp.java47
-rw-r--r--assets/images/red.pngbin0 -> 556 bytes
-rw-r--r--assets/images/red.png.import (renamed from text236.png.import)6
-rw-r--r--assets/images/text236.png (renamed from text236.png)bin10363 -> 10363 bytes
-rw-r--r--assets/images/text236.png.import35
-rw-r--r--assets/images/white.pngbin0 -> 560 bytes
-rw-r--r--assets/images/white.png.import35
-rw-r--r--assets/tilemap.tres29
-rw-r--r--assets/tilemap.tscn16
-rw-r--r--game/Characters/Player/Player.gd34
-rw-r--r--game/Characters/Player/Player.tscn38
-rw-r--r--game/FPS.gd16
-rw-r--r--game/Game.gd16
-rw-r--r--game/Game.tscn39
-rw-r--r--game/Interface.tscn23
-rw-r--r--icon.pngbin3305 -> 25981 bytes
-rw-r--r--menu/Menu.gd (renamed from Menu.gd)2
-rw-r--r--menu/Menu.tscn (renamed from Menu.tscn)8
-rw-r--r--project.godot16
81 files changed, 1541 insertions, 15 deletions
diff --git a/Game.tscn b/Game.tscn
deleted file mode 100644
index b171e8d..0000000
--- a/Game.tscn
+++ /dev/null
@@ -1,3 +0,0 @@
-[gd_scene format=2]
-
-[node name="Node2D" type="Node2D"]
diff --git a/README.md b/README.md
index 598e2ee..474c6b8 100644
--- a/README.md
+++ b/README.md
@@ -1,2 +1,2 @@
-# Frivolous Run
+# FrivoRun
Made for the bits & Bytes Game Jam August 2022
diff --git a/android/.build_version b/android/.build_version
new file mode 100644
index 0000000..5a8332e
--- /dev/null
+++ b/android/.build_version
@@ -0,0 +1 @@
+3.4.5.stable
diff --git a/android/build/.gdignore b/android/build/.gdignore
new file mode 100644
index 0000000..8b13789
--- /dev/null
+++ b/android/build/.gdignore
@@ -0,0 +1 @@
+
diff --git a/android/build/AndroidManifest.xml b/android/build/AndroidManifest.xml
new file mode 100644
index 0000000..d38c2d6
--- /dev/null
+++ b/android/build/AndroidManifest.xml
@@ -0,0 +1,97 @@
+<?xml version="1.0" encoding="utf-8"?>
+<manifest xmlns:android="http://schemas.android.com/apk/res/android"
+ xmlns:tools="http://schemas.android.com/tools"
+ package="com.godot.game"
+ android:versionCode="1"
+ android:versionName="1.0"
+ android:installLocation="auto" >
+
+ <!-- Adding custom text to the manifest is fine, but do it outside the custom USER and APPLICATION BEGIN/END comments, -->
+ <!-- as that gets rewritten. -->
+
+ <supports-screens
+ android:smallScreens="true"
+ android:normalScreens="true"
+ android:largeScreens="true"
+ android:xlargeScreens="true" />
+
+ <!-- glEsVersion is modified by the exporter, changing this value here has no effect. -->
+ <uses-feature
+ android:glEsVersion="0x00020000"
+ android:required="true" />
+
+<!-- Custom user permissions XML added by add-ons. It's recommended to add them from the export preset, though. -->
+<!--CHUNK_USER_PERMISSIONS_BEGIN-->
+<!--CHUNK_USER_PERMISSIONS_END-->
+
+ <!-- Any tag in this line after android:icon will be erased when doing custom builds. -->
+ <!-- If you want to add tags manually, do before it. -->
+ <!-- WARNING: This should stay on a single line until the parsing code is improved. See GH-32414. -->
+ <!-- TODO: Remove the 'requestLegacyExternalStorage' attribute when https://github.com/godotengine/godot/issues/38913 is resolved -->
+ <application android:label="@string/godot_project_name_string" android:allowBackup="false" android:isGame="true" android:hasFragileUserData="false" android:requestLegacyExternalStorage="false" tools:ignore="GoogleAppIndexingWarning" android:icon="@mipmap/icon" >
+
+ <!-- Records the version of the Godot editor used for building -->
+ <meta-data
+ android:name="org.godotengine.editor.version"
+ android:value="${godotEditorVersion}" />
+
+ <!-- The following metadata values are replaced when Godot exports, modifying them here has no effect. -->
+ <!-- Do these changes in the export preset. Adding new ones is fine. -->
+
+ <!-- XR mode metadata. This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
+ <meta-data
+ android:name="xr_mode_metadata_name"
+ android:value="xr_mode_metadata_value" />
+
+ <!-- XR hand tracking metadata -->
+ <!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
+ <!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. -->
+ <meta-data
+ android:name="xr_hand_tracking_metadata_name"
+ android:value="xr_hand_tracking_metadata_value"/>
+
+ <!-- XR hand tracking version -->
+ <!-- This is modified by the exporter based on the selected xr mode. DO NOT CHANGE the values here. -->
+ <!-- Removed at export time if the xr mode is not VR or hand tracking is disabled. -->
+ <meta-data
+ android:name="xr_hand_tracking_version_name"
+ android:value="xr_hand_tracking_version_value"/>
+
+ <!-- Supported Meta devices -->
+ <!-- This is removed by the exporter if the xr mode is not VR. -->
+ <meta-data
+ android:name="com.oculus.supportedDevices"
+ android:value="all" />
+
+ <activity
+ android:name=".GodotApp"
+ android:label="@string/godot_project_name_string"
+ android:theme="@style/GodotAppSplashTheme"
+ android:launchMode="singleTask"
+ android:excludeFromRecents="false"
+ android:exported="true"
+ android:screenOrientation="landscape"
+ android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
+ android:resizeableActivity="false"
+ tools:ignore="UnusedAttribute" >
+
+ <!-- Focus awareness metadata is removed at export time if the xr mode is not VR. -->
+ <meta-data android:name="com.oculus.vr.focusaware" android:value="true" />
+
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ <category android:name="android.intent.category.LAUNCHER" />
+
+ <!-- Enable access to OpenXR on Oculus mobile devices, no-op on other Android
+ platforms. -->
+ <category android:name="com.oculus.intent.category.VR" />
+ </intent-filter>
+ </activity>
+
+<!-- Custom application XML added by add-ons. -->
+<!--CHUNK_APPLICATION_BEGIN-->
+<!--CHUNK_APPLICATION_END-->
+
+ </application>
+
+</manifest>
diff --git a/android/build/assetPacks/installTime/build.gradle b/android/build/assetPacks/installTime/build.gradle
new file mode 100644
index 0000000..b06faac
--- /dev/null
+++ b/android/build/assetPacks/installTime/build.gradle
@@ -0,0 +1,8 @@
+apply plugin: 'com.android.asset-pack'
+
+assetPack {
+ packName = "installTime" // Directory name for the asset pack
+ dynamicDelivery {
+ deliveryType = "install-time" // Delivery mode
+ }
+}
diff --git a/android/build/build.gradle b/android/build/build.gradle
new file mode 100644
index 0000000..d03f708
--- /dev/null
+++ b/android/build/build.gradle
@@ -0,0 +1,243 @@
+// Gradle build config for Godot Engine's Android port.
+//
+// Do not remove/modify comments ending with BEGIN/END, they are used to inject
+// addon-specific configuration.
+apply from: 'config.gradle'
+
+buildscript {
+ apply from: 'config.gradle'
+
+ repositories {
+ google()
+ mavenCentral()
+//CHUNK_BUILDSCRIPT_REPOSITORIES_BEGIN
+//CHUNK_BUILDSCRIPT_REPOSITORIES_END
+ }
+ dependencies {
+ classpath libraries.androidGradlePlugin
+ classpath libraries.kotlinGradlePlugin
+//CHUNK_BUILDSCRIPT_DEPENDENCIES_BEGIN
+//CHUNK_BUILDSCRIPT_DEPENDENCIES_END
+ }
+}
+
+apply plugin: 'com.android.application'
+
+allprojects {
+ repositories {
+ google()
+ mavenCentral()
+//CHUNK_ALLPROJECTS_REPOSITORIES_BEGIN
+//CHUNK_ALLPROJECTS_REPOSITORIES_END
+
+ // Godot user plugins custom maven repos
+ String[] mavenRepos = getGodotPluginsMavenRepos()
+ if (mavenRepos != null && mavenRepos.size() > 0) {
+ for (String repoUrl : mavenRepos) {
+ maven {
+ url repoUrl
+ }
+ }
+ }
+ }
+}
+
+dependencies {
+ implementation libraries.kotlinStdLib
+ implementation libraries.androidxFragment
+
+ if (rootProject.findProject(":lib")) {
+ implementation project(":lib")
+ } else if (rootProject.findProject(":godot:lib")) {
+ implementation project(":godot:lib")
+ } else {
+ // Custom build mode. In this scenario this project is the only one around and the Godot
+ // library is available through the pre-generated godot-lib.*.aar android archive files.
+ debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar'])
+ releaseImplementation fileTree(dir: 'libs/release', include: ['*.jar', '*.aar'])
+ }
+
+ // Godot user plugins remote dependencies
+ String[] remoteDeps = getGodotPluginsRemoteBinaries()
+ if (remoteDeps != null && remoteDeps.size() > 0) {
+ for (String dep : remoteDeps) {
+ implementation dep
+ }
+ }
+
+ // Godot user plugins local dependencies
+ String[] pluginsBinaries = getGodotPluginsLocalBinaries()
+ if (pluginsBinaries != null && pluginsBinaries.size() > 0) {
+ implementation files(pluginsBinaries)
+ }
+
+//CHUNK_DEPENDENCIES_BEGIN
+//CHUNK_DEPENDENCIES_END
+}
+
+android {
+ compileSdkVersion versions.compileSdk
+ buildToolsVersion versions.buildTools
+
+ compileOptions {
+ sourceCompatibility versions.javaVersion
+ targetCompatibility versions.javaVersion
+ }
+
+ assetPacks = [":assetPacks:installTime"]
+
+ defaultConfig {
+ // The default ignore pattern for the 'assets' directory includes hidden files and directories which are used by Godot projects.
+ aaptOptions {
+ ignoreAssetsPattern "!.svn:!.git:!.gitignore:!.ds_store:!*.scc:<dir>_*:!CVS:!thumbs.db:!picasa.ini:!*~"
+ }
+
+ ndk {
+ String[] export_abi_list = getExportEnabledABIs()
+ abiFilters export_abi_list
+ }
+
+ manifestPlaceholders = [godotEditorVersion: getGodotEditorVersion()]
+
+ // Feel free to modify the application id to your own.
+ applicationId getExportPackageName()
+ versionCode getExportVersionCode()
+ versionName getExportVersionName()
+ minSdkVersion getExportMinSdkVersion()
+ targetSdkVersion getExportTargetSdkVersion()
+//CHUNK_ANDROID_DEFAULTCONFIG_BEGIN
+//CHUNK_ANDROID_DEFAULTCONFIG_END
+ }
+
+ lintOptions {
+ abortOnError false
+ disable 'MissingTranslation', 'UnusedResources'
+ }
+
+ ndkVersion versions.ndkVersion
+
+ packagingOptions {
+ exclude 'META-INF/LICENSE'
+ exclude 'META-INF/NOTICE'
+
+ // 'doNotStrip' is enabled for development within Android Studio
+ if (shouldNotStrip()) {
+ doNotStrip '**/*.so'
+ }
+ }
+
+ signingConfigs {
+ debug {
+ if (hasCustomDebugKeystore()) {
+ storeFile new File(getDebugKeystoreFile())
+ storePassword getDebugKeystorePassword()
+ keyAlias getDebugKeyAlias()
+ keyPassword getDebugKeystorePassword()
+ }
+ }
+
+ release {
+ File keystoreFile = new File(getReleaseKeystoreFile())
+ if (keystoreFile.isFile()) {
+ storeFile keystoreFile
+ storePassword getReleaseKeystorePassword()
+ keyAlias getReleaseKeyAlias()
+ keyPassword getReleaseKeystorePassword()
+ }
+ }
+ }
+
+ buildTypes {
+
+ debug {
+ // Signing and zip-aligning are skipped for prebuilt builds, but
+ // performed for custom builds.
+ zipAlignEnabled shouldZipAlign()
+ if (shouldSign()) {
+ signingConfig signingConfigs.debug
+ } else {
+ signingConfig null
+ }
+ }
+
+ release {
+ // Signing and zip-aligning are skipped for prebuilt builds, but
+ // performed for custom builds.
+ zipAlignEnabled shouldZipAlign()
+ if (shouldSign()) {
+ signingConfig signingConfigs.release
+ } else {
+ signingConfig null
+ }
+ }
+ }
+
+ sourceSets {
+ main {
+ manifest.srcFile 'AndroidManifest.xml'
+ java.srcDirs = [
+ 'src'
+//DIR_SRC_BEGIN
+//DIR_SRC_END
+ ]
+ res.srcDirs = [
+ 'res'
+//DIR_RES_BEGIN
+//DIR_RES_END
+ ]
+ aidl.srcDirs = [
+ 'aidl'
+//DIR_AIDL_BEGIN
+//DIR_AIDL_END
+ ]
+ assets.srcDirs = [
+ 'assets'
+//DIR_ASSETS_BEGIN
+//DIR_ASSETS_END
+ ]
+ }
+ debug.jniLibs.srcDirs = [
+ 'libs/debug'
+//DIR_JNI_DEBUG_BEGIN
+//DIR_JNI_DEBUG_END
+ ]
+ release.jniLibs.srcDirs = [
+ 'libs/release'
+//DIR_JNI_RELEASE_BEGIN
+//DIR_JNI_RELEASE_END
+ ]
+ }
+
+ applicationVariants.all { variant ->
+ variant.outputs.all { output ->
+ output.outputFileName = "android_${variant.name}.apk"
+ }
+ }
+}
+
+task copyAndRenameDebugApk(type: Copy) {
+ from "$buildDir/outputs/apk/debug/android_debug.apk"
+ into getExportPath()
+ rename "android_debug.apk", getExportFilename()
+}
+
+task copyAndRenameReleaseApk(type: Copy) {
+ from "$buildDir/outputs/apk/release/android_release.apk"
+ into getExportPath()
+ rename "android_release.apk", getExportFilename()
+}
+
+task copyAndRenameDebugAab(type: Copy) {
+ from "$buildDir/outputs/bundle/debug/build-debug.aab"
+ into getExportPath()
+ rename "build-debug.aab", getExportFilename()
+}
+
+task copyAndRenameReleaseAab(type: Copy) {
+ from "$buildDir/outputs/bundle/release/build-release.aab"
+ into getExportPath()
+ rename "build-release.aab", getExportFilename()
+}
+
+//CHUNK_GLOBAL_BEGIN
+//CHUNK_GLOBAL_END
diff --git a/android/build/config.gradle b/android/build/config.gradle
new file mode 100644
index 0000000..5a8b4e0
--- /dev/null
+++ b/android/build/config.gradle
@@ -0,0 +1,303 @@
+ext.versions = [
+ androidGradlePlugin: '7.0.3',
+ compileSdk : 30,
+ minSdk : 19, // Also update 'platform/android/java/lib/AndroidManifest.xml#minSdkVersion' & 'platform/android/export/export_plugin.cpp#DEFAULT_MIN_SDK_VERSION'
+ targetSdk : 31, // Also update 'platform/android/java/lib/AndroidManifest.xml#targetSdkVersion' & 'platform/android/export/export_plugin.cpp#DEFAULT_TARGET_SDK_VERSION'
+ buildTools : '30.0.3',
+ kotlinVersion : '1.6.10',
+ fragmentVersion : '1.3.6',
+ javaVersion : 11,
+ ndkVersion : '21.4.7075529' // Also update 'platform/android/detect.py#get_project_ndk_version()' when this is updated.
+
+]
+
+ext.libraries = [
+ androidGradlePlugin: "com.android.tools.build:gradle:$versions.androidGradlePlugin",
+ kotlinGradlePlugin : "org.jetbrains.kotlin:kotlin-gradle-plugin:$versions.kotlinVersion",
+ kotlinStdLib : "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$versions.kotlinVersion",
+ androidxFragment : "androidx.fragment:fragment:$versions.fragmentVersion",
+]
+
+ext.getExportPackageName = { ->
+ // Retrieve the app id from the project property set by the Godot build command.
+ String appId = project.hasProperty("export_package_name") ? project.property("export_package_name") : ""
+ // Check if the app id is valid, otherwise use the default.
+ if (appId == null || appId.isEmpty()) {
+ appId = "com.godot.game"
+ }
+ return appId
+}
+
+ext.getExportVersionCode = { ->
+ String versionCode = project.hasProperty("export_version_code") ? project.property("export_version_code") : ""
+ if (versionCode == null || versionCode.isEmpty()) {
+ versionCode = "1"
+ }
+ try {
+ return Integer.parseInt(versionCode)
+ } catch (NumberFormatException ignored) {
+ return 1
+ }
+}
+
+ext.getExportVersionName = { ->
+ String versionName = project.hasProperty("export_version_name") ? project.property("export_version_name") : ""
+ if (versionName == null || versionName.isEmpty()) {
+ versionName = "1.0"
+ }
+ return versionName
+}
+
+ext.getExportMinSdkVersion = { ->
+ String minSdkVersion = project.hasProperty("export_version_min_sdk") ? project.property("export_version_min_sdk") : ""
+ if (minSdkVersion == null || minSdkVersion.isEmpty()) {
+ minSdkVersion = "$versions.minSdk"
+ }
+ try {
+ return Integer.parseInt(minSdkVersion)
+ } catch (NumberFormatException ignored) {
+ return versions.minSdk
+ }
+}
+
+ext.getExportTargetSdkVersion = { ->
+ String targetSdkVersion = project.hasProperty("export_version_target_sdk") ? project.property("export_version_target_sdk") : ""
+ if (targetSdkVersion == null || targetSdkVersion.isEmpty()) {
+ targetSdkVersion = "$versions.targetSdk"
+ }
+ try {
+ return Integer.parseInt(targetSdkVersion)
+ } catch (NumberFormatException ignored) {
+ return versions.targetSdk
+ }
+}
+
+ext.getGodotEditorVersion = { ->
+ String editorVersion = project.hasProperty("godot_editor_version") ? project.property("godot_editor_version") : ""
+ if (editorVersion == null || editorVersion.isEmpty()) {
+ // Try the library version first
+ editorVersion = getGodotLibraryVersion()
+
+ if (editorVersion.isEmpty()) {
+ // Fallback value.
+ editorVersion = "custom_build"
+ }
+ }
+ return editorVersion
+}
+
+ext.generateGodotLibraryVersion = { List<String> requiredKeys ->
+ // Attempt to read the version from the `version.py` file.
+ String libraryVersion = ""
+
+ File versionFile = new File("../../../version.py")
+ if (versionFile.isFile()) {
+ def map = [:]
+
+ List<String> lines = versionFile.readLines()
+ for (String line in lines) {
+ String[] keyValue = line.split("=")
+ String key = keyValue[0].trim()
+ String value = keyValue[1].trim().replaceAll("\"", "")
+
+ if (requiredKeys.contains(key)) {
+ if (!value.isEmpty()) {
+ map[key] = value
+ }
+ requiredKeys.remove(key)
+ }
+ }
+
+ if (requiredKeys.empty) {
+ libraryVersion = map.values().join(".")
+ }
+ }
+
+ if (libraryVersion.isEmpty()) {
+ // Fallback value in case we're unable to read the file.
+ libraryVersion = "custom_build"
+ }
+ return libraryVersion
+}
+
+ext.getGodotLibraryVersion = { ->
+ List<String> requiredKeys = ["major", "minor", "patch", "status", "module_config"]
+ return generateGodotLibraryVersion(requiredKeys)
+}
+
+ext.getGodotPublishVersion = { ->
+ List<String> requiredKeys = ["major", "minor", "patch", "status"]
+ return generateGodotLibraryVersion(requiredKeys)
+}
+
+final String VALUE_SEPARATOR_REGEX = "\\|"
+
+// get the list of ABIs the project should be exported to
+ext.getExportEnabledABIs = { ->
+ String enabledABIs = project.hasProperty("export_enabled_abis") ? project.property("export_enabled_abis") : "";
+ if (enabledABIs == null || enabledABIs.isEmpty()) {
+ enabledABIs = "armeabi-v7a|arm64-v8a|x86|x86_64|"
+ }
+ Set<String> exportAbiFilter = [];
+ for (String abi_name : enabledABIs.split(VALUE_SEPARATOR_REGEX)) {
+ if (!abi_name.trim().isEmpty()){
+ exportAbiFilter.add(abi_name);
+ }
+ }
+ return exportAbiFilter;
+}
+
+ext.getExportPath = {
+ String exportPath = project.hasProperty("export_path") ? project.property("export_path") : ""
+ if (exportPath == null || exportPath.isEmpty()) {
+ exportPath = "."
+ }
+ return exportPath
+}
+
+ext.getExportFilename = {
+ String exportFilename = project.hasProperty("export_filename") ? project.property("export_filename") : ""
+ if (exportFilename == null || exportFilename.isEmpty()) {
+ exportFilename = "godot_android"
+ }
+ return exportFilename
+}
+
+/**
+ * Parse the project properties for the 'plugins_maven_repos' property and return the list
+ * of maven repos.
+ */
+ext.getGodotPluginsMavenRepos = { ->
+ Set<String> mavenRepos = []
+
+ // Retrieve the list of maven repos.
+ if (project.hasProperty("plugins_maven_repos")) {
+ String mavenReposProperty = project.property("plugins_maven_repos")
+ if (mavenReposProperty != null && !mavenReposProperty.trim().isEmpty()) {
+ for (String mavenRepoUrl : mavenReposProperty.split(VALUE_SEPARATOR_REGEX)) {
+ mavenRepos += mavenRepoUrl.trim()
+ }
+ }
+ }
+
+ return mavenRepos
+}
+
+/**
+ * Parse the project properties for the 'plugins_remote_binaries' property and return
+ * it for inclusion in the build dependencies.
+ */
+ext.getGodotPluginsRemoteBinaries = { ->
+ Set<String> remoteDeps = []
+
+ // Retrieve the list of remote plugins binaries.
+ if (project.hasProperty("plugins_remote_binaries")) {
+ String remoteDepsList = project.property("plugins_remote_binaries")
+ if (remoteDepsList != null && !remoteDepsList.trim().isEmpty()) {
+ for (String dep: remoteDepsList.split(VALUE_SEPARATOR_REGEX)) {
+ remoteDeps += dep.trim()
+ }
+ }
+ }
+ return remoteDeps
+}
+
+/**
+ * Parse the project properties for the 'plugins_local_binaries' property and return
+ * their binaries for inclusion in the build dependencies.
+ */
+ext.getGodotPluginsLocalBinaries = { ->
+ Set<String> binDeps = []
+
+ // Retrieve the list of local plugins binaries.
+ if (project.hasProperty("plugins_local_binaries")) {
+ String pluginsList = project.property("plugins_local_binaries")
+ if (pluginsList != null && !pluginsList.trim().isEmpty()) {
+ for (String plugin : pluginsList.split(VALUE_SEPARATOR_REGEX)) {
+ binDeps += plugin.trim()
+ }
+ }
+ }
+
+ return binDeps
+}
+
+ext.getDebugKeystoreFile = { ->
+ String keystoreFile = project.hasProperty("debug_keystore_file") ? project.property("debug_keystore_file") : ""
+ if (keystoreFile == null || keystoreFile.isEmpty()) {
+ keystoreFile = "."
+ }
+ return keystoreFile
+}
+
+ext.hasCustomDebugKeystore = { ->
+ File keystoreFile = new File(getDebugKeystoreFile())
+ return keystoreFile.isFile()
+}
+
+ext.getDebugKeystorePassword = { ->
+ String keystorePassword = project.hasProperty("debug_keystore_password") ? project.property("debug_keystore_password") : ""
+ if (keystorePassword == null || keystorePassword.isEmpty()) {
+ keystorePassword = "android"
+ }
+ return keystorePassword
+}
+
+ext.getDebugKeyAlias = { ->
+ String keyAlias = project.hasProperty("debug_keystore_alias") ? project.property("debug_keystore_alias") : ""
+ if (keyAlias == null || keyAlias.isEmpty()) {
+ keyAlias = "androiddebugkey"
+ }
+ return keyAlias
+}
+
+ext.getReleaseKeystoreFile = { ->
+ String keystoreFile = project.hasProperty("release_keystore_file") ? project.property("release_keystore_file") : ""
+ if (keystoreFile == null || keystoreFile.isEmpty()) {
+ keystoreFile = "."
+ }
+ return keystoreFile
+}
+
+ext.getReleaseKeystorePassword = { ->
+ String keystorePassword = project.hasProperty("release_keystore_password") ? project.property("release_keystore_password") : ""
+ return keystorePassword
+}
+
+ext.getReleaseKeyAlias = { ->
+ String keyAlias = project.hasProperty("release_keystore_alias") ? project.property("release_keystore_alias") : ""
+ return keyAlias
+}
+
+ext.isAndroidStudio = { ->
+ def sysProps = System.getProperties()
+ return sysProps != null && sysProps['idea.platform.prefix'] != null
+}
+
+ext.shouldZipAlign = { ->
+ String zipAlignFlag = project.hasProperty("perform_zipalign") ? project.property("perform_zipalign") : ""
+ if (zipAlignFlag == null || zipAlignFlag.isEmpty()) {
+ if (isAndroidStudio()) {
+ zipAlignFlag = "true"
+ } else {
+ zipAlignFlag = "false"
+ }
+ }
+ return Boolean.parseBoolean(zipAlignFlag)
+}
+
+ext.shouldSign = { ->
+ String signFlag = project.hasProperty("perform_signing") ? project.property("perform_signing") : ""
+ if (signFlag == null || signFlag.isEmpty()) {
+ if (isAndroidStudio()) {
+ signFlag = "true"
+ } else {
+ signFlag = "false"
+ }
+ }
+ return Boolean.parseBoolean(signFlag)
+}
+
+ext.shouldNotStrip = { ->
+ return isAndroidStudio() || project.hasProperty("doNotStrip")
+}
diff --git a/android/build/gradle.properties b/android/build/gradle.properties
new file mode 100644
index 0000000..19587bd
--- /dev/null
+++ b/android/build/gradle.properties
@@ -0,0 +1,25 @@
+# Godot custom build Gradle settings.
+# These properties apply when running custom build from the Godot editor.
+# NOTE: This should be kept in sync with 'godot/platform/android/java/gradle.properties' except
+# where otherwise specified.
+
+# For more details on how to configure your build environment visit
+# http://www.gradle.org/docs/current/userguide/build_environment.html
+
+android.enableJetifier=true
+android.useAndroidX=true
+
+# Specifies the JVM arguments used for the daemon process.
+# The setting is particularly useful for tweaking memory settings.
+org.gradle.jvmargs=-Xmx4536m
+
+# When configured, Gradle will run in incubating parallel mode.
+# This option should only be used with decoupled projects. More details, visit
+# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
+# org.gradle.parallel=true
+
+org.gradle.warning.mode=all
+
+# Enable resource optimizations for release build.
+# NOTE: This is turned off for template release build in order to support the build legacy process.
+android.enableResourceOptimizations=true
diff --git a/android/build/gradle/wrapper/gradle-wrapper.jar b/android/build/gradle/wrapper/gradle-wrapper.jar
new file mode 100644
index 0000000..e708b1c
--- /dev/null
+++ b/android/build/gradle/wrapper/gradle-wrapper.jar
Binary files differ
diff --git a/android/build/gradle/wrapper/gradle-wrapper.properties b/android/build/gradle/wrapper/gradle-wrapper.properties
new file mode 100644
index 0000000..ffed3a2
--- /dev/null
+++ b/android/build/gradle/wrapper/gradle-wrapper.properties
@@ -0,0 +1,5 @@
+distributionBase=GRADLE_USER_HOME
+distributionPath=wrapper/dists
+distributionUrl=https\://services.gradle.org/distributions/gradle-7.2-bin.zip
+zipStoreBase=GRADLE_USER_HOME
+zipStorePath=wrapper/dists
diff --git a/android/build/gradlew b/android/build/gradlew
new file mode 100755
index 0000000..4f906e0
--- /dev/null
+++ b/android/build/gradlew
@@ -0,0 +1,185 @@
+#!/usr/bin/env sh
+
+#
+# Copyright 2015 the original author or authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# https://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+#
+
+##############################################################################
+##
+## Gradle start up script for UN*X
+##
+##############################################################################
+
+# Attempt to set APP_HOME
+# Resolve links: $0 may be a link
+PRG="$0"
+# Need this for relative symlinks.
+while [ -h "$PRG" ] ; do
+ ls=`ls -ld "$PRG"`
+ link=`expr "$ls" : '.*-> \(.*\)$'`
+ if expr "$link" : '/.*' > /dev/null; then
+ PRG="$link"
+ else
+ PRG=`dirname "$PRG"`"/$link"
+ fi
+done
+SAVED="`pwd`"
+cd "`dirname \"$PRG\"`/" >/dev/null
+APP_HOME="`pwd -P`"
+cd "$SAVED" >/dev/null
+
+APP_NAME="Gradle"
+APP_BASE_NAME=`basename "$0"`
+
+# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
+DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
+
+# Use the maximum available, or set MAX_FD != -1 to use that value.
+MAX_FD="maximum"
+
+warn () {
+ echo "$*"
+}
+
+die () {
+ echo
+ echo "$*"
+ echo
+ exit 1
+}
+
+# OS specific support (must be 'true' or 'false').
+cygwin=false
+msys=false
+darwin=false
+nonstop=false
+case "`uname`" in
+ CYGWIN* )
+ cygwin=true
+ ;;
+ Darwin* )
+ darwin=true
+ ;;
+ MINGW* )
+ msys=true
+ ;;
+ NONSTOP* )
+ nonstop=true
+ ;;
+esac
+
+CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
+
+
+# Determine the Java command to use to start the JVM.
+if [ -n "$JAVA_HOME" ] ; then
+ if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
+ # IBM's JDK on AIX uses strange locations for the executables
+ JAVACMD="$JAVA_HOME/jre/sh/java"
+ else
+ JAVACMD="$JAVA_HOME/bin/java"
+ fi
+ if [ ! -x "$JAVACMD" ] ; then
+ die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
+
+Please set the JAVA_HOME variable in your environment to match the
+location of your Java installation."
+ fi
+else
+ JAVACMD="java"
+ which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
+
+Please set the JAVA_HOME variable in your environment to match the
+location of your Java installation."
+fi
+
+# Increase the maximum file descriptors if we can.
+if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
+ MAX_FD_LIMIT=`ulimit -H -n`
+ if [ $? -eq 0 ] ; then
+ if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
+ MAX_FD="$MAX_FD_LIMIT"
+ fi
+ ulimit -n $MAX_FD
+ if [ $? -ne 0 ] ; then
+ warn "Could not set maximum file descriptor limit: $MAX_FD"
+ fi
+ else
+ warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
+ fi
+fi
+
+# For Darwin, add options to specify how the application appears in the dock
+if $darwin; then
+ GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
+fi
+
+# For Cygwin or MSYS, switch paths to Windows format before running java
+if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
+ APP_HOME=`cygpath --path --mixed "$APP_HOME"`
+ CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
+
+ JAVACMD=`cygpath --unix "$JAVACMD"`
+
+ # We build the pattern for arguments to be converted via cygpath
+ ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
+ SEP=""
+ for dir in $ROOTDIRSRAW ; do
+ ROOTDIRS="$ROOTDIRS$SEP$dir"
+ SEP="|"
+ done
+ OURCYGPATTERN="(^($ROOTDIRS))"
+ # Add a user-defined pattern to the cygpath arguments
+ if [ "$GRADLE_CYGPATTERN" != "" ] ; then
+ OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
+ fi
+ # Now convert the arguments - kludge to limit ourselves to /bin/sh
+ i=0
+ for arg in "$@" ; do
+ CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
+ CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
+
+ if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
+ eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
+ else
+ eval `echo args$i`="\"$arg\""
+ fi
+ i=`expr $i + 1`
+ done
+ case $i in
+ 0) set -- ;;
+ 1) set -- "$args0" ;;
+ 2) set -- "$args0" "$args1" ;;
+ 3) set -- "$args0" "$args1" "$args2" ;;
+ 4) set -- "$args0" "$args1" "$args2" "$args3" ;;
+ 5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
+ 6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
+ 7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
+ 8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
+ 9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
+ esac
+fi
+
+# Escape application args
+save () {
+ for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
+ echo " "
+}
+APP_ARGS=`save "$@"`
+
+# Collect all arguments for the java command, following the shell quoting and substitution rules
+eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
+
+exec "$JAVACMD" "$@"
diff --git a/android/build/gradlew.bat b/android/build/gradlew.bat
new file mode 100644
index 0000000..ac1b06f
--- /dev/null
+++ b/android/build/gradlew.bat
@@ -0,0 +1,89 @@
+@rem
+@rem Copyright 2015 the original author or authors.
+@rem
+@rem Licensed under the Apache License, Version 2.0 (the "License");
+@rem you may not use this file except in compliance with the License.
+@rem You may obtain a copy of the License at
+@rem
+@rem https://www.apache.org/licenses/LICENSE-2.0
+@rem
+@rem Unless required by applicable law or agreed to in writing, software
+@rem distributed under the License is distributed on an "AS IS" BASIS,
+@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+@rem See the License for the specific language governing permissions and
+@rem limitations under the License.
+@rem
+
+@if "%DEBUG%" == "" @echo off
+@rem ##########################################################################
+@rem
+@rem Gradle startup script for Windows
+@rem
+@rem ##########################################################################
+
+@rem Set local scope for the variables with windows NT shell
+if "%OS%"=="Windows_NT" setlocal
+
+set DIRNAME=%~dp0
+if "%DIRNAME%" == "" set DIRNAME=.
+set APP_BASE_NAME=%~n0
+set APP_HOME=%DIRNAME%
+
+@rem Resolve any "." and ".." in APP_HOME to make it shorter.
+for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
+
+@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
+set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
+
+@rem Find java.exe
+if defined JAVA_HOME goto findJavaFromJavaHome
+
+set JAVA_EXE=java.exe
+%JAVA_EXE% -version >NUL 2>&1
+if "%ERRORLEVEL%" == "0" goto execute
+
+echo.
+echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
+echo.
+echo Please set the JAVA_HOME variable in your environment to match the
+echo location of your Java installation.
+
+goto fail
+
+:findJavaFromJavaHome
+set JAVA_HOME=%JAVA_HOME:"=%
+set JAVA_EXE=%JAVA_HOME%/bin/java.exe
+
+if exist "%JAVA_EXE%" goto execute
+
+echo.
+echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
+echo.
+echo Please set the JAVA_HOME variable in your environment to match the
+echo location of your Java installation.
+
+goto fail
+
+:execute
+@rem Setup the command line
+
+set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
+
+
+@rem Execute Gradle
+"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
+
+:end
+@rem End local scope for the variables with windows NT shell
+if "%ERRORLEVEL%"=="0" goto mainEnd
+
+:fail
+rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
+rem the _cmd.exe /c_ return code!
+if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
+exit /b 1
+
+:mainEnd
+if "%OS%"=="Windows_NT" endlocal
+
+:omega
diff --git a/android/build/libs/debug/godot-lib.debug.aar b/android/build/libs/debug/godot-lib.debug.aar
new file mode 100644
index 0000000..d2d255d
--- /dev/null
+++ b/android/build/libs/debug/godot-lib.debug.aar
Binary files differ
diff --git a/android/build/libs/release/godot-lib.release.aar b/android/build/libs/release/godot-lib.release.aar
new file mode 100644
index 0000000..a0b91a0
--- /dev/null
+++ b/android/build/libs/release/godot-lib.release.aar
Binary files differ
diff --git a/android/build/res/drawable-nodpi/splash.png b/android/build/res/drawable-nodpi/splash.png
new file mode 100644
index 0000000..7bddd43
--- /dev/null
+++ b/android/build/res/drawable-nodpi/splash.png
Binary files differ
diff --git a/android/build/res/drawable-nodpi/splash_bg_color.png b/android/build/res/drawable-nodpi/splash_bg_color.png
new file mode 100644
index 0000000..004b6fd
--- /dev/null
+++ b/android/build/res/drawable-nodpi/splash_bg_color.png
Binary files differ
diff --git a/android/build/res/drawable/splash_drawable.xml b/android/build/res/drawable/splash_drawable.xml
new file mode 100644
index 0000000..30627b9
--- /dev/null
+++ b/android/build/res/drawable/splash_drawable.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
+
+ <item android:drawable="@drawable/splash_bg_color" />
+
+ <item>
+ <bitmap
+ android:gravity="center"
+ android:filter="false"
+ android:src="@drawable/splash" />
+ </item>
+</layer-list>
diff --git a/android/build/res/values-ar/godot_project_name_string.xml b/android/build/res/values-ar/godot_project_name_string.xml
new file mode 100644
index 0000000..23aa5cf
--- /dev/null
+++ b/android/build/res/values-ar/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-ar</string>
+</resources>
diff --git a/android/build/res/values-bg/godot_project_name_string.xml b/android/build/res/values-bg/godot_project_name_string.xml
new file mode 100644
index 0000000..dbb7e04
--- /dev/null
+++ b/android/build/res/values-bg/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-bg</string>
+</resources>
diff --git a/android/build/res/values-ca/godot_project_name_string.xml b/android/build/res/values-ca/godot_project_name_string.xml
new file mode 100644
index 0000000..709d096
--- /dev/null
+++ b/android/build/res/values-ca/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-ca</string>
+</resources>
diff --git a/android/build/res/values-cs/godot_project_name_string.xml b/android/build/res/values-cs/godot_project_name_string.xml
new file mode 100644
index 0000000..ab248a8
--- /dev/null
+++ b/android/build/res/values-cs/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-cs</string>
+</resources>
diff --git a/android/build/res/values-da/godot_project_name_string.xml b/android/build/res/values-da/godot_project_name_string.xml
new file mode 100644
index 0000000..906bf44
--- /dev/null
+++ b/android/build/res/values-da/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-da</string>
+</resources>
diff --git a/android/build/res/values-de/godot_project_name_string.xml b/android/build/res/values-de/godot_project_name_string.xml
new file mode 100644
index 0000000..0cacb01
--- /dev/null
+++ b/android/build/res/values-de/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-de</string>
+</resources>
diff --git a/android/build/res/values-el/godot_project_name_string.xml b/android/build/res/values-el/godot_project_name_string.xml
new file mode 100644
index 0000000..047de61
--- /dev/null
+++ b/android/build/res/values-el/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-el</string>
+</resources>
diff --git a/android/build/res/values-en/godot_project_name_string.xml b/android/build/res/values-en/godot_project_name_string.xml
new file mode 100644
index 0000000..bb3a5db
--- /dev/null
+++ b/android/build/res/values-en/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-en</string>
+</resources>
diff --git a/android/build/res/values-es-rES/godot_project_name_string.xml b/android/build/res/values-es-rES/godot_project_name_string.xml
new file mode 100644
index 0000000..d4537f3
--- /dev/null
+++ b/android/build/res/values-es-rES/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-es_ES</string>
+</resources>
diff --git a/android/build/res/values-es/godot_project_name_string.xml b/android/build/res/values-es/godot_project_name_string.xml
new file mode 100644
index 0000000..d63a160
--- /dev/null
+++ b/android/build/res/values-es/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-es</string>
+</resources>
diff --git a/android/build/res/values-fa/godot_project_name_string.xml b/android/build/res/values-fa/godot_project_name_string.xml
new file mode 100644
index 0000000..c303f13
--- /dev/null
+++ b/android/build/res/values-fa/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-fa</string>
+</resources>
diff --git a/android/build/res/values-fi/godot_project_name_string.xml b/android/build/res/values-fi/godot_project_name_string.xml
new file mode 100644
index 0000000..bd60055
--- /dev/null
+++ b/android/build/res/values-fi/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-fi</string>
+</resources>
diff --git a/android/build/res/values-fr/godot_project_name_string.xml b/android/build/res/values-fr/godot_project_name_string.xml
new file mode 100644
index 0000000..2e94b65
--- /dev/null
+++ b/android/build/res/values-fr/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-fr</string>
+</resources>
diff --git a/android/build/res/values-hi/godot_project_name_string.xml b/android/build/res/values-hi/godot_project_name_string.xml
new file mode 100644
index 0000000..0bf75dc
--- /dev/null
+++ b/android/build/res/values-hi/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-hi</string>
+</resources>
diff --git a/android/build/res/values-hr/godot_project_name_string.xml b/android/build/res/values-hr/godot_project_name_string.xml
new file mode 100644
index 0000000..d3f7591
--- /dev/null
+++ b/android/build/res/values-hr/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-hr</string>
+</resources>
diff --git a/android/build/res/values-hu/godot_project_name_string.xml b/android/build/res/values-hu/godot_project_name_string.xml
new file mode 100644
index 0000000..012b613
--- /dev/null
+++ b/android/build/res/values-hu/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-hu</string>
+</resources>
diff --git a/android/build/res/values-in/godot_project_name_string.xml b/android/build/res/values-in/godot_project_name_string.xml
new file mode 100644
index 0000000..eedecff
--- /dev/null
+++ b/android/build/res/values-in/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-in</string>
+</resources>
diff --git a/android/build/res/values-it/godot_project_name_string.xml b/android/build/res/values-it/godot_project_name_string.xml
new file mode 100644
index 0000000..7e73404
--- /dev/null
+++ b/android/build/res/values-it/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-it</string>
+</resources>
diff --git a/android/build/res/values-iw/godot_project_name_string.xml b/android/build/res/values-iw/godot_project_name_string.xml
new file mode 100644
index 0000000..03893f0
--- /dev/null
+++ b/android/build/res/values-iw/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-iw</string>
+</resources>
diff --git a/android/build/res/values-ja/godot_project_name_string.xml b/android/build/res/values-ja/godot_project_name_string.xml
new file mode 100644
index 0000000..f9dd4fa
--- /dev/null
+++ b/android/build/res/values-ja/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-ja</string>
+</resources>
diff --git a/android/build/res/values-ko/godot_project_name_string.xml b/android/build/res/values-ko/godot_project_name_string.xml
new file mode 100644
index 0000000..26f5dac
--- /dev/null
+++ b/android/build/res/values-ko/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-ko</string>
+</resources>
diff --git a/android/build/res/values-lt/godot_project_name_string.xml b/android/build/res/values-lt/godot_project_name_string.xml
new file mode 100644
index 0000000..1c2e976
--- /dev/null
+++ b/android/build/res/values-lt/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-lt</string>
+</resources>
diff --git a/android/build/res/values-lv/godot_project_name_string.xml b/android/build/res/values-lv/godot_project_name_string.xml
new file mode 100644
index 0000000..b5e638e
--- /dev/null
+++ b/android/build/res/values-lv/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-lv</string>
+</resources>
diff --git a/android/build/res/values-nb/godot_project_name_string.xml b/android/build/res/values-nb/godot_project_name_string.xml
new file mode 100644
index 0000000..e6d89d6
--- /dev/null
+++ b/android/build/res/values-nb/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-nb</string>
+</resources>
diff --git a/android/build/res/values-nl/godot_project_name_string.xml b/android/build/res/values-nl/godot_project_name_string.xml
new file mode 100644
index 0000000..93cb3a3
--- /dev/null
+++ b/android/build/res/values-nl/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-nl</string>
+</resources>
diff --git a/android/build/res/values-pl/godot_project_name_string.xml b/android/build/res/values-pl/godot_project_name_string.xml
new file mode 100644
index 0000000..e5d6ac7
--- /dev/null
+++ b/android/build/res/values-pl/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-pl</string>
+</resources>
diff --git a/android/build/res/values-pt/godot_project_name_string.xml b/android/build/res/values-pt/godot_project_name_string.xml
new file mode 100644
index 0000000..a462465
--- /dev/null
+++ b/android/build/res/values-pt/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-pt</string>
+</resources>
diff --git a/android/build/res/values-ro/godot_project_name_string.xml b/android/build/res/values-ro/godot_project_name_string.xml
new file mode 100644
index 0000000..19e0266
--- /dev/null
+++ b/android/build/res/values-ro/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-ro</string>
+</resources>
diff --git a/android/build/res/values-ru/godot_project_name_string.xml b/android/build/res/values-ru/godot_project_name_string.xml
new file mode 100644
index 0000000..2848452
--- /dev/null
+++ b/android/build/res/values-ru/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-ru</string>
+</resources>
diff --git a/android/build/res/values-sk/godot_project_name_string.xml b/android/build/res/values-sk/godot_project_name_string.xml
new file mode 100644
index 0000000..f8ab4a5
--- /dev/null
+++ b/android/build/res/values-sk/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-sk</string>
+</resources>
diff --git a/android/build/res/values-sl/godot_project_name_string.xml b/android/build/res/values-sl/godot_project_name_string.xml
new file mode 100644
index 0000000..98bd53e
--- /dev/null
+++ b/android/build/res/values-sl/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-sl</string>
+</resources>
diff --git a/android/build/res/values-sr/godot_project_name_string.xml b/android/build/res/values-sr/godot_project_name_string.xml
new file mode 100644
index 0000000..3f400f2
--- /dev/null
+++ b/android/build/res/values-sr/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-sr</string>
+</resources>
diff --git a/android/build/res/values-sv/godot_project_name_string.xml b/android/build/res/values-sv/godot_project_name_string.xml
new file mode 100644
index 0000000..8670b7c
--- /dev/null
+++ b/android/build/res/values-sv/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-sv</string>
+</resources>
diff --git a/android/build/res/values-th/godot_project_name_string.xml b/android/build/res/values-th/godot_project_name_string.xml
new file mode 100644
index 0000000..a1cc1bc
--- /dev/null
+++ b/android/build/res/values-th/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-th</string>
+</resources>
diff --git a/android/build/res/values-tl/godot_project_name_string.xml b/android/build/res/values-tl/godot_project_name_string.xml
new file mode 100644
index 0000000..6d66d11
--- /dev/null
+++ b/android/build/res/values-tl/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-tl</string>
+</resources>
diff --git a/android/build/res/values-tr/godot_project_name_string.xml b/android/build/res/values-tr/godot_project_name_string.xml
new file mode 100644
index 0000000..ba3bd7d
--- /dev/null
+++ b/android/build/res/values-tr/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-tr</string>
+</resources>
diff --git a/android/build/res/values-uk/godot_project_name_string.xml b/android/build/res/values-uk/godot_project_name_string.xml
new file mode 100644
index 0000000..5f14ab2
--- /dev/null
+++ b/android/build/res/values-uk/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-uk</string>
+</resources>
diff --git a/android/build/res/values-vi/godot_project_name_string.xml b/android/build/res/values-vi/godot_project_name_string.xml
new file mode 100644
index 0000000..295378e
--- /dev/null
+++ b/android/build/res/values-vi/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-vi</string>
+</resources>
diff --git a/android/build/res/values-zh-rHK/godot_project_name_string.xml b/android/build/res/values-zh-rHK/godot_project_name_string.xml
new file mode 100644
index 0000000..40ab0f2
--- /dev/null
+++ b/android/build/res/values-zh-rHK/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-zh_HK</string>
+</resources>
diff --git a/android/build/res/values-zh-rTW/godot_project_name_string.xml b/android/build/res/values-zh-rTW/godot_project_name_string.xml
new file mode 100644
index 0000000..095bd56
--- /dev/null
+++ b/android/build/res/values-zh-rTW/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-zh_TW</string>
+</resources>
diff --git a/android/build/res/values-zh/godot_project_name_string.xml b/android/build/res/values-zh/godot_project_name_string.xml
new file mode 100644
index 0000000..31aa8c2
--- /dev/null
+++ b/android/build/res/values-zh/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name-zh</string>
+</resources>
diff --git a/android/build/res/values/godot_project_name_string.xml b/android/build/res/values/godot_project_name_string.xml
new file mode 100644
index 0000000..7ec2738
--- /dev/null
+++ b/android/build/res/values/godot_project_name_string.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- WARNING: THIS FILE WILL BE OVERWRITTEN AT BUILD TIME-->
+<resources>
+ <string name="godot_project_name_string">godot-project-name</string>
+</resources>
diff --git a/android/build/res/values/themes.xml b/android/build/res/values/themes.xml
new file mode 100644
index 0000000..99f723f
--- /dev/null
+++ b/android/build/res/values/themes.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0" encoding="utf-8"?>
+<resources>
+
+ <style name="GodotAppMainTheme" parent="@android:style/Theme.Black.NoTitleBar.Fullscreen"/>
+
+ <style name="GodotAppSplashTheme" parent="@style/GodotAppMainTheme">
+ <item name="android:windowBackground">@drawable/splash_drawable</item>
+ <item name="android:windowLayoutInDisplayCutoutMode">shortEdges</item>
+ </style>
+</resources>
diff --git a/android/build/settings.gradle b/android/build/settings.gradle
new file mode 100644
index 0000000..e38d7b2
--- /dev/null
+++ b/android/build/settings.gradle
@@ -0,0 +1,2 @@
+// This is the root directory of the Godot custom build.
+include ':assetPacks:installTime'
diff --git a/android/build/src/com/godot/game/GodotApp.java b/android/build/src/com/godot/game/GodotApp.java
new file mode 100644
index 0000000..c9684bc
--- /dev/null
+++ b/android/build/src/com/godot/game/GodotApp.java
@@ -0,0 +1,47 @@
+/*************************************************************************/
+/* GodotApp.java */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+package com.godot.game;
+
+import org.godotengine.godot.FullScreenGodotApp;
+
+import android.os.Bundle;
+
+/**
+ * Template activity for Godot Android custom builds.
+ * Feel free to extend and modify this class for your custom logic.
+ */
+public class GodotApp extends FullScreenGodotApp {
+ @Override
+ public void onCreate(Bundle savedInstanceState) {
+ setTheme(R.style.GodotAppMainTheme);
+ super.onCreate(savedInstanceState);
+ }
+}
diff --git a/assets/images/red.png b/assets/images/red.png
new file mode 100644
index 0000000..ad471a0
--- /dev/null
+++ b/assets/images/red.png
Binary files differ
diff --git a/text236.png.import b/assets/images/red.png.import
index 44cb95e..5a2c519 100644
--- a/text236.png.import
+++ b/assets/images/red.png.import
@@ -2,15 +2,15 @@
importer="texture"
type="StreamTexture"
-path="res://.import/text236.png-ac7c1c4ba3a80623be9d9bdf46e25e36.stex"
+path="res://.import/red.png-d44243e19e862ff3fcc4b3076df74c71.stex"
metadata={
"vram_texture": false
}
[deps]
-source_file="res://text236.png"
-dest_files=[ "res://.import/text236.png-ac7c1c4ba3a80623be9d9bdf46e25e36.stex" ]
+source_file="res://assets/images/red.png"
+dest_files=[ "res://.import/red.png-d44243e19e862ff3fcc4b3076df74c71.stex" ]
[params]
diff --git a/text236.png b/assets/images/text236.png
index 4782070..4782070 100644
--- a/text236.png
+++ b/assets/images/text236.png
Binary files differ
diff --git a/assets/images/text236.png.import b/assets/images/text236.png.import
new file mode 100644
index 0000000..10b4f58
--- /dev/null
+++ b/assets/images/text236.png.import
@@ -0,0 +1,35 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path="res://.import/text236.png-c757a07bfcf94ab3a52770a58a7988a2.stex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://assets/images/text236.png"
+dest_files=[ "res://.import/text236.png-c757a07bfcf94ab3a52770a58a7988a2.stex" ]
+
+[params]
+
+compress/mode=0
+compress/lossy_quality=0.7
+compress/hdr_mode=0
+compress/bptc_ldr=0
+compress/normal_map=0
+flags/repeat=0
+flags/filter=true
+flags/mipmaps=false
+flags/anisotropic=false
+flags/srgb=2
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/HDR_as_SRGB=false
+process/invert_color=false
+process/normal_map_invert_y=false
+stream=false
+size_limit=0
+detect_3d=true
+svg/scale=1.0
diff --git a/assets/images/white.png b/assets/images/white.png
new file mode 100644
index 0000000..a862f3b
--- /dev/null
+++ b/assets/images/white.png
Binary files differ
diff --git a/assets/images/white.png.import b/assets/images/white.png.import
new file mode 100644
index 0000000..20d42ac
--- /dev/null
+++ b/assets/images/white.png.import
@@ -0,0 +1,35 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path="res://.import/white.png-14ff6f3314f5ef7a1250366477ea4777.stex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://assets/images/white.png"
+dest_files=[ "res://.import/white.png-14ff6f3314f5ef7a1250366477ea4777.stex" ]
+
+[params]
+
+compress/mode=0
+compress/lossy_quality=0.7
+compress/hdr_mode=0
+compress/bptc_ldr=0
+compress/normal_map=0
+flags/repeat=0
+flags/filter=true
+flags/mipmaps=false
+flags/anisotropic=false
+flags/srgb=2
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/HDR_as_SRGB=false
+process/invert_color=false
+process/normal_map_invert_y=false
+stream=false
+size_limit=0
+detect_3d=true
+svg/scale=1.0
diff --git a/assets/tilemap.tres b/assets/tilemap.tres
new file mode 100644
index 0000000..2f345ba
--- /dev/null
+++ b/assets/tilemap.tres
@@ -0,0 +1,29 @@
+[gd_resource type="TileSet" load_steps=3 format=2]
+
+[ext_resource path="res://assets/images/red.png" type="Texture" id=1]
+
+[sub_resource type="RectangleShape2D" id=1]
+extents = Vector2( 8, 8 )
+
+[resource]
+0/name = "Ground"
+0/texture = ExtResource( 1 )
+0/tex_offset = Vector2( 0, 0 )
+0/modulate = Color( 1, 1, 1, 1 )
+0/region = Rect2( 0, 0, 16, 16 )
+0/tile_mode = 0
+0/occluder_offset = Vector2( 8, 8 )
+0/navigation_offset = Vector2( 8, 8 )
+0/shape_offset = Vector2( 8, 8 )
+0/shape_transform = Transform2D( 1, 0, 0, 1, 8, 8 )
+0/shape = SubResource( 1 )
+0/shape_one_way = false
+0/shape_one_way_margin = 1.0
+0/shapes = [ {
+"autotile_coord": Vector2( 0, 0 ),
+"one_way": false,
+"one_way_margin": 1.0,
+"shape": SubResource( 1 ),
+"shape_transform": Transform2D( 1, 0, 0, 1, 8, 8 )
+} ]
+0/z_index = 0
diff --git a/assets/tilemap.tscn b/assets/tilemap.tscn
new file mode 100644
index 0000000..77d8f80
--- /dev/null
+++ b/assets/tilemap.tscn
@@ -0,0 +1,16 @@
+[gd_scene load_steps=3 format=2]
+
+[ext_resource path="res://assets/images/red.png" type="Texture" id=1]
+
+[sub_resource type="RectangleShape2D" id=1]
+extents = Vector2( 8, 8 )
+
+[node name="Node2D" type="Node2D"]
+
+[node name="Ground" type="Sprite" parent="."]
+texture = ExtResource( 1 )
+
+[node name="StaticBody2D" type="StaticBody2D" parent="Ground"]
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/StaticBody2D"]
+shape = SubResource( 1 )
diff --git a/game/Characters/Player/Player.gd b/game/Characters/Player/Player.gd
new file mode 100644
index 0000000..f764015
--- /dev/null
+++ b/game/Characters/Player/Player.gd
@@ -0,0 +1,34 @@
+extends KinematicBody2D
+
+const UP = Vector2(0,-1)
+export var GRAVITY = 20
+export var MAXFALLSPEED = 200
+export var MAXSPEED = 80
+export var JUMPFORCE = 300
+export var ACCEL = 10
+
+var motion = Vector2()
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ pass # Replace with function body.
+
+
+func _physics_process(_delta):
+
+ motion.y += GRAVITY
+
+ if motion.y > MAXFALLSPEED:
+ motion.y = MAXFALLSPEED
+
+ if is_on_floor():
+ if Input.is_action_just_released("jump"):
+ motion.y = -JUMPFORCE
+ pass
+
+ motion.x = clamp(motion.x,-MAXSPEED,MAXSPEED)
+
+ motion.x += ACCEL
+ motion = move_and_slide(motion,UP)
+
+ pass
diff --git a/game/Characters/Player/Player.tscn b/game/Characters/Player/Player.tscn
new file mode 100644
index 0000000..a7ee0e4
--- /dev/null
+++ b/game/Characters/Player/Player.tscn
@@ -0,0 +1,38 @@
+[gd_scene load_steps=4 format=2]
+
+[ext_resource path="res://assets/images/white.png" type="Texture" id=2]
+
+[sub_resource type="GDScript" id=2]
+script/source = "extends KinematicBody2D
+
+
+# Declare member variables here. Examples:
+# var a = 2
+# var b = \"text\"
+
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ pass # Replace with function body.
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+#func _process(delta):
+# pass
+"
+
+[sub_resource type="RectangleShape2D" id=1]
+extents = Vector2( 160, 160 )
+
+[node name="Player" type="KinematicBody2D"]
+script = SubResource( 2 )
+
+[node name="White" type="Sprite" parent="."]
+position = Vector2( -4.76837e-07, 0 )
+scale = Vector2( 20, 20 )
+texture = ExtResource( 2 )
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+shape = SubResource( 1 )
+
+[node name="Camera2D" type="Camera2D" parent="."]
diff --git a/game/FPS.gd b/game/FPS.gd
new file mode 100644
index 0000000..8b4c50f
--- /dev/null
+++ b/game/FPS.gd
@@ -0,0 +1,16 @@
+extends Label
+
+
+# Declare member variables here. Examples:
+# var a = 2
+# var b = "text"
+
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ pass # Replace with function body.
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+func _process(_delta: float) -> void:
+ set_text("FPS " + String(Engine.get_frames_per_second()))
diff --git a/game/Game.gd b/game/Game.gd
new file mode 100644
index 0000000..d144d48
--- /dev/null
+++ b/game/Game.gd
@@ -0,0 +1,16 @@
+extends Node2D
+
+
+# Declare member variables here. Examples:
+# var a = 2
+# var b = "text"
+
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ pass # Replace with function body.
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+#func _process(delta):
+# pass
diff --git a/game/Game.tscn b/game/Game.tscn
new file mode 100644
index 0000000..426b2ae
--- /dev/null
+++ b/game/Game.tscn
@@ -0,0 +1,39 @@
+[gd_scene load_steps=7 format=2]
+
+[ext_resource path="res://game/Game.gd" type="Script" id=1]
+[ext_resource path="res://game/Interface.tscn" type="PackedScene" id=2]
+[ext_resource path="res://assets/tilemap.tres" type="TileSet" id=3]
+[ext_resource path="res://assets/images/white.png" type="Texture" id=4]
+[ext_resource path="res://game/Characters/Player/Player.gd" type="Script" id=5]
+
+[sub_resource type="RectangleShape2D" id=1]
+extents = Vector2( 8, 8 )
+
+[node name="World" type="Node2D"]
+script = ExtResource( 1 )
+
+[node name="Interface" parent="." instance=ExtResource( 2 )]
+
+[node name="TileMap" type="TileMap" parent="."]
+tile_set = ExtResource( 3 )
+cell_size = Vector2( 16, 16 )
+format = 1
+tile_data = PoolIntArray( 1966133, 0, 0, 1966134, 0, 0, 1966135, 0, 0, 1966136, 0, 0, 1966137, 0, 0, 1966138, 0, 0, 1966139, 0, 0, 1966140, 0, 0, 1966141, 0, 0, 1966142, 0, 0, 1966143, 0, 0, 1966144, 0, 0, 1966145, 0, 0, 1966146, 0, 0, 1966147, 0, 0, 1966148, 0, 0, 1966149, 0, 0, 1966150, 0, 0, 1966151, 0, 0, 1966152, 0, 0, 1966153, 0, 0, 1966154, 0, 0, 1966155, 0, 0, 1966156, 0, 0, 1966157, 0, 0, 1966158, 0, 0, 1966159, 0, 0, 2424870, 0, 0, 2424871, 0, 0, 2424872, 0, 0, 2424873, 0, 0, 2424874, 0, 0, 2424875, 0, 0, 2424876, 0, 0, 2424877, 0, 0, 2424878, 0, 0, 2424879, 0, 0, 2424880, 0, 0, 2424881, 0, 0, 2424882, 0, 0, 2424883, 0, 0, 2424884, 0, 0, 2424885, 0, 0, 2424886, 0, 0, 2424887, 0, 0, 2424888, 0, 0, 2424889, 0, 0, 2424890, 0, 0, 2424891, 0, 0, 2424892, 0, 0, 2424893, 0, 0, 2424894, 0, 0, 2424895, 0, 0, 2424896, 0, 0, 2424897, 0, 0, 2424898, 0, 0, 2818048, 0, 0, 2818049, 0, 0, 2818050, 0, 0, 2818051, 0, 0, 2818052, 0, 0, 2818053, 0, 0, 2818054, 0, 0, 2818055, 0, 0, 2818056, 0, 0, 2818057, 0, 0, 2818058, 0, 0, 2818059, 0, 0, 2818060, 0, 0, 2818061, 0, 0, 2818062, 0, 0, 2818063, 0, 0, 2818064, 0, 0, 2818065, 0, 0, 2818066, 0, 0, 2818067, 0, 0, 2818068, 0, 0, 2818069, 0, 0, 2818070, 0, 0, 2818071, 0, 0, 2818072, 0, 0, 2818073, 0, 0, 2818074, 0, 0, 2818075, 0, 0, 2818076, 0, 0, 2818077, 0, 0, 2818078, 0, 0, 2818079, 0, 0, 2818080, 0, 0, 2818081, 0, 0, 2818082, 0, 0, 2818083, 0, 0, 2818084, 0, 0, 2818085, 0, 0, 2818086, 0, 0, 2818087, 0, 0, 2818088, 0, 0, 2818089, 0, 0, 2818090, 0, 0, 2818091, 0, 0, 2818092, 0, 0, 2818093, 0, 0, 2818094, 0, 0, 2818095, 0, 0, 2818096, 0, 0, 2818097, 0, 0, 2818098, 0, 0, 2818099, 0, 0, 2818100, 0, 0, 2818101, 0, 0, 2818102, 0, 0, 2818103, 0, 0, 2818104, 0, 0, 2818105, 0, 0, 2818106, 0, 0, 2818107, 0, 0, 2818108, 0, 0, 2818109, 0, 0, 2818110, 0, 0, 2818111, 0, 0, 2818112, 0, 0, 2818113, 0, 0, 2818114, 0, 0, 2818115, 0, 0, 2818116, 0, 0, 2818117, 0, 0, 2818118, 0, 0, 2818119, 0, 0, 2818120, 0, 0, 2818121, 0, 0, 2818122, 0, 0, 2818123, 0, 0, 2818124, 0, 0, 2818125, 0, 0, 2818126, 0, 0, 2818127, 0, 0, 2883584, 0, 0, 2883585, 0, 0, 2883586, 0, 0, 2883587, 0, 0, 2883588, 0, 0, 2883589, 0, 0, 2883590, 0, 0, 2883591, 0, 0, 2883592, 0, 0, 2883593, 0, 0, 2883594, 0, 0, 2883595, 0, 0, 2883596, 0, 0, 2883597, 0, 0, 2883598, 0, 0, 2883599, 0, 0, 2883600, 0, 0, 2883601, 0, 0, 2883602, 0, 0, 2883603, 0, 0, 2883604, 0, 0, 2883605, 0, 0, 2883606, 0, 0, 2883607, 0, 0, 2883608, 0, 0, 2883609, 0, 0, 2883610, 0, 0, 2883611, 0, 0, 2883612, 0, 0, 2883613, 0, 0, 2883614, 0, 0, 2883615, 0, 0, 2883616, 0, 0, 2883617, 0, 0, 2883618, 0, 0, 2883619, 0, 0, 2883620, 0, 0, 2883621, 0, 0, 2883622, 0, 0, 2883623, 0, 0, 2883624, 0, 0, 2883625, 0, 0, 2883626, 0, 0, 2883627, 0, 0, 2883628, 0, 0, 2883629, 0, 0, 2883630, 0, 0, 2883631, 0, 0, 2883632, 0, 0, 2883633, 0, 0, 2883634, 0, 0, 2883635, 0, 0, 2883636, 0, 0, 2883637, 0, 0, 2883638, 0, 0, 2883639, 0, 0, 2883640, 0, 0, 2883641, 0, 0, 2883642, 0, 0, 2883643, 0, 0, 2883644, 0, 0, 2883645, 0, 0, 2883646, 0, 0, 2883647, 0, 0, 2883648, 0, 0, 2883649, 0, 0, 2883650, 0, 0, 2883651, 0, 0, 2883652, 0, 0, 2883653, 0, 0, 2883654, 0, 0, 2883655, 0, 0, 2883656, 0, 0, 2883657, 0, 0, 2883658, 0, 0, 2883659, 0, 0, 2883660, 0, 0, 2883661, 0, 0, 2883662, 0, 0, 2883663, 0, 0 )
+
+[node name="Player" type="KinematicBody2D" parent="."]
+position = Vector2( 50, 600 )
+script = ExtResource( 5 )
+MAXSPEED = 100
+JUMPFORCE = 500
+ACCEL = 200
+
+[node name="Sprite" type="Sprite" parent="Player"]
+texture = ExtResource( 4 )
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
+shape = SubResource( 1 )
+
+[node name="Camera2D" type="Camera2D" parent="Player"]
+current = true
+zoom = Vector2( 0.5, 0.5 )
+smoothing_enabled = true
diff --git a/game/Interface.tscn b/game/Interface.tscn
new file mode 100644
index 0000000..8efd082
--- /dev/null
+++ b/game/Interface.tscn
@@ -0,0 +1,23 @@
+[gd_scene load_steps=2 format=2]
+
+[ext_resource path="res://game/FPS.gd" type="Script" id=1]
+
+[node name="Interface" type="Control"]
+margin_right = 40.0
+margin_bottom = 40.0
+
+[node name="VBoxContainer" type="VBoxContainer" parent="."]
+margin_right = 67.0
+margin_bottom = 40.0
+
+[node name="FPS" type="Label" parent="VBoxContainer"]
+margin_right = 67.0
+margin_bottom = 14.0
+text = "FPS"
+script = ExtResource( 1 )
+
+[node name="Money" type="Label" parent="VBoxContainer"]
+margin_top = 18.0
+margin_right = 67.0
+margin_bottom = 32.0
+text = "Money: $0"
diff --git a/icon.png b/icon.png
index c98fbb6..af81127 100644
--- a/icon.png
+++ b/icon.png
Binary files differ
diff --git a/Menu.gd b/menu/Menu.gd
index 4a20621..d04aad7 100644
--- a/Menu.gd
+++ b/menu/Menu.gd
@@ -17,6 +17,8 @@ func _ready():
func _on_Play_button_up():
+ if get_tree().change_scene("res://game/game.tscn") != OK:
+ print("There was an error trying to load the scene...")
pass # Replace with function body.
diff --git a/Menu.tscn b/menu/Menu.tscn
index fbfc482..b7d3a05 100644
--- a/Menu.tscn
+++ b/menu/Menu.tscn
@@ -1,14 +1,14 @@
[gd_scene load_steps=3 format=2]
-[ext_resource path="res://text236.png" type="Texture" id=1]
-[ext_resource path="res://Menu.gd" type="Script" id=2]
+[ext_resource path="res://menu/Menu.gd" type="Script" id=1]
+[ext_resource path="res://assets/images/text236.png" type="Texture" id=2]
[node name="Menu" type="MarginContainer"]
anchor_right = 1.0
anchor_bottom = 1.0
rect_scale = Vector2( 1.00487, 1.03334 )
rect_pivot_offset = Vector2( -1427, -96 )
-script = ExtResource( 2 )
+script = ExtResource( 1 )
[node name="CenterContainer" type="CenterContainer" parent="."]
margin_right = 1280.0
@@ -23,7 +23,7 @@ margin_bottom = 412.0
[node name="Logo" type="Sprite" parent="CenterContainer/VBoxContainer"]
position = Vector2( 505, 64 )
scale = Vector2( 0.991787, 1.0997 )
-texture = ExtResource( 1 )
+texture = ExtResource( 2 )
[node name="Play" type="Button" parent="CenterContainer/VBoxContainer"]
margin_right = 384.0
diff --git a/project.godot b/project.godot
index cb26263..981a2f3 100644
--- a/project.godot
+++ b/project.godot
@@ -10,16 +10,24 @@ config_version=4
[application]
-config/name="Frivolous Run"
-run/main_scene="res://Menu.tscn"
+config/name="FrivoRun"
+run/main_scene="res://menu/Menu.tscn"
config/icon="res://icon.png"
[display]
window/size/width=1280
window/size/height=720
-window/stretch/mode="2d"
-window/stretch/aspect="keep"
+window/stretch/mode="viewport"
+window/stretch/aspect="expand"
+
+[input]
+
+jump={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+ ]
+}
[physics]