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[gd_scene load_steps=4 format=2]
[ext_resource path="res://assets/images/white.png" type="Texture" id=2]
[sub_resource type="GDScript" id=2]
script/source = "extends KinematicBody2D
# Declare member variables here. Examples:
# var a = 2
# var b = \"text\"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
"
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 160, 160 )
[node name="Player" type="KinematicBody2D"]
script = SubResource( 2 )
[node name="White" type="Sprite" parent="."]
position = Vector2( -4.76837e-07, 0 )
scale = Vector2( 20, 20 )
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="Camera2D" type="Camera2D" parent="."]
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