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path: root/game/characters/player/Player.tscn
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[gd_scene load_steps=4 format=2]

[ext_resource path="res://assets/images/white.png" type="Texture" id=2]

[sub_resource type="GDScript" id=2]
script/source = "extends KinematicBody2D


# Declare member variables here. Examples:
# var a = 2
# var b = \"text\"


# Called when the node enters the scene tree for the first time.
func _ready():
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
#	pass
"

[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 160, 160 )

[node name="Player" type="KinematicBody2D"]
script = SubResource( 2 )

[node name="White" type="Sprite" parent="."]
position = Vector2( -4.76837e-07, 0 )
scale = Vector2( 20, 20 )
texture = ExtResource( 2 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )

[node name="Camera2D" type="Camera2D" parent="."]