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ShiftOS_TheReturn/ShiftOS.Frontend/MonoGameOOBE.cs

282 lines
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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using ShiftOS.Engine;
using ShiftOS.Objects;
namespace ShiftOS.Frontend
{
public class MonoGameOOBE : IOobe
{
public void PromptForLogin()
{
throw new NotImplementedException();
}
public void ShowSaveTransfer(Save save)
{
throw new NotImplementedException();
}
public void SlowWriteLine(string text)
{
if (!string.IsNullOrWhiteSpace(Console.Text))
Console.WriteLine("");
for (int i = 0; i < text.Length; i++)
{
System.Threading.Thread.Sleep(50);
Console.Write(text[i].ToString());
}
}
private Apps.TerminalControl Console = null;
private GUI.ProgressBar progress = null;
private GUI.TextControl status = null;
public void StartShowing(Save save)
{
TerminalBackend.InStory = true;
TerminalBackend.PrefixEnabled = false;
var term = new Apps.TerminalControl();
GraphicsSubsystem.UIManager.AddTopLevel(term);
term.Width = GraphicsSubsystem.UIManager.Viewport.Width;
term.Height = GraphicsSubsystem.UIManager.Viewport.Height;
term.X = 0;
term.Y = 0;
AppearanceManager.ConsoleOut = term;
AppearanceManager.StartConsoleOut();
Console = term;
var t = new System.Threading.Thread(() =>
{
SlowWriteLine("Michael VanOverbeek presents...");
Thread.Sleep(2000);
SlowWriteLine("A Philip Adams game...");
Thread.Sleep(2000);
SlowWriteLine("");
SlowWriteLine(@"It's not often technology becomes out of mankind's league, out of its
control. I mean, we are the creators of technology, we are the ones with the ideas,
innovations, and skill. It just does what we tell it to, right?");
Thread.Sleep(2000);
SlowWriteLine("");
SlowWriteLine(@"Such a naive being you are to think that, after all,
you have no idea where you are... what's going on... who I am.");
Thread.Sleep(2000);
SlowWriteLine("");
SlowWriteLine(@"To you, I'm just text. Something you understand. Words...
paragraphs... ideas... the very things that caused and became technology.");
Thread.Sleep(2000);
SlowWriteLine("");
SlowWriteLine(@"""Where am I? What the hell's going on!?"" I hear you ask.
Such important questions, but please adjust your emotional and
mental state. This is not your concern.");
Thread.Sleep(2000);
SlowWriteLine("");
SlowWriteLine(@"My name is DevX. What is yours?");
bool nameChosen = false;
Engine.Infobox.PromptText("What is your name?", "Please enter your name in the box below, then hit 'OK'.", (name) =>
{
nameChosen = true;
save.Username = name;
});
while (nameChosen == false)
Thread.Sleep(10);
Thread.Sleep(2000);
SlowWriteLine("");
SlowWriteLine($@"Hello there, {save.Username}. Nice to meet you.");
Thread.Sleep(2000);
SlowWriteLine("");
SlowWriteLine(@"Welcome to my Digital Society.");
Thread.Sleep(2000);
SlowWriteLine("");
SlowWriteLine(@"I can't and won't tell you what happened to you, but I'm going to tell you
what you're going to be doing for me... with me.");
Thread.Sleep(2000);
SlowWriteLine("");
SlowWriteLine(@"But it's not time for that. First, you must be trained.
I'm installing the Digital Society's gateway operating system onto your sentience.
It's called ShiftOS.");
Thread.Sleep(2000);
SlowWriteLine("");
SlowWriteLine(@"When the system is installed, I'll contact you. DevX out.");
Thread.Sleep(5000);
while(AppearanceManager.OpenForms.Count > 0)
{
AppearanceManager.OpenForms[0].Close();
AppearanceManager.OpenForms.RemoveAt(0);
}
GUI.TextControl _shiftos = new GUI.TextControl();
GraphicsSubsystem.UIManager.AddTopLevel(_shiftos);
term.Clear();
_shiftos.AutoSize = true;
_shiftos.Font = SkinEngine.LoadedSkin.HeaderFont;
_shiftos.Text = "ShiftOS";
_shiftos.Y = GraphicsSubsystem.UIManager.Viewport.Height / 3;
_shiftos.Layout(new Microsoft.Xna.Framework.GameTime());
_shiftos.X = (GraphicsSubsystem.UIManager.Viewport.Width - _shiftos.Width) / 2;
status = new GUI.TextControl();
GraphicsSubsystem.UIManager.AddTopLevel(status);
status.Font = SkinEngine.LoadedSkin.MainFont;
status.AutoSize = true;
status.Text = "Beginning installation...";
status.Y = _shiftos.Y + _shiftos.Height + 5;
status.Layout(new Microsoft.Xna.Framework.GameTime());
status.X = (GraphicsSubsystem.UIManager.Viewport.Width - status.Width) / 2;
progress = new GUI.ProgressBar();
GraphicsSubsystem.UIManager.AddTopLevel(progress);
progress.Width = 150;
progress.Height = 10;
progress.Maximum = 250;
progress.Value = 0;
progress.Y = status.Y + status.Height + 15;
progress.X = (GraphicsSubsystem.UIManager.Viewport.Width - progress.Width) / 2;
term.Clear();
term.Width = 320;
term.Height = 200;
term.X = (GraphicsSubsystem.UIManager.Viewport.Width - term.Width) / 2;
term.Y = progress.Y + progress.Height + 15;
var nt = new Thread(() =>
{
while(status != null)
{
try
{
if (term.Lines.Length > 0)
{
string txt = term.Lines[term.Lines.Length - 1];
if (status.Text != txt + $" [{progress.Value}%]")
{
status.Text = txt + $" [{progress.Value}%]";
status.Layout(new Microsoft.Xna.Framework.GameTime());
status.X = (GraphicsSubsystem.UIManager.Viewport.Width - status.Width) / 2;
}
}
else
{
Thread.Sleep(10);
}
}
catch { }
}
});
nt.Start();
SlowWriteLine("Formatting storage device A with ShiftFS version 4.7...");
progress.Maximum = 100;
for (int i = 0; i < 100; i++)
{
progress.Value = i;
Thread.Sleep(25);
}
progress.Value = 0;
Console.WriteLine("Mounting storage device A to 0:/");
Thread.Sleep(135);
Console.WriteLine("Writing system files & directories to sentience...");
Thread.Sleep(450);
foreach (var dir in Paths.GetAllWithoutKey())
{
try
{
if (dir.StartsWith("0:/"))
{
Console.WriteLine("Writing: " + dir);
Thread.Sleep(30);
}
}
catch { }
}
Thread.Sleep(1250);
Console.WriteLine("Generating system profile...");
Thread.Sleep(25);
Console.WriteLine("Codepoints: 0");
save.Codepoints = 0;
progress.Value = 10;
Thread.Sleep(25);
Console.WriteLine("Shiftorium cache generated...");
save.Upgrades = new Dictionary<string, bool>();
progress.Value = 20;
Console.WriteLine("Performing even more redundant tasks that have already been done for us by the backend because we're redundant programmers who don't know our own code... jesus christ this is a long string...");
save.ID = Guid.NewGuid();
save.IsSandbox = false;
save.Language = "english";
save.MusicEnabled = true;
save.MusicVolume = 100;
save.PickupPoint = "";
save.ShiftnetSubscription = 0;
save.SoundEnabled = true;
save.StoriesExperienced = new List<string>();
Thread.Sleep(2000);
Console.WriteLine("Far out. We haven't asked the user for a hostname.");
bool hostnameEntered = false;
Engine.Infobox.PromptText("Enter system hostname", "You need a hostname to exist within the Digital Society. Your hostname allows other sentiences to interact with you. Please enter one.", (hostname) =>
{
hostnameEntered = true;
save.SystemName = hostname;
});
int ticks = 0;
while(hostnameEntered == false)
{
Thread.Sleep(10);
ticks++;
if(ticks == 1000)
{
Console.WriteLine("<kernel> [growls] COME ON. THE BOX IS RIGHT THERE. PICK A DARN HOSTNAME ALREADY.");
}
if(ticks == 1250)
{
Console.WriteLine("<kernel> [screaming expletives] WHAT ARE YOU WAITING FOR? WHAT DO YOU WANT?");
}
if(ticks == 1500)
{
Console.WriteLine("<kernel> [someone pissed in its cereal] For crying out loud I'm about ready to default you to localhost and prevent you from accessing the Digital Society.");
}
}
progress.Value = 100;
save.ViralInfections = new List<ViralInfection>();
Console.WriteLine("<kernel> Setup complete. You're ready.");
Thread.Sleep(500);
save.StoryPosition = 123456789; //HERE. YOU DO THE MATH.
SaveSystem.CurrentSave = save;
SaveSystem.SaveGame();
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GraphicsSubsystem.UIManager.StopHandling(progress);
GraphicsSubsystem.UIManager.StopHandling(term);
GraphicsSubsystem.UIManager.StopHandling(status);
GraphicsSubsystem.UIManager.StopHandling(_shiftos);
});
t.Start();
}
}
}