165 lines
4.9 KiB
C#
165 lines
4.9 KiB
C#
/*
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* MIT License
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*
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* Copyright (c) 2017 Michael VanOverbeek and ShiftOS devs
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ShiftOS.Objects
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{
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public enum LegionRole
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{
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Admin,
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Manager,
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Committed,
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Trainee,
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AwaitingInvite
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}
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public enum LegionPublicity
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{
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Public, //Will display on the 'Join Legion' page, anyone can join
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PublicInviteOnly, //Will display on the 'Join Legion' page but you must be invited
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Unlisted, //Won't display on 'Join Legion', but anyone can join
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UnlistedInviteOnly //Won't display in 'Join Legion', and admin/manager invitation is required.
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}
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public class Legion
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{
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public string Name { get; set; }
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public LegionPublicity Publicity { get; set; }
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public ConsoleColor BannerColor { get; set; }
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public string Description { get; set; }
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public string ShortName { get; set; }
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public Dictionary<string, LegionRole> Roles { get; set; }
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public Dictionary<LegionRole, string> RoleNames { get; set; }
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}
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public class MUDMemo
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{
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public string UserFrom { get; set; }
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public string UserTo { get; set; }
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public MemoType Type { get; set; }
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public string Body { get; set; }
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public string Subject { get; set; }
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}
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public class ClientSave
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{
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public string Username { get; set; }
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public string Password { get; set; }
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}
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public enum MemoType
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{
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Regular,
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Job,
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LegionInvite,
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}
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public class PongHighscore
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{
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public string UserName { get; set; }
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public int HighestLevel { get; set; }
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public int HighestCodepoints { get; set; }
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}
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public class GUIDRequest
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{
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public string name { get; set; }
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public string guid { get; set; }
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}
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public class OnlineUser
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{
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public string Guid { get; set; }
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public string Username { get; set; }
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public string OnlineChat { get; set; }
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}
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public class Channel
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{
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public string Name { get; set; }
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public string ID { get; set; }
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public string Topic { get; set; }
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public int MaxUsers { get; set; } //0 for unlimited users (or the MUD maximum)
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public List<Save> Users = new List<Save>();
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}
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[Serializable]
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public class ServerMessage
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{
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public string Name { get; set; }
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public string Contents { get; set; }
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public string GUID { get; set; }
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}
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//Better to store this stuff server-side so we can do some neat stuff with hacking...
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public class Save
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{
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public string Username { get; set; }
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public int Codepoints { get; set; }
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public Dictionary<string, bool> Upgrades { get; set; }
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public int StoryPosition { get; set; }
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public string Language { get; set; }
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public List<string> CurrentLegions { get; set; }
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public int MajorVersion { get; set; }
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public int MinorVersion { get; set; }
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public int Revision { get; set; }
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public string Password { get; set; }
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public string SystemName { get; set; }
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public string DiscourseName { get; set; }
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/// <summary>
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/// If the user has entered their Discourse account into ShiftOS, this is the password they gave.
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///
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/// ANY developer caught abusing this property will have their dev status revoked and their account PERMANENTLY SUSPENDED. - Michael
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/// </summary>
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public string DiscoursePass { get; set; }
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public int CountUpgrades()
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{
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int count = 0;
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foreach (var upg in Upgrades)
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{
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if (upg.Value == true)
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count++;
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}
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return count;
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}
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}
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}
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