The official, open-source, C# revamp of ShiftOS.
37e9af7ca6
More threads. More responsive. The IBFListener calls don't wait for the WinForms updates to finish now. They put changes onto a few variables using a lock and then activate a dormant thread to actually run those on the worker thread. Once it's done, that dormant thread goes back to waiting for an AutoResetEvent to fire that tells it when there's actually work to do. So it shouldn't chew up any CPU. I found out about this object working on this project and now I want to find everywhere in the game that uses a while loop to wait for stuff, and replace it with this. |
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.vs/config | ||
Libraries | ||
LinuxLauncher | ||
ModLauncher | ||
readme_stuff | ||
ShiftOS.MFSProfiler | ||
ShiftOS.Modding.VB.LegacySkinConverter | ||
ShiftOS.Modding.VirtualMachine | ||
ShiftOS.Modding.VisualBasic.LegacySkinConverter | ||
ShiftOS.Objects | ||
ShiftOS.Server | ||
ShiftOS.Unite | ||
ShiftOS.Updater | ||
ShiftOS.WinForms | ||
ShiftOS_TheReturn | ||
unusedcode | ||
.gitattributes | ||
.gitignore | ||
CONTRIBUTING.md | ||
CREDITS.md | ||
InsertLicense.exe | ||
LICENSE | ||
README.md | ||
ShiftOS_TheReturn.sln | ||
ShiftOS_TheReturn.userprefs |
ShiftOS
The official, open-source, C# revamp of ShiftOS.
License
We are licensed under the MIT license. A simple description is:
- Don't steal our code and claim ownership of it
- Leave copyright statements and license info at the top of all .cs files.
InsertLicense.exe
can be used to add the license to all files without it.
Using our code for your own project
You may use the ShiftOS.Engine, ShiftOS.Objects, and ShiftOS.Server projects to create your own games. You must include the original license and link back to ShiftOS in your README
and in your game or credits.
Compiling the code
To compile the code, simply clone the repository, and open it in Visual Studio. Then, set ShiftOS.WinForms
as your startup project by right-clicing it in Solution Explorer. Then, hit F5 to compile and run the game.
Where the hell is the Issues tab? This can't be GitHub!
No, you're wrong. We've actually disabled the Issues tab in place of our own in-place bugtracker. Please post bugs there. It is easier for us to track and integrate with the rest of the community.
Contributing
See CONTRIBUTING.md