Commit graph

125 commits

Author SHA1 Message Date
headshot2017
6e5accb909 turn audio.c and main.c into CPP files
fixes crash when trying to init audio on linux
2023-01-12 13:44:50 -04:00
headshot2017
ef13bae2fc don't init audio in context.c 2023-01-12 13:44:46 -04:00
headshot2017
986ce5f106 main.c lots of changes 2022-12-27 21:35:57 -04:00
headshot2017
c305f282de context_init args for GL ver and init SDL audio 2022-12-27 21:35:28 -04:00
headshot2017
6e8aa3dd91 add gl renderers and audio sources to makefile
also suppress unused function warning (cglm.h) and allow using 'make run' on windows
2022-12-27 21:34:01 -04:00
headshot2017
d013f61f88 get rid of implicit declaration warning 2022-12-27 21:32:15 -04:00
headshot2017
815d5382f2 add OpenGL 2.0 and 3.3 Core renderers 2022-12-27 21:30:12 -04:00
headshot2017
6433511a65 add test/audio.c and test/audio.h 2022-12-27 21:29:50 -04:00
headshot2017
4a40f66981 set cameraToObject to 0
it'll make both of your ears enjoy sounds rather than your right one only
2022-12-27 18:09:30 -04:00
headshot2017
2f361951b5 use real gAudioRandom for random jump sound, etc. 2022-12-27 18:08:26 -04:00
headshot2017
fab76290bc modify makefile to detect windows or linux 2022-12-27 18:07:46 -04:00
Jeremy Burns
9f3b7bebd3
Merge pull request #25 from MeltyPlayer/audio
Exposed audio playback functionality by adding decomp logic into libsm64.
2022-12-21 10:10:11 -07:00
MeltyPlayer
de21ba18fa Included <stdint.h> so that uintptr_t is provided for the GitHub action. 2022-12-06 18:42:22 -06:00
MeltyPlayer
1f657175a3 Included a required library for using booleans, whoops. 2022-12-06 17:40:41 -06:00
MeltyPlayer
85422d9d59 Verified that audio has been initialized before playing sounds or ticking audio. 2022-12-06 17:38:17 -06:00
MeltyPlayer
a81188b4ff Removed DEBUG_PRINT statements from alBnkfNew. 2022-12-06 17:27:14 -06:00
MeltyPlayer
5faeaff908 Removed some more DEBUG_PRINT statements and fixed padding. 2022-12-06 17:07:14 -06:00
MeltyPlayer
4b98663b59 Merge branch 'audio' of https://github.com/MeltyPlayer/libsm64-ext into audio 2022-12-06 16:55:47 -06:00
MeltyPlayer
3937c61765 Removed a ton of DEBUG_PRINT statements. 2022-12-06 16:55:39 -06:00
MeltyPlayer
4342ccbe29
Merge branch 'libsm64:master' into audio 2022-12-06 16:45:29 -06:00
Jeremy Burns
63cb9ab2c1
Merge pull request #20 from MeltyPlayer/master
Exposed libsm64's raycasting/collision logic via its API.
2022-12-06 10:10:38 -07:00
MeltyPlayer
553c2635ed
Merge branch 'master' into master 2022-11-22 00:36:14 -06:00
MeltyPlayer
0475d7facf Removed dependencies on other files so that libsm64.h can be used on its own. 2022-11-22 00:29:09 -06:00
Jeremy Burns
40fdc86525
Merge pull request #21 from zalo/master
[FEAT] Add Github Actions Building
2022-11-21 10:47:32 -07:00
Johnathon Selstad
8a838502b9
Also have builds trigger in pull requests 2022-11-16 14:02:53 -08:00
Johnathon Selstad
79c80f95d7
Add the README to the Uploaded Binaries 2022-11-16 13:53:31 -08:00
Johnathon Selstad
4cb4ec4276
Build test program; upload binaries 2022-11-16 13:44:15 -08:00
Johnathon Selstad
c70f20b6a9
Test building in Github Actions 2022-11-16 13:38:17 -08:00
jaburns
a2fbf60afe Dont depend on project-local header inside libsm64.h 2022-11-08 16:43:16 -07:00
MeltyPlayer
ff41ecfceb Exposed libsm64's raycasting/collision logic via its API. 2022-11-07 19:40:46 -06:00
MeltyPlayer
3a4115e8f6 Pushed the final changes that got audio working! 2022-11-06 20:22:00 -06:00
MeltyPlayer
7bd0cc9a2c Enabled NO_SEGMENTED_MEMORY flag in order to fix bug when converting virtual to physical memory addresses. 2022-10-27 22:37:33 -05:00
MeltyPlayer
fed6deebc3 Removed print statements that were accidentally kept in convUtils. 2022-10-26 16:21:50 -05:00
MeltyPlayer
2e2701688d Merge branch 'audio' of https://github.com/MeltyPlayer/libsm64-ext into audio 2022-10-24 03:02:39 -05:00
MeltyPlayer
0bfd2b9ed2 Deleted unused compat file. 2022-10-24 03:02:31 -05:00
MeltyPlayer
979de74e91
Merge branch 'libsm64:master' into audio 2022-10-24 03:00:05 -05:00
MeltyPlayer
bbf8827011 Deleted input/alloc logic that isn't actually used. 2022-10-24 02:58:53 -05:00
MeltyPlayer
ecb5924682 Deleted unused pc/gfx and audio directories. 2022-10-24 02:52:10 -05:00
MeltyPlayer
13fab60dd8 Introduced the ability to parse audio tables from the ROM! 2022-10-24 02:05:59 -05:00
jaburns
1380e17066 Fix test prog 2022-10-23 14:14:54 -06:00
Jeremy Burns
d3119c50aa
Merge pull request #19 from MeltyPlayer/master
Merged in some minor bug fixes, enhancements, and API changes.
2022-10-23 14:13:24 -06:00
MeltyPlayer
37c8ce046c Loaded and returned audio banks. Let's see if this actually works, though... 2022-10-21 01:04:56 -05:00
MeltyPlayer
7df97a3333 Included more files from the decomp. 2022-10-21 00:27:03 -05:00
MeltyPlayer
43cc7c9700 Pulled in the audio code from @ckosmic's fork, which is from the decomp project. 2022-10-21 00:15:13 -05:00
MeltyPlayer
2e2b6de15d Switched needless "DL_INT_SIZE" define to intptr_t. 2022-10-20 12:53:32 -05:00
MeltyPlayer
fda9452421 Fixed how DLs are rendered past the bounds of short values. 2022-10-20 00:54:05 -05:00
MeltyPlayer
c035455ff7 Copied a fix that extends the region Mario can explore beyond shorts from @ckosmic's fork. 2022-10-20 00:18:43 -05:00
MeltyPlayer
478d28ed7d Carried over a NPE fix from @ckosmic's fork. 2022-10-20 00:01:51 -05:00
MeltyPlayer
a179746889 Exposed registering a handler for playing sounds. 2022-10-19 23:46:13 -05:00
MeltyPlayer
babdc896b5 Pulled out debug print function registering into a separate method from init. 2022-10-19 21:10:25 -05:00