* Star Road Fixes + Hard Mode Update 12-09-2024
- You now get sent to Zero Life after dying with a life count below Zero instead of at Zero
- Tuxie (Race Penguin) No longer clips through geometry when finishing the race in Colossal Candy Clutter
- Set Number of lives from 4 to 3 to be more accurate
- Implemented a fully functional Hard Mode as the original hack also had one (Hold L within 10 frames of Hosting a lobby to activate it, uses Backup Slot)
- Koopa the Quick in both Koopa Canyon and Mushroom Mountain Town no longer softlocks himself
- Added a signpost in Castle Grounds hinting at Hard Mode
- Fixed a strange warp node in Zero Life to warp you to the start warp
- Moved a Goomba farther from the Warp Pipe in Hidden Palace Finale to prevent him from hitting you immediately (Also makes Hard Mode Possible)
* Star Road Fixes 12/14/2024
- Updated SMSRSpaceBox's behavior so that it has a home, as it constantly snapped to origin before, which was why there were Pushable Metal Boxes in their place in Starlight Runway Act 2
- Added "Hard Mode" as it was part of the original hack. Either hold L Trig then Host with Star Road, or enable it in the mod menu. Hard Mode uses the backup save feature so that normal files wont be affected.
* Needle's Star Road Fixes 12/15/2024
Fixed a faulty Warp Node in Piranha Plant Pond that caused the player to sometimes enter the level origin instead of the level's correct entry warp
* Peachy's Requests (idk)
A bit nitpicky but that's my opinion. Maybe I'm just having an off day or something. Anyways, changes were made. I didn't provide the changes to the bhv and lvl files mainly since they already weren't there (probably to save on space?) I can probably add Star Road's but I have no clue about 74's.
* All Current Star Road Fixes
This is basically every change so far but in one commit
- You now get sent to Zero Life after dying with a life count below Zero instead of at Zero
- Tuxie (Race Penguin) No longer clips through geometry when finishing the race in Colossal Candy Clutter
- Set Number of lives from 4 to 3 to be more accurate
- Implemented a fully functional Hard Mode as the original hack also had one (Hold L and Host a lobby OR select "Hard Mode" in the mod menu to activate it, uses Backup Slot)
- Koopa the Quick in both Koopa Canyon and Mushroom Mountain Town no longer softlocks himself
- Added a signpost in Castle Grounds hinting at Hard Mode
- Fixed a strange warp node in Zero Life to warp you to the start warp
- Moved a Goomba farther from the Warp Pipe in Hidden Palace Finale to prevent him from hitting you immediately (Also makes Hard Mode Possible)
- Fixed a faulty warp in Piranha Plant Pont Pond
- Added name coloring to the mod description for easier readability for credits
- Altered the "SMSRSpaceBox" object's behavior to have a home using SET_HOME() so that Star 2, "Climb Through the Machinery", in Starlight Runway was casually possible (was previously just metal boxes with a different model)
* File Removal
Removing Level folders and behaviordata.c via request
* Update bhv_overrides.lua
* Add Mod Categories
* Update French Translation
take 3, hope this coauthor works frfr
Co-Authored-By: Skeltan <110261917+Skeltan@users.noreply.github.com>
* Add "All" option
* Portugese translation
Co-Authored-By: Mechstreme <84944335+Mechstreme@users.noreply.github.com>
* Add Categorias to purtugese
Co-Authored-By: Mechstreme <84944335+Mechstreme@users.noreply.github.com>
* Update French.ini
Co-Authored-By: Skeltan <110261917+Skeltan@users.noreply.github.com>
* Free category from memory
* Update German Language
Co-Authored-By: DMMaster636 <86197998+DMMaster636@users.noreply.github.com>
* Add CS mod category
* Make built in character select mods use CS category
* Remove main Character Select mod from having category entry
CS has its own github repo so gonna let Squishy handle that
* Add all translations using DeepL
* Forgot to remove that
* Actually translate the italian language lol
* Remove uneccessary translation comments
* Ok, now I actually saved all the files, so this should work now :D
---------
Co-authored-by: Skeltan <110261917+Skeltan@users.noreply.github.com>
Co-authored-by: Mechstreme <84944335+Mechstreme@users.noreply.github.com>
Co-authored-by: DMMaster636 <86197998+DMMaster636@users.noreply.github.com>
* Fixed one Yoshi voiceline being stereo instead of mono
* Revert "Fixed one Yoshi voiceline being stereo instead of mono"
This reverts commit 10135bf94c.
* Fixed one Yoshi voiceline being stereo instead of mono
* Updated Toadette's icon to match Toad's
* Fixed one Yoshi voiceline being stereo instead of mono
* Revert "Fixed one Yoshi voiceline being stereo instead of mono"
This reverts commit 10135bf94c.
* Fixed one Yoshi voiceline being stereo instead of mono
Fixed a bug with the [CS] VL-Tone & Cjes Luigi mod when enabled without the Character Select mod enabled would send a wrong error message would say 'Extra Characters requires Character Select to be enabled.' instead of '[CS] VL-Tone & Cjes Luigi requires Character Select to be enabled.'
Each cheat did not work as labelled. The checkbox for the second cheat listed activated the first cheat listed, and the third checkbox did the second cheat, and so on.
The "- 1" in Line 353 did not need to be there.
noticed that a recent commit broke ladders, so i took this opportunity to bring some things up to date
- upgraded the ladder system to more or less its current state in Dream Raider 64
- lowered streamed music volume when paused
- cap music plays where it's supposed to again
- other cleanup in the sound system