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https://github.com/AloUltraExt/sm64ex-alo.git
synced 2025-01-23 08:02:14 -05:00
Make debug level select work without GODDARD_MFACE
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parent
3e3d489c8b
commit
8a4545df95
2 changed files with 18 additions and 1 deletions
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@ -116,10 +116,18 @@ const LevelScript level_intro_mario_head_dizzy[] = {
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};
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#else
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const LevelScript level_intro_mario_head_regular[] = {
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INIT_LEVEL(),
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CALL_LOOP(/*arg*/ LVL_INTRO_REGULAR, /*func*/ lvl_intro_update),
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JUMP_IF(/*op*/ OP_EQ, /*arg*/ 100, script_intro_L1),
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JUMP_IF(/*op*/ OP_EQ, /*arg*/ 101, script_intro_L2),
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EXIT_AND_EXECUTE(/*seg*/ 0x14, _menuSegmentRomStart, _menuSegmentRomEnd, level_main_menu_entry_1),
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};
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const LevelScript level_intro_mario_head_dizzy[] = {
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INIT_LEVEL(),
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CALL_LOOP(/*arg*/ LVL_INTRO_GAME_OVER, /*func*/ lvl_intro_update),
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JUMP_IF(/*op*/ OP_EQ, /*arg*/ 100, script_intro_L1),
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JUMP_IF(/*op*/ OP_EQ, /*arg*/ 101, script_intro_L2),
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EXIT_AND_EXECUTE(/*seg*/ 0x14, _introSegmentRomStart, _introSegmentRomEnd, level_intro_splash_screen),
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};
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#endif
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@ -33,7 +33,7 @@ static char sLevelSelectStageNames[64][16] = {
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#undef DEFINE_LEVEL
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static u16 sDemoCountdown = 0;
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#ifndef VERSION_JP
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#if !defined(VERSION_JP) && defined(GODDARD_MFACE)
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static s16 sPlayMarioGreeting = TRUE;
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static s16 sPlayMarioGameOver = TRUE;
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#endif
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@ -146,6 +146,7 @@ s16 intro_level_select(void) {
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return 0;
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}
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#ifdef GODDARD_MFACE
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/**
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* Regular intro function that handles Mario's greeting voice and game start.
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*/
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@ -220,6 +221,7 @@ s32 intro_game_over(void) {
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}
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return run_level_id_or_demo(level);
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}
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#endif
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/**
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* Plays the casual "It's a me mario" when the game stars.
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@ -241,12 +243,19 @@ s32 lvl_intro_update(s16 arg, UNUSED s32 unusedArg) {
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case LVL_INTRO_PLAY_ITS_A_ME_MARIO:
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retVar = intro_play_its_a_me_mario();
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break;
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#ifdef GODDARD_MFACE
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case LVL_INTRO_REGULAR:
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retVar = intro_regular();
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break;
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case LVL_INTRO_GAME_OVER:
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retVar = intro_game_over();
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break;
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#else
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case LVL_INTRO_REGULAR:
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case LVL_INTRO_GAME_OVER:
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retVar = (100 + gDebugLevelSelect);
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break;
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#endif
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case LVL_INTRO_LEVEL_SELECT:
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retVar = intro_level_select();
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break;
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