mirror of
https://github.com/AloUltraExt/sm64ex-alo.git
synced 2025-01-23 16:15:36 -05:00
fix build and add debug menu
This commit is contained in:
parent
2c4b1e4ccc
commit
aa371ac277
13 changed files with 252 additions and 106 deletions
61
Makefile
61
Makefile
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@ -429,16 +429,23 @@ MIPSISET := -mips2
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MIPSBIT := -32
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ifeq ($(TARGET_N64),1)
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ifeq ($(COMPILER_N64),gcc)
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ifeq ($(COMPILER_N64),gcc)
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MIPSISET := -mips3
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OPT_FLAGS := -O2
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endif
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endif
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ifeq ($(DEBUG),1)
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OPT_FLAGS := -O2 -g3
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else
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OPT_FLAGS := -O2
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endif
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endif
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ifeq ($(DEBUG),1)
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OPT_FLAGS := -g
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else
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OPT_FLAGS := -O2
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ifeq ($(DEBUG),1)
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OPT_FLAGS := -g
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else
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OPT_FLAGS := -O2
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endif
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endif
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# Set BITS (32/64) to compile for
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@ -633,25 +640,30 @@ ifeq ($(TARGET_PORT_CONSOLE),0)
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CUSTOM_C_DEFINES += -DDISCORDRPC
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endif
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# Check for PC text save format
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ifeq ($(TEXTSAVES),1)
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CUSTOM_C_DEFINES += -DTEXTSAVES
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endif
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# Check for PC text save format
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ifeq ($(TEXTSAVES),1)
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CUSTOM_C_DEFINES += -DTEXTSAVES
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endif
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# Check for Mouse Option
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ifeq ($(EXT_OPTIONS_MENU),1)
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CUSTOM_C_DEFINES += -DMOUSE_ACTIONS
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endif
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# Check for Mouse Option
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ifeq ($(EXT_OPTIONS_MENU),1)
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CUSTOM_C_DEFINES += -DMOUSE_ACTIONS
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endif
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# Check for Command Line Options
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ifeq ($(COMMAND_LINE_OPTIONS),1)
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CUSTOM_C_DEFINES += -DCOMMAND_LINE_OPTIONS
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endif
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# Check for Command Line Options
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ifeq ($(COMMAND_LINE_OPTIONS),1)
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CUSTOM_C_DEFINES += -DCOMMAND_LINE_OPTIONS
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endif
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endif
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endif
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# Check for Debug option
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ifeq ($(DEBUG),1)
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CUSTOM_C_DEFINES += -DDEBUG
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endif
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# Check for Puppycam option
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ifeq ($(BETTERCAMERA),1)
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CUSTOM_C_DEFINES += -DBETTERCAMERA
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@ -1202,6 +1214,12 @@ $(BUILD_DIR)/include/text_cheats_strings.h: include/text_cheats_strings.h.in
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$(V)$(TEXTCONV) charmap.txt $< $@
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endif
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ifeq ($(CHEATS_ACTIONS),1)
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$(BUILD_DIR)/include/text_debug_strings.h: include/text_debug_strings.h.in
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$(call print,Encoding:,$<,$@)
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$(V)$(TEXTCONV) charmap.txt $< $@
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endif
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endif
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ifeq ($(VERSION),eu)
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@ -1261,6 +1279,7 @@ $(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_menu_strings.h
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ifeq ($(EXT_OPTIONS_MENU),1)
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$(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_options_strings.h
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$(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_cheats_strings.h
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$(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_debug_strings.h
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endif
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ifeq ($(VERSION),eu)
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@ -1286,6 +1305,10 @@ ifeq ($(EXT_OPTIONS_MENU),1)
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ifeq ($(CHEATS_ACTIONS),1)
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$(BUILD_DIR)/src/extras/cheats.o: $(BUILD_DIR)/include/text_strings.h $(LANG_O_FILES)
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endif
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ifeq ($(DEBUG),1)
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$(BUILD_DIR)/src/extras/debug_menu.o: $(BUILD_DIR)/include/text_strings.h $(LANG_O_FILES)
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endif
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$(BUILD_DIR)/src/extras/options_menu.o: $(BUILD_DIR)/include/text_strings.h $(LANG_O_FILES)
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endif
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@ -351,7 +351,11 @@ void *memmove(void *str1, const void *str2, size_t n);
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#define ACT_READING_SIGN 0x00001308 // (0x108 | ACT_FLAG_STATIONARY | ACT_FLAG_INTANGIBLE)
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#define ACT_JUMBO_STAR_CUTSCENE 0x00001909 // (0x109 | ACT_FLAG_AIR | ACT_FLAG_INTANGIBLE)
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#define ACT_WAITING_FOR_DIALOG 0x0000130A // (0x10A | ACT_FLAG_STATIONARY | ACT_FLAG_INTANGIBLE)
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#ifdef DEBUG
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#define ACT_DEBUG_FREE_MOVE 0x0000190F // (0x10F | ACT_FLAG_AIR | ACT_FLAG_INTANGIBLE)
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#else
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#define ACT_DEBUG_FREE_MOVE 0x0000130F // (0x10F | ACT_FLAG_STATIONARY | ACT_FLAG_INTANGIBLE)
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#endif
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#define ACT_STANDING_DEATH 0x00021311 // (0x111 | ACT_FLAG_STATIONARY | ACT_FLAG_INTANGIBLE | ACT_FLAG_INVULNERABLE)
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#define ACT_QUICKSAND_DEATH 0x00021312 // (0x112 | ACT_FLAG_STATIONARY | ACT_FLAG_INTANGIBLE | ACT_FLAG_INVULNERABLE)
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#define ACT_ELECTROCUTION 0x00021313 // (0x113 | ACT_FLAG_STATIONARY | ACT_FLAG_INTANGIBLE | ACT_FLAG_INVULNERABLE)
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23
include/text_debug_strings.h.in
Normal file
23
include/text_debug_strings.h.in
Normal file
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@ -0,0 +1,23 @@
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#ifndef TEXT_DEBUG_STRINGS_H
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#define TEXT_DEBUG_STRINGS_H
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#define TEXT_OPT_DEBUG _("DEBUG")
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#if defined(VERSION_JP) || defined(VERSION_SH)
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// TODO: Actually translate this to JP
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#define TEXT_OPT_DEBUG0 _("SIMPLE DEBUG DISPLAY")
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#define TEXT_OPT_DEBUG1 _("COMPLEX DEBUG DISPLAY")
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#define TEXT_OPT_DEBUG2 _("LEVEL SELECT")
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#define TEXT_OPT_DEBUG3 _("FREE MOVEMENT (PRESS L)")
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#define TEXT_OPT_DEBUG4 _("DEBUG CAP CHANGER")
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#define TEXT_OPT_DEBUG5 _("SHOW PROFILER")
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#else
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#define TEXT_OPT_DEBUG0 _("Simple Debug Display")
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#define TEXT_OPT_DEBUG1 _("Complex Debug Display")
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#define TEXT_OPT_DEBUG2 _("Level Select")
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#define TEXT_OPT_DEBUG3 _("Free Movement (Press L)")
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#define TEXT_OPT_DEBUG4 _("Debug Cap Changer")
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#define TEXT_OPT_DEBUG5 _("Show Profiler")
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#endif
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#endif // TEXT_DEBUG_STRINGS_H
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@ -11,6 +11,10 @@
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#include "text_cheats_strings.h"
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#endif
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#ifdef DEBUG
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#include "text_debug_strings.h"
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#endif
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/**
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* Global Symbols
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*/
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@ -3,16 +3,20 @@
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#include "sm64.h"
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#include "text_strings.h"
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#include "gfx_dimensions.h"
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#include "engine/math_util.h"
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#include "audio/external.h"
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#include "engine/math_util.h"
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#include "engine/surface_collision.h"
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#include "game/camera.h"
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#include "game/ingame_menu.h"
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#include "game/level_update.h"
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#include "game/mario.h"
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#include "game/mario_misc.h"
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#include "game/object_list_processor.h"
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#include "game/print.h"
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#include "game/segment2.h"
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#include "game/save_file.h"
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#include "game/mario_misc.h"
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#include "game/game_init.h"
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#include "game/ingame_menu.h"
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#include "options_menu.h"
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#include "cheats.h"
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@ -1,47 +1,22 @@
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#ifndef CHEATS_H
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#define CHEATS_H
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#include <PR/ultratypes.h>
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#include "sm64.h"
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#include "audio/data.h"
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#include "audio/external.h"
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#include "engine/behavior_script.h"
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#include "engine/graph_node.h"
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#include "engine/level_script.h"
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#include "text_strings.h"
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#include "gfx_dimensions.h"
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#include "engine/math_util.h"
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#include "engine/surface_collision.h"
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#include "game/area.h"
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#include "game/behavior_actions.h"
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#include "audio/external.h"
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#include "game/camera.h"
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#include "game/debug.h"
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#include "game/game_init.h"
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#include "game/interaction.h"
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#include "game/level_update.h"
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#include "game/main.h"
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#include "game/mario.h"
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#include "game/mario_actions_airborne.h"
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#include "game/mario_actions_automatic.h"
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#include "game/mario_actions_cutscene.h"
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#include "game/mario_actions_moving.h"
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#include "game/mario_actions_object.h"
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#include "game/mario_actions_stationary.h"
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#include "game/mario_actions_submerged.h"
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#include "game/mario_misc.h"
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#include "game/mario_step.h"
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#include "game/memory.h"
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#include "game/object_helpers.h"
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#include "game/object_list_processor.h"
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#include "game/print.h"
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#include "game/rendering_graph_node.h"
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#include "game/rumble_init.h"
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#include "game/segment2.h"
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#include "game/save_file.h"
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#include "game/sound_init.h"
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#include "game/mario_misc.h"
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#include "game/game_init.h"
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#include "game/ingame_menu.h"
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#include "options_menu.h"
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#include "cheats.h"
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#ifndef TARGET_N64
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#include <stdbool.h>
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98
src/extras/debug_menu.c
Normal file
98
src/extras/debug_menu.c
Normal file
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@ -0,0 +1,98 @@
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#ifdef DEBUG
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#include "sm64.h"
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#include "text_strings.h"
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#include "gfx_dimensions.h"
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#include "seq_ids.h"
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#include "audio/external.h"
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#include "engine/math_util.h"
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#include "game/camera.h"
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#include "game/debug.h"
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#include "game/level_update.h"
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#include "game/mario.h"
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#include "game/mario_misc.h"
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#include "game/object_list_processor.h"
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#include "game/print.h"
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#include "game/segment2.h"
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#include "game/save_file.h"
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#include "game/mario_misc.h"
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#include "game/game_init.h"
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#include "game/ingame_menu.h"
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#include "options_menu.h"
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#ifndef TARGET_N64
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#include <stdbool.h>
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#else
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#define bool int
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#endif
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extern s8 gShowDebugText;
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extern s8 gDebugLevelSelect;
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extern s8 gShowProfiler;
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extern void try_modify_debug_controls(void);
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extern void try_change_debug_page(void);
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extern void debug_update_mario_cap(u16 button, s32 flags, u16 capTimer, u16 capMusic);
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bool gShowComplexDebugText;
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bool gDebugFreeMoveAct;
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bool gDebugCapChanger;
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const u8 optDebugMenuStr[][32] = {
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{ TEXT_OPT_DEBUG },
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};
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static const u8 optsDebugStr[][64] = {
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{ TEXT_OPT_DEBUG0 },
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{ TEXT_OPT_DEBUG1 },
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{ TEXT_OPT_DEBUG2 },
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{ TEXT_OPT_DEBUG3 },
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{ TEXT_OPT_DEBUG4 },
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{ TEXT_OPT_DEBUG5 },
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};
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struct Option optsDebug[] = {
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DEF_OPT_TOGGLE( optsDebugStr[0], (bool *) &gShowDebugText ),
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DEF_OPT_TOGGLE( optsDebugStr[1], &gShowComplexDebugText ),
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DEF_OPT_TOGGLE( optsDebugStr[2], (bool *) &gDebugLevelSelect ),
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DEF_OPT_TOGGLE( optsDebugStr[3], &gDebugFreeMoveAct ),
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DEF_OPT_TOGGLE( optsDebugStr[4], &gDebugCapChanger ),
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DEF_OPT_TOGGLE( optsDebugStr[5], (bool *) &gShowProfiler ),
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};
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struct SubMenu menuDebug = DEF_SUBMENU( optDebugMenuStr[0], optsDebug );
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void activate_complex_debug_display(void) {
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if (gShowComplexDebugText) {
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gDebugInfoFlags |= 0xFF; // DEBUG_INFO_FLAG_ALL
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try_modify_debug_controls();
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try_change_debug_page();
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} else {
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gDebugInfoFlags = ~0xFF;
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}
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}
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void set_debug_free_move_action(struct MarioState *m) {
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if (m->controller->buttonPressed & L_TRIG) {
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set_mario_action(m, ACT_DEBUG_FREE_MOVE, 0);
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}
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}
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void set_debug_cap_changer(void) {
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debug_update_mario_cap(CONT_LEFT, MARIO_WING_CAP, 1800, SEQUENCE_ARGS(4, SEQ_EVENT_POWERUP));
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debug_update_mario_cap(CONT_UP, MARIO_METAL_CAP, 600, SEQUENCE_ARGS(4, SEQ_EVENT_METAL_CAP));
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debug_update_mario_cap(CONT_RIGHT, MARIO_VANISH_CAP, 600, SEQUENCE_ARGS(4, SEQ_EVENT_POWERUP));
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}
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void set_debug_mario_action(struct MarioState *m) {
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if (gDebugFreeMoveAct) {
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set_debug_free_move_action(m);
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}
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if (gDebugCapChanger) {
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set_debug_cap_changer();
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}
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}
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#endif
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30
src/extras/debug_menu.h
Normal file
30
src/extras/debug_menu.h
Normal file
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@ -0,0 +1,30 @@
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#ifndef DEBUG_MENU_OPT_H
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#define DEBUG_MENU_OPT_H
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#include "sm64.h"
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#include "text_strings.h"
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#include "gfx_dimensions.h"
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#include "engine/math_util.h"
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#include "audio/external.h"
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#include "game/camera.h"
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#include "game/level_update.h"
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#include "game/mario.h"
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#include "game/mario_misc.h"
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#include "game/print.h"
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#include "game/segment2.h"
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#include "game/save_file.h"
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#include "game/mario_misc.h"
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#include "game/game_init.h"
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#include "game/ingame_menu.h"
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#include "options_menu.h"
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#include "cheats.h"
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extern const u8 optDebugMenuStr[][32];
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extern struct SubMenu menuDebug;
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void activate_complex_debug_display(void);
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void set_debug_mario_action(struct MarioState *m);
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#endif // DEBUG_MENU_OPT_H
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@ -1,7 +1,6 @@
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#include <ultra64.h>
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#include "sm64.h"
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#include "text_strings.h"
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#include "gfx_dimensions.h"
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#include "engine/math_util.h"
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#include "audio/external.h"
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@ -16,24 +16,28 @@
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#include "options_menu.h"
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#ifdef BETTERCAMERA
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#include "bettercamera.h"
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#endif
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#ifndef TARGET_N64
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#include "pc/pc_main.h"
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#include "pc/controller/controller_api.h"
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#include "pc/configfile.h"
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#include <stdbool.h>
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#include "../../include/libc/stdlib.h"
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#endif
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#include "pc/configfile.h"
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#ifdef BETTERCAMERA
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#include "bettercamera.h"
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#endif
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#ifdef CHEATS_ACTIONS
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#include "cheats.h"
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#endif
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#ifdef DEBUG
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#include "debug_menu.h"
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#endif
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u8 optmenu_open = 0;
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#if !defined(TARGET_N64) && !defined(TARGET_PORT_CONSOLE)
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@ -247,13 +251,18 @@ static struct Option optsMain[] = {
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DEF_OPT_SUBMENU( optMainStr[3], &menuAudio ),
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DEF_OPT_SUBMENU( optMainStr[4], &menuSettings ),
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#ifdef DEBUG
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// NOTE: always keep cheats the last option here because of the half-assed way I toggle them
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DEF_OPT_SUBMENU( optDebugMenuStr[0], &menuDebug ),
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#endif
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#if !defined(TARGET_N64) && !defined(TARGET_PORT_CONSOLE)
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DEF_OPT_BUTTON ( optMainStr[5], optmenu_act_exit ),
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#endif
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#ifdef CHEATS_ACTIONS
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// NOTE: always keep cheats the last option here because of the half-assed way I toggle them
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DEF_OPT_SUBMENU( optCheatMenuStr[0], &menuCheats )
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DEF_OPT_SUBMENU( optCheatMenuStr[0], &menuCheats ),
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#endif
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};
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@ -671,7 +671,7 @@ BAD_RETURN(f32) calc_y_to_curr_floor(f32 *posOff, f32 posMul, f32 posBound, f32
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#if QOL_FIX_CAMERA_WATER_HEIGHT
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f32 waterHeight = sMarioGeometry.waterHeight;
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#else
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f32 waterHeight
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f32 waterHeight;
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#endif
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UNUSED s32 filler;
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@ -14,6 +14,10 @@
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#include "sm64.h"
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#include "types.h"
|
||||
|
||||
#ifdef DEBUG
|
||||
#include "extras/debug_menu.h"
|
||||
#endif
|
||||
|
||||
#define DEBUG_INFO_NOFLAGS (0 << 0)
|
||||
#define DEBUG_INFO_FLAG_DPRINT (1 << 0)
|
||||
#define DEBUG_INFO_FLAG_LSELECT (1 << 1)
|
||||
|
@ -162,7 +166,6 @@ void print_debug_top_down_normal(const char *str, s32 number) {
|
|||
}
|
||||
}
|
||||
|
||||
#ifndef VERSION_EU
|
||||
void print_mapinfo(void) {
|
||||
struct Surface *pfloor;
|
||||
f32 bgY;
|
||||
|
@ -199,41 +202,6 @@ void print_mapinfo(void) {
|
|||
print_debug_top_down_mapinfo("water %d", water);
|
||||
}
|
||||
}
|
||||
#else
|
||||
void print_mapinfo(void) {
|
||||
// EU mostly stubbed this function out.
|
||||
struct Surface *pfloor;
|
||||
UNUSED f32 bgY;
|
||||
UNUSED f32 water;
|
||||
UNUSED s32 area;
|
||||
// s32 angY;
|
||||
//
|
||||
// angY = gCurrentObject->oMoveAngleYaw / 182.044000;
|
||||
// area = ((s32)gCurrentObject->oPosX + 0x2000) / 1024
|
||||
// + ((s32)gCurrentObject->oPosZ + 0x2000) / 1024 * 16;
|
||||
//
|
||||
bgY = find_floor(gCurrentObject->oPosX, gCurrentObject->oPosY, gCurrentObject->oPosZ, &pfloor);
|
||||
water = find_water_level(gCurrentObject->oPosX, gCurrentObject->oPosZ);
|
||||
|
||||
print_debug_top_down_normal("mapinfo", 0);
|
||||
// print_debug_top_down_mapinfo("area %x", area);
|
||||
// print_debug_top_down_mapinfo("wx %d", gCurrentObject->oPosX);
|
||||
// print_debug_top_down_mapinfo("wy\t %d", gCurrentObject->oPosY);
|
||||
// print_debug_top_down_mapinfo("wz %d", gCurrentObject->oPosZ);
|
||||
// print_debug_top_down_mapinfo("bgY %d", bgY);
|
||||
// print_debug_top_down_mapinfo("angY %d", angY);
|
||||
//
|
||||
// if(pfloor) // not null
|
||||
//{
|
||||
// print_debug_top_down_mapinfo("bgcode %d", pfloor->type);
|
||||
// print_debug_top_down_mapinfo("bgstatus %d", pfloor->flags);
|
||||
// print_debug_top_down_mapinfo("bgarea %d", pfloor->room);
|
||||
//}
|
||||
//
|
||||
// if(gCurrentObject->oPosY < water)
|
||||
// print_debug_top_down_mapinfo("water %d", water);
|
||||
}
|
||||
#endif
|
||||
|
||||
void print_checkinfo(void) {
|
||||
print_debug_top_down_normal("checkinfo", 0);
|
||||
|
@ -367,7 +335,7 @@ static void check_debug_button_seq(void) {
|
|||
* Poll the debug info flags and controller for appropriate presses that
|
||||
* control sDebugPage's range. (unused)
|
||||
*/
|
||||
static void try_change_debug_page(void) {
|
||||
void try_change_debug_page(void) {
|
||||
if (gDebugInfoFlags & DEBUG_INFO_FLAG_DPRINT) {
|
||||
if ((gPlayer1Controller->buttonPressed & L_JPAD)
|
||||
&& (gPlayer1Controller->buttonDown & (L_TRIG | R_TRIG))) {
|
||||
|
@ -392,9 +360,6 @@ static void try_change_debug_page(void) {
|
|||
* sDebugSysCursor. This is used to adjust enemy and effect behaviors
|
||||
* on the fly. (unused)
|
||||
*/
|
||||
#ifdef VERSION_SH
|
||||
static
|
||||
#endif
|
||||
void try_modify_debug_controls(void) {
|
||||
s32 sp4;
|
||||
|
||||
|
@ -496,6 +461,10 @@ void try_print_debug_mario_level_info(void) {
|
|||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
#ifdef DEBUG
|
||||
activate_complex_debug_display();
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -34,12 +34,16 @@
|
|||
#include "sound_init.h"
|
||||
#include "pc/configfile.h"
|
||||
|
||||
#ifdef BETTERCAMERA
|
||||
#include "extras/bettercamera.h"
|
||||
#endif
|
||||
|
||||
#ifdef CHEATS_ACTIONS
|
||||
#include "extras/cheats.h"
|
||||
#endif
|
||||
|
||||
#ifdef BETTERCAMERA
|
||||
#include "extras/bettercamera.h"
|
||||
#ifdef DEBUG
|
||||
#include "extras/debug_menu.h"
|
||||
#endif
|
||||
|
||||
u32 unused80339F10;
|
||||
|
@ -1699,7 +1703,7 @@ void mario_update_hitbox_and_cap_model(struct MarioState *m) {
|
|||
* An unused and possibly a debug function. Z + another button input
|
||||
* sets Mario with a different cap.
|
||||
*/
|
||||
static void debug_update_mario_cap(u16 button, s32 flags, u16 capTimer, u16 capMusic) {
|
||||
void debug_update_mario_cap(u16 button, s32 flags, u16 capTimer, u16 capMusic) {
|
||||
// This checks for Z_TRIG instead of Z_DOWN flag
|
||||
// (which is also what other debug functions do),
|
||||
// so likely debug behavior rather than unused behavior.
|
||||
|
@ -1740,6 +1744,10 @@ s32 execute_mario_action(UNUSED struct Object *o) {
|
|||
cheats_mario_action(gMarioState);
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG
|
||||
set_debug_mario_action(gMarioState);
|
||||
#endif
|
||||
|
||||
if (gMarioState->action) {
|
||||
gMarioState->marioObj->header.gfx.node.flags &= ~GRAPH_RENDER_INVISIBLE;
|
||||
mario_reset_bodystate(gMarioState);
|
||||
|
|
Loading…
Add table
Reference in a new issue