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| author | Andrew Lee <alee14498@protonmail.com> | 2021-02-14 15:27:29 -0500 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2021-02-14 15:27:29 -0500 |
| commit | 280185245d19c7c9c02e5c73601e0e54009c6c8e (patch) | |
| tree | 410ef1ff865ec412dfcee96312b30461c3241834 /public/unity/TemplateData/UnityProgress.js | |
| parent | d16550df3d370ce2f2859d72a79c36e8ef0b4a72 (diff) | |
| download | snug-cup-280185245d19c7c9c02e5c73601e0e54009c6c8e.tar.gz snug-cup-280185245d19c7c9c02e5c73601e0e54009c6c8e.tar.bz2 snug-cup-280185245d19c7c9c02e5c73601e0e54009c6c8e.zip | |
Added unity project
Diffstat (limited to 'public/unity/TemplateData/UnityProgress.js')
| -rw-r--r-- | public/unity/TemplateData/UnityProgress.js | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/public/unity/TemplateData/UnityProgress.js b/public/unity/TemplateData/UnityProgress.js new file mode 100644 index 0000000..ceb0543 --- /dev/null +++ b/public/unity/TemplateData/UnityProgress.js @@ -0,0 +1,24 @@ +function UnityProgress(unityInstance, progress) { + if (!unityInstance.Module) + return; + if (!unityInstance.logo) { + unityInstance.logo = document.createElement("div"); + unityInstance.logo.className = "logo " + unityInstance.Module.splashScreenStyle; + unityInstance.container.appendChild(unityInstance.logo); + } + if (!unityInstance.progress) { + unityInstance.progress = document.createElement("div"); + unityInstance.progress.className = "progress " + unityInstance.Module.splashScreenStyle; + unityInstance.progress.empty = document.createElement("div"); + unityInstance.progress.empty.className = "empty"; + unityInstance.progress.appendChild(unityInstance.progress.empty); + unityInstance.progress.full = document.createElement("div"); + unityInstance.progress.full.className = "full"; + unityInstance.progress.appendChild(unityInstance.progress.full); + unityInstance.container.appendChild(unityInstance.progress); + } + unityInstance.progress.full.style.width = (100 * progress) + "%"; + unityInstance.progress.empty.style.width = (100 * (1 - progress)) + "%"; + if (progress == 1) + unityInstance.logo.style.display = unityInstance.progress.style.display = "none"; +}
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