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authorAndrew Lee <alee14498@protonmail.com>2020-12-05 13:18:39 -0500
committerAndrew Lee <alee14498@protonmail.com>2020-12-05 13:18:39 -0500
commit0f7e3ced25ee1138980f4ddfcb37e45fbc54bead (patch)
tree33f34ab33f1af5bb3413372030ef25642eedded1 /Assets/Input
parentdf8769c71a03c4fc47945e39eed16d500f82ad71 (diff)
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Discord RPC; Removed jumping function for now
Diffstat (limited to 'Assets/Input')
-rw-r--r--Assets/Input/PlayerControls.cs26
-rw-r--r--Assets/Input/PlayerControls.inputactions6
2 files changed, 16 insertions, 16 deletions
diff --git a/Assets/Input/PlayerControls.cs b/Assets/Input/PlayerControls.cs
index 4a60a06..1025547 100644
--- a/Assets/Input/PlayerControls.cs
+++ b/Assets/Input/PlayerControls.cs
@@ -43,7 +43,7 @@ public class @PlayerControls : IInputActionCollection, IDisposable
""interactions"": """"
},
{
- ""name"": ""UnlockCursor"",
+ ""name"": ""Pause"",
""type"": ""Button"",
""id"": ""9245a8ae-c817-4f60-9b78-f639dd4a52f0"",
""expectedControlType"": ""Button"",
@@ -242,11 +242,11 @@ public class @PlayerControls : IInputActionCollection, IDisposable
{
""name"": """",
""id"": ""5fe61161-b433-47e3-b01b-f299068b92ae"",
- ""path"": ""<Keyboard>/f1"",
+ ""path"": ""<Keyboard>/escape"",
""interactions"": """",
""processors"": """",
""groups"": ""Keyboard and Mouse"",
- ""action"": ""UnlockCursor"",
+ ""action"": ""Pause"",
""isComposite"": false,
""isPartOfComposite"": false
}
@@ -288,7 +288,7 @@ public class @PlayerControls : IInputActionCollection, IDisposable
m_Gameplay_Move = m_Gameplay.FindAction("Move", throwIfNotFound: true);
m_Gameplay_Jump = m_Gameplay.FindAction("Jump", throwIfNotFound: true);
m_Gameplay_Look = m_Gameplay.FindAction("Look", throwIfNotFound: true);
- m_Gameplay_UnlockCursor = m_Gameplay.FindAction("UnlockCursor", throwIfNotFound: true);
+ m_Gameplay_Pause = m_Gameplay.FindAction("Pause", throwIfNotFound: true);
}
public void Dispose()
@@ -341,7 +341,7 @@ public class @PlayerControls : IInputActionCollection, IDisposable
private readonly InputAction m_Gameplay_Move;
private readonly InputAction m_Gameplay_Jump;
private readonly InputAction m_Gameplay_Look;
- private readonly InputAction m_Gameplay_UnlockCursor;
+ private readonly InputAction m_Gameplay_Pause;
public struct GameplayActions
{
private @PlayerControls m_Wrapper;
@@ -349,7 +349,7 @@ public class @PlayerControls : IInputActionCollection, IDisposable
public InputAction @Move => m_Wrapper.m_Gameplay_Move;
public InputAction @Jump => m_Wrapper.m_Gameplay_Jump;
public InputAction @Look => m_Wrapper.m_Gameplay_Look;
- public InputAction @UnlockCursor => m_Wrapper.m_Gameplay_UnlockCursor;
+ public InputAction @Pause => m_Wrapper.m_Gameplay_Pause;
public InputActionMap Get() { return m_Wrapper.m_Gameplay; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
@@ -368,9 +368,9 @@ public class @PlayerControls : IInputActionCollection, IDisposable
@Look.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnLook;
@Look.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnLook;
@Look.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnLook;
- @UnlockCursor.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnUnlockCursor;
- @UnlockCursor.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnUnlockCursor;
- @UnlockCursor.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnUnlockCursor;
+ @Pause.started -= m_Wrapper.m_GameplayActionsCallbackInterface.OnPause;
+ @Pause.performed -= m_Wrapper.m_GameplayActionsCallbackInterface.OnPause;
+ @Pause.canceled -= m_Wrapper.m_GameplayActionsCallbackInterface.OnPause;
}
m_Wrapper.m_GameplayActionsCallbackInterface = instance;
if (instance != null)
@@ -384,9 +384,9 @@ public class @PlayerControls : IInputActionCollection, IDisposable
@Look.started += instance.OnLook;
@Look.performed += instance.OnLook;
@Look.canceled += instance.OnLook;
- @UnlockCursor.started += instance.OnUnlockCursor;
- @UnlockCursor.performed += instance.OnUnlockCursor;
- @UnlockCursor.canceled += instance.OnUnlockCursor;
+ @Pause.started += instance.OnPause;
+ @Pause.performed += instance.OnPause;
+ @Pause.canceled += instance.OnPause;
}
}
}
@@ -414,6 +414,6 @@ public class @PlayerControls : IInputActionCollection, IDisposable
void OnMove(InputAction.CallbackContext context);
void OnJump(InputAction.CallbackContext context);
void OnLook(InputAction.CallbackContext context);
- void OnUnlockCursor(InputAction.CallbackContext context);
+ void OnPause(InputAction.CallbackContext context);
}
}
diff --git a/Assets/Input/PlayerControls.inputactions b/Assets/Input/PlayerControls.inputactions
index e18714b..298c04e 100644
--- a/Assets/Input/PlayerControls.inputactions
+++ b/Assets/Input/PlayerControls.inputactions
@@ -30,7 +30,7 @@
"interactions": ""
},
{
- "name": "UnlockCursor",
+ "name": "Pause",
"type": "Button",
"id": "9245a8ae-c817-4f60-9b78-f639dd4a52f0",
"expectedControlType": "Button",
@@ -229,11 +229,11 @@
{
"name": "",
"id": "5fe61161-b433-47e3-b01b-f299068b92ae",
- "path": "<Keyboard>/f1",
+ "path": "<Keyboard>/escape",
"interactions": "",
"processors": "",
"groups": "Keyboard and Mouse",
- "action": "UnlockCursor",
+ "action": "Pause",
"isComposite": false,
"isPartOfComposite": false
}