summaryrefslogtreecommitdiff
path: root/Assets/Materials/Player.mat
diff options
context:
space:
mode:
authorAndrew Lee <alee14498@protonmail.com>2020-04-20 13:23:57 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-04-20 13:23:57 -0400
commit0382584a77aed5dc926909b7dad6159ae0757e38 (patch)
tree7aaef7f6c98bd5ae3ed28db39ae898d266b6d81e /Assets/Materials/Player.mat
parentb45cbdab7ba1217347fc67863cc9d3c90ef74bf9 (diff)
downloadProject-Sandbox-0382584a77aed5dc926909b7dad6159ae0757e38.tar.gz
Project-Sandbox-0382584a77aed5dc926909b7dad6159ae0757e38.tar.bz2
Project-Sandbox-0382584a77aed5dc926909b7dad6159ae0757e38.zip
Added jumping and gun (not functional)
Diffstat (limited to 'Assets/Materials/Player.mat')
-rw-r--r--Assets/Materials/Player.mat77
1 files changed, 77 insertions, 0 deletions
diff --git a/Assets/Materials/Player.mat b/Assets/Materials/Player.mat
new file mode 100644
index 0000000..676f18b
--- /dev/null
+++ b/Assets/Materials/Player.mat
@@ -0,0 +1,77 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
+Material:
+ serializedVersion: 6
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: Player
+ m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+ m_ShaderKeywords:
+ m_LightmapFlags: 4
+ m_EnableInstancingVariants: 0
+ m_DoubleSidedGI: 0
+ m_CustomRenderQueue: -1
+ stringTagMap: {}
+ disabledShaderPasses: []
+ m_SavedProperties:
+ serializedVersion: 3
+ m_TexEnvs:
+ - _BumpMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailAlbedoMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailMask:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _DetailNormalMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _EmissionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MainTex:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _MetallicGlossMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _OcclusionMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ - _ParallaxMap:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
+ m_Floats:
+ - _BumpScale: 1
+ - _Cutoff: 0.5
+ - _DetailNormalMapScale: 1
+ - _DstBlend: 0
+ - _GlossMapScale: 1
+ - _Glossiness: 0.5
+ - _GlossyReflections: 1
+ - _Metallic: 0
+ - _Mode: 0
+ - _OcclusionStrength: 1
+ - _Parallax: 0.02
+ - _SmoothnessTextureChannel: 0
+ - _SpecularHighlights: 1
+ - _SrcBlend: 1
+ - _UVSec: 0
+ - _ZWrite: 1
+ m_Colors:
+ - _Color: {r: 0.23584908, g: 0.8137908, b: 1, a: 1}
+ - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}