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authorAndrew Lee <alee14498@protonmail.com>2020-04-20 23:26:03 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-04-20 23:26:03 -0400
commitee3e85bc67a0f6f1761c11ea452d7bb862105930 (patch)
tree8d065b97d833aba9761aacaeac7bc887f0b76af3 /Assets/Scripts/Sound.cs
parent7c1e566113d59699af1624186c64eca67f063fc6 (diff)
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Audio works :D
Diffstat (limited to 'Assets/Scripts/Sound.cs')
-rw-r--r--Assets/Scripts/Sound.cs21
1 files changed, 21 insertions, 0 deletions
diff --git a/Assets/Scripts/Sound.cs b/Assets/Scripts/Sound.cs
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+using UnityEngine;
+using UnityEngine.Audio;
+
+[System.Serializable]
+public class Sound
+{
+ public string name;
+
+ public AudioClip clip;
+
+ [Range(0f, 1f)]
+ public float volume;
+ [Range(.1f, 3)]
+ public float pitch;
+
+ public bool loop;
+
+ [HideInInspector]
+ public AudioSource source;
+
+}