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| author | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:55:24 -0400 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:55:24 -0400 |
| commit | 4653555cdef5a61817e35002fc371c0ca9830d45 (patch) | |
| tree | 8dc50e2f51aa2088411170727c23b35689330410 /Assets | |
| parent | c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 (diff) | |
| download | Project-Sandbox-4653555cdef5a61817e35002fc371c0ca9830d45.tar.gz Project-Sandbox-4653555cdef5a61817e35002fc371c0ca9830d45.tar.bz2 Project-Sandbox-4653555cdef5a61817e35002fc371c0ca9830d45.zip | |
Basic stuff
Diffstat (limited to 'Assets')
| -rw-r--r-- | Assets/Scenes/SampleScene.unity | 179 | ||||
| -rw-r--r-- | Assets/Scripts.meta | 8 | ||||
| -rw-r--r-- | Assets/Scripts/MouseLook.cs | 16 | ||||
| -rw-r--r-- | Assets/Scripts/MouseLook.cs.meta | 11 |
4 files changed, 189 insertions, 25 deletions
diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity index 14bd54b..dc18d97 100644 --- a/Assets/Scenes/SampleScene.unity +++ b/Assets/Scenes/SampleScene.unity @@ -131,8 +131,9 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 417012010} + - component: {fileID: 417012011} m_Layer: 0 - m_Name: GameObject + m_Name: Player m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -146,14 +147,32 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 417012009} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0.94, z: 0} + m_LocalPosition: {x: 2.08, y: 1.18, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - - {fileID: 963194228} - {fileID: 526099723} + - {fileID: 963194228} m_Father: {fileID: 0} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!143 &417012011 +CharacterController: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 417012009} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 1 + serializedVersion: 2 + m_Height: 2 + m_Radius: 0.5 + m_SlopeLimit: 45 + m_StepOffset: 0.3 + m_SkinWidth: 0.08 + m_MinMoveDistance: 0.001 + m_Center: {x: 0, y: 0, z: 0} --- !u!1 &526099719 GameObject: m_ObjectHideFlags: 0 @@ -165,7 +184,6 @@ GameObject: - component: {fileID: 526099723} - component: {fileID: 526099722} - component: {fileID: 526099721} - - component: {fileID: 526099720} m_Layer: 0 m_Name: Capsule m_TagString: Untagged @@ -173,20 +191,6 @@ GameObject: m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 ---- !u!136 &526099720 -CapsuleCollider: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 526099719} - m_Material: {fileID: 0} - m_IsTrigger: 0 - m_Enabled: 1 - m_Radius: 0.5 - m_Height: 2 - m_Direction: 1 - m_Center: {x: 0, y: 0, z: 0} --- !u!23 &526099721 MeshRenderer: m_ObjectHideFlags: 0 @@ -241,12 +245,12 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 526099719} - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 2.2668738, y: 0.46238017, z: 2.7440042} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0.324, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 417012010} - m_RootOrder: 1 + m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &705507993 GameObject: @@ -334,12 +338,122 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 705507993} m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261} - m_LocalPosition: {x: 0, y: 3, z: 0} + m_LocalPosition: {x: 7.25, y: 11.74, z: 3.54} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0} +--- !u!1 &863153742 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 863153747} + - component: {fileID: 863153746} + - component: {fileID: 863153745} + - component: {fileID: 863153744} + - component: {fileID: 863153743} + m_Layer: 0 + m_Name: Cube + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!54 &863153743 +Rigidbody: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 863153742} + serializedVersion: 2 + m_Mass: 1 + m_Drag: 0 + m_AngularDrag: 0.05 + m_UseGravity: 1 + m_IsKinematic: 0 + m_Interpolate: 0 + m_Constraints: 0 + m_CollisionDetection: 0 +--- !u!65 &863153744 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 863153742} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 1 + serializedVersion: 2 + m_Size: {x: 1, y: 1, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!23 &863153745 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 863153742} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 +--- !u!33 &863153746 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 863153742} + m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} +--- !u!4 &863153747 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 863153742} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 1.5, y: 1.2547524, z: 7.2893314} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 3 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &963194225 GameObject: m_ObjectHideFlags: 0 @@ -351,6 +465,7 @@ GameObject: - component: {fileID: 963194228} - component: {fileID: 963194227} - component: {fileID: 963194226} + - component: {fileID: 963194229} m_Layer: 0 m_Name: Main Camera m_TagString: MainCamera @@ -416,13 +531,27 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 963194225} - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 2.12, y: 1.34, z: 2.69} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0.76, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 417012010} - m_RootOrder: 0 + m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!114 &963194229 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 963194225} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: bf02dd592e232fffc8db83a69e584de0, type: 3} + m_Name: + m_EditorClassIdentifier: + mouseSensitivity: 100 + playerBody: {fileID: 526099723} --- !u!1 &1704194732 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta new file mode 100644 index 0000000..35ca751 --- /dev/null +++ b/Assets/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5636c021cbff18519953a011c3f304a0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/MouseLook.cs b/Assets/Scripts/MouseLook.cs new file mode 100644 index 0000000..7f14427 --- /dev/null +++ b/Assets/Scripts/MouseLook.cs @@ -0,0 +1,16 @@ +using UnityEngine;
+
+public class MouseLook : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/MouseLook.cs.meta b/Assets/Scripts/MouseLook.cs.meta new file mode 100644 index 0000000..a726414 --- /dev/null +++ b/Assets/Scripts/MouseLook.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bf02dd592e232fffc8db83a69e584de0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: |
