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-rw-r--r--Assets/Scenes/SampleScene.unity179
-rw-r--r--Assets/Scripts.meta8
-rw-r--r--Assets/Scripts/MouseLook.cs16
-rw-r--r--Assets/Scripts/MouseLook.cs.meta11
4 files changed, 189 insertions, 25 deletions
diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity
index 14bd54b..dc18d97 100644
--- a/Assets/Scenes/SampleScene.unity
+++ b/Assets/Scenes/SampleScene.unity
@@ -131,8 +131,9 @@ GameObject:
serializedVersion: 6
m_Component:
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+ - component: {fileID: 417012011}
m_Layer: 0
- m_Name: GameObject
+ m_Name: Player
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -146,14 +147,32 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 417012009}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 0, y: 0.94, z: 0}
+ m_LocalPosition: {x: 2.08, y: 1.18, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
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- {fileID: 526099723}
+ - {fileID: 963194228}
m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!143 &417012011
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+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 417012009}
+ m_Material: {fileID: 0}
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+ m_Enabled: 1
+ serializedVersion: 2
+ m_Height: 2
+ m_Radius: 0.5
+ m_SlopeLimit: 45
+ m_StepOffset: 0.3
+ m_SkinWidth: 0.08
+ m_MinMoveDistance: 0.001
+ m_Center: {x: 0, y: 0, z: 0}
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@@ -165,7 +184,6 @@ GameObject:
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- component: {fileID: 526099721}
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m_Name: Capsule
m_TagString: Untagged
@@ -173,20 +191,6 @@ GameObject:
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---- !u!136 &526099720
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- m_PrefabAsset: {fileID: 0}
- m_GameObject: {fileID: 526099719}
- m_Material: {fileID: 0}
- m_IsTrigger: 0
- m_Enabled: 1
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- m_Height: 2
- m_Direction: 1
- m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &526099721
MeshRenderer:
m_ObjectHideFlags: 0
@@ -241,12 +245,12 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 526099719}
- m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
- m_LocalPosition: {x: 2.2668738, y: 0.46238017, z: 2.7440042}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0.324, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 417012010}
- m_RootOrder: 1
+ m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &705507993
GameObject:
@@ -334,12 +338,122 @@ Transform:
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m_GameObject: {fileID: 705507993}
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
- m_LocalPosition: {x: 0, y: 3, z: 0}
+ m_LocalPosition: {x: 7.25, y: 11.74, z: 3.54}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
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+ serializedVersion: 6
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+ m_Name: Cube
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
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+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 863153742}
+ serializedVersion: 2
+ m_Mass: 1
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+ m_AngularDrag: 0.05
+ m_UseGravity: 1
+ m_IsKinematic: 0
+ m_Interpolate: 0
+ m_Constraints: 0
+ m_CollisionDetection: 0
+--- !u!65 &863153744
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+ m_PrefabInstance: {fileID: 0}
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+ m_GameObject: {fileID: 863153742}
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+ m_Enabled: 1
+ serializedVersion: 2
+ m_Size: {x: 1, y: 1, z: 1}
+ m_Center: {x: 0, y: 0, z: 0}
+--- !u!23 &863153745
+MeshRenderer:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 863153742}
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+ m_CastShadows: 1
+ m_ReceiveShadows: 1
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+ m_MotionVectors: 1
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+ m_ReflectionProbeUsage: 1
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+ m_RendererPriority: 0
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+ m_LightmapParameters: {fileID: 0}
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+--- !u!33 &863153746
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+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 863153742}
+ m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!4 &863153747
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 863153742}
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+ m_LocalPosition: {x: 1.5, y: 1.2547524, z: 7.2893314}
+ m_LocalScale: {x: 1, y: 1, z: 1}
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+ m_Father: {fileID: 0}
+ m_RootOrder: 3
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -351,6 +465,7 @@ GameObject:
- component: {fileID: 963194228}
- component: {fileID: 963194227}
- component: {fileID: 963194226}
+ - component: {fileID: 963194229}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
@@ -416,13 +531,27 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 963194225}
- m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
- m_LocalPosition: {x: 2.12, y: 1.34, z: 2.69}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 0.76, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 417012010}
- m_RootOrder: 0
+ m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &963194229
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+ playerBody: {fileID: 526099723}
--- !u!1 &1704194732
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diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta
new file mode 100644
index 0000000..35ca751
--- /dev/null
+++ b/Assets/Scripts.meta
@@ -0,0 +1,8 @@
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+guid: 5636c021cbff18519953a011c3f304a0
+folderAsset: yes
+DefaultImporter:
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diff --git a/Assets/Scripts/MouseLook.cs b/Assets/Scripts/MouseLook.cs
new file mode 100644
index 0000000..7f14427
--- /dev/null
+++ b/Assets/Scripts/MouseLook.cs
@@ -0,0 +1,16 @@
+using UnityEngine;
+
+public class MouseLook : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Assets/Scripts/MouseLook.cs.meta b/Assets/Scripts/MouseLook.cs.meta
new file mode 100644
index 0000000..a726414
--- /dev/null
+++ b/Assets/Scripts/MouseLook.cs.meta
@@ -0,0 +1,11 @@
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