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authorAndrew Lee <alee14498@protonmail.com>2020-08-20 23:40:50 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-08-20 23:40:50 -0400
commit3af4c218c0e70167db23a6303d2af30aff37d2fe (patch)
tree927f29edcf54ab562f40f3d1c6cb69287c7f5980 /Library/PackageCache/com.unity.collab-proxy@1.2.16/Editor/Collab/Views/BuildStatusButton.cs
parentb6daed0af784f4e9bc13329dd87c671b06ee1c65 (diff)
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Removed a bunch of stuff; Changes
Diffstat (limited to 'Library/PackageCache/com.unity.collab-proxy@1.2.16/Editor/Collab/Views/BuildStatusButton.cs')
-rw-r--r--Library/PackageCache/com.unity.collab-proxy@1.2.16/Editor/Collab/Views/BuildStatusButton.cs53
1 files changed, 0 insertions, 53 deletions
diff --git a/Library/PackageCache/com.unity.collab-proxy@1.2.16/Editor/Collab/Views/BuildStatusButton.cs b/Library/PackageCache/com.unity.collab-proxy@1.2.16/Editor/Collab/Views/BuildStatusButton.cs
deleted file mode 100644
index ac3754d..0000000
--- a/Library/PackageCache/com.unity.collab-proxy@1.2.16/Editor/Collab/Views/BuildStatusButton.cs
+++ /dev/null
@@ -1,53 +0,0 @@
-using System;
-using UnityEditor;
-using UnityEditor.Collaboration;
-using UnityEngine;
-
-#if UNITY_2019_1_OR_NEWER
-using UnityEngine.UIElements;
-#else
-using UnityEngine.Experimental.UIElements;
-#endif
-
-namespace UnityEditor.Collaboration
-{
- internal class BuildStatusButton : Button
- {
- private readonly string iconPrefix = "Icons/Collab.Build";
- private readonly string iconSuffix = ".png";
- Label labelElement = new Label();
- Image iconElement = new Image() {name = "BuildIcon"};
-
- public BuildStatusButton(Action clickEvent) : base(clickEvent)
- {
- iconElement.image = EditorGUIUtility.Load(iconPrefix + iconSuffix) as Texture;
- labelElement.text = "Build Now";
- Add(iconElement);
- Add(labelElement);
- }
-
- public BuildStatusButton(Action clickEvent, BuildState state, int failures) : base(clickEvent)
- {
- switch (state)
- {
- case BuildState.InProgress:
- iconElement.image = EditorGUIUtility.Load(iconPrefix + iconSuffix) as Texture;
- labelElement.text = "In progress";
- break;
-
- case BuildState.Failed:
- iconElement.image = EditorGUIUtility.Load(iconPrefix + "Failed" + iconSuffix) as Texture;
- labelElement.text = failures + ((failures == 1) ? " failure" : " failures");
- break;
-
- case BuildState.Success:
- iconElement.image = EditorGUIUtility.Load(iconPrefix + "Succeeded" + iconSuffix) as Texture;
- labelElement.text = "success";
- break;
- }
-
- Add(iconElement);
- Add(labelElement);
- }
- }
-}