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| author | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
| commit | c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 (patch) | |
| tree | ee4d51c7c1d633e11f46453ef1edd3c77c4ef9f7 /Library/PackageCache/com.unity.ide.vscode@1.1.4/Editor/ProjectGeneration/AssemblyNameProvider.cs | |
| download | Project-Sandbox-c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78.tar.gz Project-Sandbox-c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78.tar.bz2 Project-Sandbox-c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78.zip | |
Inital commit
Diffstat (limited to 'Library/PackageCache/com.unity.ide.vscode@1.1.4/Editor/ProjectGeneration/AssemblyNameProvider.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.ide.vscode@1.1.4/Editor/ProjectGeneration/AssemblyNameProvider.cs | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/Library/PackageCache/com.unity.ide.vscode@1.1.4/Editor/ProjectGeneration/AssemblyNameProvider.cs b/Library/PackageCache/com.unity.ide.vscode@1.1.4/Editor/ProjectGeneration/AssemblyNameProvider.cs new file mode 100644 index 0000000..43e0972 --- /dev/null +++ b/Library/PackageCache/com.unity.ide.vscode@1.1.4/Editor/ProjectGeneration/AssemblyNameProvider.cs @@ -0,0 +1,50 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using UnityEditor; +using UnityEditor.Compilation; + +namespace VSCodeEditor +{ + public interface IAssemblyNameProvider + { + string GetAssemblyNameFromScriptPath(string path); + IEnumerable<Assembly> GetAssemblies(Func<string, bool> shouldFileBePartOfSolution); + IEnumerable<string> GetAllAssetPaths(); + UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath); + ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories); + } + + internal class AssemblyNameProvider : IAssemblyNameProvider + { + public string GetAssemblyNameFromScriptPath(string path) + { + return CompilationPipeline.GetAssemblyNameFromScriptPath(path); + } + + public IEnumerable<Assembly> GetAssemblies(Func<string, bool> shouldFileBePartOfSolution) + { + return CompilationPipeline.GetAssemblies() + .Where(i => 0 < i.sourceFiles.Length && i.sourceFiles.Any(shouldFileBePartOfSolution)); + } + + public IEnumerable<string> GetAllAssetPaths() + { + return AssetDatabase.GetAllAssetPaths(); + } + + public UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath) + { + return UnityEditor.PackageManager.PackageInfo.FindForAssetPath(assetPath); + } + + public ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories) + { + return CompilationPipeline.ParseResponseFile( + responseFilePath, + projectDirectory, + systemReferenceDirectories + ); + } + } +} |
