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authorAndrew Lee <alee14498@protonmail.com>2020-04-20 19:09:33 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-04-20 19:09:33 -0400
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-# RecompileScripts
-`RecompileScripts` is an [IEditModeTestYieldInstruction](./reference-custom-yield-instructions.md) that you can yield in Edit Mode tests. It lets you trigger a recompilation of scripts in the Unity Editor.
-
-## Constructors
-
-| Syntax | Description |
-| ------------------------------------------------------------ | ------------------------------------------------------------ |
-| `RecompileScripts(bool expectScriptCompilation = true, bool expectScriptCompilationSuccess = true)` | Creates a new instance of the `RecompileScripts` yield instruction. The parameter `expectScriptCompilation` indicates if you expect a script compilation to start (defaults to true). If a script compilation does not start and `expectScriptCompilation` is `true`, then it throws an exception. |
-
-## Example
-``` C@
-[UnitySetUp]
-public IEnumerator SetUp()
-{
- using (var file = File.CreateText("Assets/temp/myScript.cs"))
- {
- file.Write("public class ATempClass { }");
- }
- AssetDatabase.Refresh();
- yield return new RecompileScripts();
-}
-``` \ No newline at end of file