diff options
Diffstat (limited to 'Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-recompile-scripts.md')
| -rw-r--r-- | Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-recompile-scripts.md | 22 |
1 files changed, 0 insertions, 22 deletions
diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-recompile-scripts.md b/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-recompile-scripts.md deleted file mode 100644 index adead8e..0000000 --- a/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/reference-recompile-scripts.md +++ /dev/null @@ -1,22 +0,0 @@ -# RecompileScripts
-`RecompileScripts` is an [IEditModeTestYieldInstruction](./reference-custom-yield-instructions.md) that you can yield in Edit Mode tests. It lets you trigger a recompilation of scripts in the Unity Editor.
-
-## Constructors
-
-| Syntax | Description |
-| ------------------------------------------------------------ | ------------------------------------------------------------ |
-| `RecompileScripts(bool expectScriptCompilation = true, bool expectScriptCompilationSuccess = true)` | Creates a new instance of the `RecompileScripts` yield instruction. The parameter `expectScriptCompilation` indicates if you expect a script compilation to start (defaults to true). If a script compilation does not start and `expectScriptCompilation` is `true`, then it throws an exception. |
-
-## Example
-``` C@
-[UnitySetUp]
-public IEnumerator SetUp()
-{
- using (var file = File.CreateText("Assets/temp/myScript.cs"))
- {
- file.Write("public class ATempClass { }");
- }
- AssetDatabase.Refresh();
- yield return new RecompileScripts();
-}
-```
\ No newline at end of file |
